Olivier Fourdan writes:
> It appears that on some hardware/diver combo such as nv30/nouveau, using
> GL_ALPHA as format for 8-bit depth will cause an incomplete attachment
> error (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) when trying to bind the
> texture.
>
> As a result, the
It appears that on some hardware/diver combo such as nv30/nouveau, using
GL_ALPHA as format for 8-bit depth will cause an incomplete attachment
error (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) when trying to bind the
texture.
As a result, the FBO is NULL and glamor segfaults when trying to access
the