a minor fix to avoid excessive harmless asserts by projectile validity check
macro when using memory debugger like MSVC when debugging.
Index: src/projectile.c
===
--- src/projectile.c(revision 1555)
+++ src/projectile.c(worki
The Watermelon schreef:
>
> a minor fix to avoid excessive harmless asserts by projectile validity
> check macro when using memory debugger like MSVC when debugging.
>
I assume the problem you're trying to fix with this patch is that
psAttacker = NULL at some times, and dereferencing this to retrie
On 6/22/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
The Watermelon schreef:
>
> a minor fix to avoid excessive harmless asserts by projectile validity
> check macro when using memory debugger like MSVC when debugging.
>
I assume the problem you're trying to fix with this patch is that
psAt
The Watermelon schreef:
> On 6/22/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
>>
>> The Watermelon schreef:
>>> a minor fix to avoid excessive harmless asserts by projectile validity
>>> check macro when using memory debugger like MSVC when debugging.
>> I assume the problem you're trying to
fixed(hopefully) an assert/crash with null 'died' droid(all bits set to 0)
got passed to targetAttackWeight,now it checks the 'died' flag of the target
droid,in addition to the BASE_OBJECT psTarget NULL check at the beginning of
that function.
wzaifix.patch
Description: Binary data
_