Re: [2/7] WineD3D: use the drawable size to set up blitting

2008-08-01 Thread Tobias Jakobi
Stefan Dösinger wrote: I'm sorry, I cannot reproduce this. Which settings are you using? I see it now, it only occurs with medium post processing settings. OK, I can't use the high settings for now because of the slowdowns. Medium is the only half-working option for now. The patch obviously

Re: [2/7] WineD3D: use the drawable size to set up blitting

2008-07-31 Thread Stefan Dösinger
this patch break PP effects even more with Max Payne 2 (demo) and ORM=backbuffer. Bullettime PP works, but cutscene PP breaks. Interested in a screenshot? I'm sorry, I cannot reproduce this. Which settings are you using? cutscene post processing works flawlessly here with this patch, even if

RE: [2/7] WineD3D: use the drawable size to set up blitting

2008-07-31 Thread Stefan Dösinger
I'm sorry, I cannot reproduce this. Which settings are you using? I see it now, it only occurs with medium post processing settings. The patch obviously has a flaw when the drawable is bigger than the target, in which case the coordinate system's origin is outside of the target's area. I think I