[Warzone-dev] [Warzone 2100 Trac] #592: netplay integration to TRUNK

2009-06-04 Thread Warzone 2100 Trac
#592: netplay integration to TRUNK -+-- Reporter: Buginator| Owner: Type: enhancement | Status: new Priority: critical | Milestone: 2.3

Re: [Warzone-dev] Trunk's GLee hack, revert?

2009-06-04 Thread bugs buggy
On 6/4/09, Christian Ohm wrote: > On Thursday, 4 June 2009 at 15:42, bugs buggy wrote: > > The problem with this hack is, that if we keep this in, then this hack > > is enabled for *all* people on linux, if they need it or not. > > > > AFAIK, we can't detect what drivers people are using, so

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7660] trunk

2009-06-04 Thread bugs buggy
On 6/4/09, Dennis Schridde wrote: > Am Donnerstag, 4. Juni 2009 19:57:03 schrieb bugina...@users.sourceforge.net: > > Revision: 7660 > > > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7660&view=rev > > Author: buginator > > Date: 2009-06-04 17:56:56 + (Thu, 04 Jun 2009)

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7655] branches/2.2/src

2009-06-04 Thread bugs buggy
On 6/4/09, Dennis Schridde wrote: > Am Donnerstag, 4. Juni 2009 19:33:00 schrieb bugina...@users.sourceforge.net: > > Revision: 7655 > > > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7655&view=rev > > Author: buginator > > Date: 2009-06-04 17:32:59 + (Thu, 04 Jun 2009)

Re: [Warzone-dev] Trunk's GLee hack, revert?

2009-06-04 Thread Christian Ohm
On Friday, 5 June 2009 at 0:47, Dennis Schridde wrote: > I think checking for specific drivers and applying hacks in that case is a > bad > behaviour. Can we not run a behavioural check instead? I.e. "supports VBOs, > but not GL 1.5 -> likely to be broken"? If you think that could cause havok

Re: [Warzone-dev] Trunk's GLee hack, revert?

2009-06-04 Thread Dennis Schridde
Am Freitag, 5. Juni 2009 00:21:24 schrieb Christian Ohm: > > This is bad. > > I am thinking we should revert the hack altogether. > > Opinions? > > Actually there is no need to do the hack in GLee.c, so we can move it > somewhere we can check the GL_RENDERER string. See patch. I think checking for

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7660] trunk

2009-06-04 Thread Dennis Schridde
Am Donnerstag, 4. Juni 2009 19:57:03 schrieb bugina...@users.sourceforge.net: > Revision: 7660 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7660&view=rev > Author: buginator > Date: 2009-06-04 17:56:56 + (Thu, 04 Jun 2009) > > Log Message: > --- > Slight c

Re: [Warzone-dev] Trunk's GLee hack, revert?

2009-06-04 Thread Christian Ohm
On Thursday, 4 June 2009 at 15:42, bugs buggy wrote: > The problem with this hack is, that if we keep this in, then this hack > is enabled for *all* people on linux, if they need it or not. > > AFAIK, we can't detect what drivers people are using, so the below > error message is spit out for ever

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7655] branches/2.2/src

2009-06-04 Thread Dennis Schridde
Am Donnerstag, 4. Juni 2009 19:33:00 schrieb bugina...@users.sourceforge.net: > Revision: 7655 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7655&view=rev > Author: buginator > Date: 2009-06-04 17:32:59 + (Thu, 04 Jun 2009) > > Log Message: > --- > Adding c

[Warzone-dev] Trunk's GLee hack, revert?

2009-06-04 Thread bugs buggy
The problem with this hack is, that if we keep this in, then this hack is enabled for *all* people on linux, if they need it or not. AFAIK, we can't detect what drivers people are using, so the below error message is spit out for everyone on linux. If people don't report about the problem to the

Re: [Warzone-dev] [Warzone 2100 Trac] #569: Drag-build rearm pads

2009-06-04 Thread Warzone 2100 Trac
#569: Drag-build rearm pads -+-- Reporter: Per | Owner: Type: enhancement | Status: closed Priority: major |