Hi Karl
Tried using Phong shading, and it worked pretty good as soon
as I did the "Flatten Normals" thing on the sds. However, I
observed a shading problem when I used a mirrored instance
instead of a mirrored copy of the object; they just didn't
render the same.
This sounds to me like a bug? I
Hi
> > > As the topic suggests, I'm having difficulti with
> > stretching texture
> > > when
> > > assigned to a polygonal sds model. Texture is applied
> > through uv sets. All
> > > quads, but might be nonplanar. But the strange thing is,
> > when I activate
> > > phong shading for the sds objec
Hi
> > As the topic suggests, I'm having difficulti with
> stretching texture
> > when
> > assigned to a polygonal sds model. Texture is applied
> through uv sets. All
> > quads, but might be nonplanar. But the strange thing is,
> when I activate
> > phong shading for the sds object, the t
Hello,
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well. In
Just some more info.
I've attached an image overlay showing the problem 'clearly' :p
When rendering with phong I get straight lines which is what I want.
Deactivating it causes bends and twists of the texture on the surface.
But naturally on this object I don't want phong, but also straight lines
Hi
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well. In