That is because as an application category, it is not very
well defined or understood. We only have a handful of
VRML samples to look at, each based on different
metaphorical models and emphasizing different parts of
the current browser/plugin framework. Still, the fact that
it is not menti
One application category conspicuously absent in the X3D comments and
documents I've seen is storytelling.
I don't think this is cause for alarm. I do think it is a good reason to
think about viewing X3D not as a storytelling medium but as one component
of a storytelling medium.
Here's another
Hi Paul:
Any way that works. There are some members of the
companies here. I suspect they are keeping up. Jed
asked the same question. Let's see at the end of
the week if we are repeating ourselves. If so, it is
time to summarize.
XML as Cindy suspects, may make things wordier
not sim
Paul wrote:
>VRML **even as it is** has it all
>over anything else you can do in realtime (other than games).
The Motion Factory people (http://www.motion-factory.com/) kinda blur
the line between story and game. Their focus is on creating behaviors for
autonomous characters in {games, stories
At 08:44 PM 2/14/99 +1100, Miriam English wrote:
>You have probably already seen these, and I know they are slowed terribly
>by the current state of machinery, but for beautiful worlds check out the
>Chesley Bonestell dedications at:
> http://pluto.njcc.com/~paulsam/moonship/Welcome.html
T