RE: cool content & 'The Long View'

1999-02-17 Thread Bullard, Claude L (Len)
That is because as an application category, it is not very well defined or understood. We only have a handful of VRML samples to look at, each based on different metaphorical models and emphasizing different parts of the current browser/plugin framework. Still, the fact that it is not menti

RE: cool content & 'The Long View'

1999-02-17 Thread Michael St. Hippolyte
One application category conspicuously absent in the X3D comments and documents I've seen is storytelling. I don't think this is cause for alarm. I do think it is a good reason to think about viewing X3D not as a storytelling medium but as one component of a storytelling medium. Here's another

RE: cool content & 'The Long View'

1999-02-16 Thread Bullard, Claude L (Len)
Hi Paul: Any way that works. There are some members of the companies here. I suspect they are keeping up. Jed asked the same question. Let's see at the end of the week if we are repeating ourselves. If so, it is time to summarize. XML as Cindy suspects, may make things wordier not sim

Re: cool content & 'The Long View'

1999-02-15 Thread Jed Hartman
Paul wrote: >VRML **even as it is** has it all >over anything else you can do in realtime (other than games). The Motion Factory people (http://www.motion-factory.com/) kinda blur the line between story and game. Their focus is on creating behaviors for autonomous characters in {games, stories

Re: cool content & 'The Long View'

1999-02-14 Thread Paul Hoffman
At 08:44 PM 2/14/99 +1100, Miriam English wrote: >You have probably already seen these, and I know they are slowed terribly >by the current state of machinery, but for beautiful worlds check out the >Chesley Bonestell dedications at: > http://pluto.njcc.com/~paulsam/moonship/Welcome.html T