[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-06-29 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Charles Dang
Update of bug #23462 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #3: Can confirm fixed. Three loads of DiD and one of a scenario in my umc addon all produced the des

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Assigned to:None => gfgtdf ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Daniel
Follow-up Comment #2, bug #23462 (project wesnoth): possible fix in https://github.com/wesnoth/wesnoth/commit/bd77807baa6db01b978fe2cbcbb8b1791e8258e6 ___ Reply to this item at: _

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-04-16 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Item Group:Graphics => WML ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-04-16 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Severity: 4 - Important => 5 - Blocker ___ Follow-up Comment #1: Note that this may break scenario balance or throw scripted sequences out of order. ___