On Wed, 2018-02-07 at 17:07 -0500, Lyude Paul wrote:
> One of the biggest differences with this is that EGLStreams give no way
> of doing rendering directly to the allocated resources unless you are
> able to set the EGLSurface producers as the current read/draw texture
> through eglMakeCurrent().
This adds initial support for displaying Xwayland applications through
the use of EGLStreams and nvidia's custom wayland protocol by adding
another egl_backend driver. This also adds some additional egl_backend
hooks that are required to make things work properly.
EGLStreams work a lot differently