Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Reece Dunn
2010/1/6 David Gerard : > whoops, sending to list as well! > > 2010/1/5 Reece Dunn : > >>  2/  the major issues appear to be in the application launchers used >> by different game providers (most of which are in the current wine >> implementation of the IE browser ActiveX control); > > Curious ques

Fwd: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread David Gerard
whoops, sending to list as well! -- Forwarded message -- From: David Gerard Date: 2010/1/6 Subject: Re: The (Casual) Game Support Report in Wine (Jan 2009) To: Reece Dunn 2010/1/5 Reece Dunn : >  2/  the major issues appear to be in the application launchers used &

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Christian Costa
Reece Dunn a écrit : 2010/1/6 Christian Costa : Reece Dunn a écrit : 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at in, you can also thank

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Reece Dunn
2010/1/6 Christian Costa : > Reece Dunn a écrit : >> >>  1/  the games themselves tend to work very well (and have done for a >> long while now thanks to the great work CodeWeavers did in getting >> DirectDraw and Direct3D working); > > While you are at in, you can also thanks people that worked in

Re: The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-06 Thread Christian Costa
Reece Dunn a écrit : 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in getting DirectDraw and Direct3D working); While you are at in, you can also thanks people that worked in this area in their spare time. A+

The (Casual) Game Support Report in Wine (Jan 2009)

2010-01-05 Thread Reece Dunn
Hi, With Dan reporting on the success of Visual C++ 2005, I thought I would post my findings of various casual (and other) games. In general, my observations are that: 1/ the games themselves tend to work very well (and have done for a long while now thanks to the great work CodeWeavers did in

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Peter Dons Tychsen
Don't forget the .com files those wonderful real-mode 64K wonders... I noticed that the distros do not map .com files to wine. They probably should. /p On Mon, 2008-10-20 at 16:18 -0700, Dan Kegel wrote: > Jochen wrote: > >> I would love to see support for games like "paratrooper" and > >> "

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Chris Robinson
On Monday 20 October 2008 02:14:41 pm Jochen Theodorou wrote: > don't they work in DOS-Box? I know Daggerfall doesn't work all that great in DOSBox (it's a heavy effort in tweaking to get the videos to play at the right speed, and that usually causes the game to play like crap, and vice-versa..)

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Dan Kegel
Jochen wrote: >> I would love to see support for games like "paratrooper" and >> "police quest". > > don't they work in DOS-Box? We would like to get to the point where users don't have to wonder which tool to use to run .exe's with. i.e. it would be nice if we could just map .exe's to Wine in the

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Jochen Theodorou
Peter Dons Tychsen schrieb: [...] > I would love to see support for games like "paratrooper" and "police > quest". don't they work in DOS-Box? bye Jochen

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Peter Dons Tychsen
On Sun, 2008-10-19 at 20:56 -0700, Dan Kegel wrote: > Hey, that CGA video support patch today from Peter Dons Tychsen, > http://winehq.org/pipermail/wine-patches/2008-October/063417.html > reminded me there's an old downloadable DOS game my wife likes > to dig out every now and then. I tried it to

RE: DOS game support - just needs a little VGA love?

2008-10-20 Thread Michael Karcher
Am Montag, den 20.10.2008, 12:36 +0200 schrieb Stefan Dösinger: > Dosemu (not dosbox) works nice here on my 64 bit linux distro. How are they > doing that? Afaics dosemu uses vm86 instead of a full-blown CPU emulation. Dosemu has a hybrid approach. On x86, vm86 is used. On systems lacking vm86 (tha

RE: DOS game support - just needs a little VGA love?

2008-10-20 Thread Stefan Dösinger
> Perhaps support for more VGA features can increase compatibility of DOS > software on 32-bit hardware. 64-bit users won't be able to run most dos > programs as there is no vm86 support when using a 64-bit kernel. In the > end we need x86 emulation.. Dosemu (not dosbox) works nice here on my 64 bi

Re: DOS game support - just needs a little VGA love?

2008-10-20 Thread Roderick Colenbrander
Hi, Perhaps support for more VGA features can increase compatibility of DOS software on 32-bit hardware. 64-bit users won't be able to run most dos programs as there is no vm86 support when using a 64-bit kernel. In the end we need x86 emulation.. Roderick > Hey, that CGA video support patch

DOS game support - just needs a little VGA love?

2008-10-19 Thread Dan Kegel
Hey, that CGA video support patch today from Peter Dons Tychsen, http://winehq.org/pipermail/wine-patches/2008-October/063417.html reminded me there's an old downloadable DOS game my wife likes to dig out every now and then. I tried it today and discovered that what's stopping it is support for a

Re: Game support

2004-04-14 Thread James Perry
From what I can see, the culprit would be this : trace:opengl:X11DRV_SwapBuffers (0x403d55e0) trace:opengl:wglMakeCurrent ((nil),(nil)) X Error of failed request: GLXBadDrawable As the glXSwapBuffers call may return before the buffer swap is actually done in hardware, it may happen that the driver

Re: Game support

2004-04-07 Thread Lionel Ulmer
On Wed, Apr 07, 2004 at 10:09:30AM +0100, James Perry wrote: > OK, thanks for the suggestions. It's online now at > > http://www.epcc.ed.ac.uk/~jamesp/gltrace.txt.bz2 >From what I can see, the culprit would be this : trace:opengl:X11DRV_SwapBuffers (0x403d55e0) trace:opengl:wglMakeCurrent ((nil)

Re: Game support

2004-04-07 Thread James Perry
Sorry, meant to send this to the list first time around... >> But I narrowed it down to 3 Wine calls in the >> critical loop: SetEvent, WaitForSingleObject and ResetEvent. >> I tried wrapping each of these functions with >> __asm__("pushfl\n"); at the start and __asm__("popfl\n"); at >> the end to

Re: Game support

2004-04-07 Thread James Perry
Lionel Ulmer wrote: I did the +opengl trace, but it comes to about 16MB! Is there something specific you are looking for that I could grep for? As Mike said, Wine traces compress REALLY well with gzip or bzip2. After, once it gets into a manageable state, you could either upload it somewhere for

Re: Game support

2004-04-06 Thread Ivan Leo Murray-Smith
> btw, are there already any automated tools for parsing Wine logs? There is the examine-relay perl script in the tools directory, but it's only for relay traces. Ivan.

Re: Game support

2004-04-06 Thread Lionel Ulmer
> I did the +opengl trace, but it comes to about 16MB! Is there > something specific you are looking for that I could grep for? As Mike said, Wine traces compress REALLY well with gzip or bzip2. After, once it gets into a manageable state, you could either upload it somewhere for me to download it

Re: Game support

2004-04-06 Thread Henk Poley
Mike Hearn wrote: > On Tue, 06 Apr 2004 09:29:05 +0100, James Perry wrote: >> I did the +opengl trace, but it comes to about 16MB! Is there >> something specific you are looking for that I could grep for? > > bzip2 destroys Wine traces. 16mb is nothing compared to the multi-gig logs > we sometime

Re: Game support

2004-04-06 Thread Marcus Meissner
On Tue, Apr 06, 2004 at 09:23:45AM +0100, James Perry wrote: > Thanks for the responses, and sorry for the late reply (real > life has been limiting my hacking time...) > > >>glXMakeCurrent(default_display, None, NULL) > >> > >If you could do a non-wine test case for that and see if it's just a bu

Re: Game support

2004-04-06 Thread Mike Hearn
On Tue, 06 Apr 2004 09:23:45 +0100, James Perry wrote: > It's difficult to trace properly as PECrypt has debugger > detection and behaves oddly if it detects breakpoints or > whatever. But I narrowed it down to 3 Wine calls in the > critical loop: SetEvent, WaitForSingleObject and ResetEvent. > I t

Re: Game support

2004-04-06 Thread Mike Hearn
On Tue, 06 Apr 2004 09:29:05 +0100, James Perry wrote: > I did the +opengl trace, but it comes to about 16MB! Is there > something specific you are looking for that I could grep for? bzip2 destroys Wine traces. 16mb is nothing compared to the multi-gig logs we sometimes deal with around here ;)

Re: Game support

2004-04-06 Thread James Perry
1. MusicVR exits with this error: Could you send me a +opengl trace of the problem ? Maybe the game is done some strange things (like doing a SwapBuffer without a rendering context set or stuff like that) which are OK on Windows and not on Linux. I did the +opengl trace, but it comes to about 16MB

Re: Game support

2004-04-06 Thread James Perry
Thanks for the responses, and sorry for the late reply (real life has been limiting my hacking time...) glXMakeCurrent(default_display, None, NULL) If you could do a non-wine test case for that and see if it's just a buggy driver, that'd be good. It turns out not to be as simple as that. I did a +

Re: Game support

2004-03-29 Thread Lionel Ulmer
> 1. MusicVR exits with this error: > > X Error of failed request: GLXBadDrawable >Major opcode of failed request: 145 (GLX) >Minor opcode of failed request: 11 (X_GLXSwapBuffers) >Serial number of failed request: 10522 >Current serial number in output stream: 10523 > > I tra

Re: Game support

2004-03-29 Thread Mike Hearn
On Mon, 29 Mar 2004 11:37:46 +0100, James Perry wrote: > I traced it to the line: > > glXMakeCurrent(default_display, None, NULL) > > in dlls/opengl32/wgl.c. My OpenGL (nVidia) doesn't > seem to like the drawable being set to None, although > according to the GLX docs, this should be OK. Simply >

Game support

2004-03-29 Thread James Perry
Hi everyone, I've been following Wine development for a while but now I think it's time to contribute something. I don't use Windows anymore (except for PowerPoint at work), but I decided it would be good to be able to play some games on Linux. So I grabbed Wine from CVS, compiled it up and tested