Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-29 Thread Scott Palmer


> On Mar 11, 2021, at 9:53 PM, Sergey Bylokhov  wrote:
> 
> On Fri, 12 Mar 2021 02:29:04 GMT, Jayathirth D V  wrote:
> 
>>> src/java.desktop/macosx/classes/sun/java2d/metal/MTLSurfaceData.java line 
>>> 323:
>>> 
 321:  * more code just to support a few uncommon cases.
 322:  */
 323: public boolean canRenderLCDText(SunGraphics2D sg2d) {
>>> 
>>> Just curious, can we render LCD on 10.14+ via metal? Does it work fine?
>> 
>> Yes Sergey it works fine in 10.14+ systems via metal. Most of the JCK manual 
>> tests use LCD text on UI Components and it is recently verified in 10.14+ 
>> systems for EA10.
> 
> Ok, for some reason I thought that the new macOS stopped providing LCD glyphs.
> 

Are the glyphs different or just the way they are rasterized?

Newer versions of macOS don’t do LCD text and have gone back to plain 
grey-scale anti-aliasing. 
Java 2D should default to NOT doing LCD anti-aliasing for text on macOS if it 
wants to fit in with the look of native applications. 
(I’m not sure if that applies to non-retina displays.)

Scott 

Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-15 Thread Sergey Bylokhov
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/74f2d574...369c3d21

Marked as reviewed by serb (Reviewer).

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-12 Thread Ajit Ghaisas
On Fri, 12 Mar 2021 10:11:27 GMT, Prasanta Sadhukhan  
wrote:

>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>> brought in by the merge/rebase. The pull request contains 47 additional 
>> commits since the last revision:
>> 
>>  - Lanai PR#214 - 8263324 - avu
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#213 - 8263325 - avu
>>  - Lanai PR#212 - 8259825 - aghaisas
>>  - Lanai PR#211 - 8262882 - aghaisas
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#210 - 8263159 - jdv
>>  - Lanai PR#209 - 8262936 - jdv
>>  - Lanai PR#208 - 8262928 - jdv
>>  - Lanai PR#207 - 8262750 - jdv
>>  - ... and 37 more: 
>> https://git.openjdk.java.net/jdk/compare/f5d78efb...369c3d21
>
> src/java.desktop/macosx/classes/sun/awt/CGraphicsConfig.java line 82:
> 
>> 80:  * Creates a new SurfaceData that will be associated with the given
>> 81:  * CGLLayer.
>> 82:  */
> 
> I guess we need to specify CGLLayer/MTLLayer as now we are implementing this 
> method in both pipeline.

I have updated JDK-8263363 to include this.

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-12 Thread Prasanta Sadhukhan
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/d4addb43...369c3d21

Marked as reviewed by psadhukhan (Reviewer).

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-12 Thread Prasanta Sadhukhan
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/b163fb99...369c3d21

src/java.desktop/macosx/classes/sun/awt/CGraphicsConfig.java line 82:

> 80:  * Creates a new SurfaceData that will be associated with the given
> 81:  * CGLLayer.
> 82:  */

I guess we need to specify CGLLayer/MTLLayer as now we are implementing this 
method in both pipeline.

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-12 Thread Jayathirth D V
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/46a8379b...369c3d21

Marked as reviewed by jdv (Reviewer).

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-12 Thread Alexander Zuev
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/392a1086...369c3d21

Marked as reviewed by kizune (Reviewer).

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Ajit Ghaisas
On Fri, 12 Mar 2021 01:01:09 GMT, Sergey Bylokhov  wrote:

>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>> brought in by the merge/rebase. The pull request contains 47 additional 
>> commits since the last revision:
>> 
>>  - Lanai PR#214 - 8263324 - avu
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#213 - 8263325 - avu
>>  - Lanai PR#212 - 8259825 - aghaisas
>>  - Lanai PR#211 - 8262882 - aghaisas
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#210 - 8263159 - jdv
>>  - Lanai PR#209 - 8262936 - jdv
>>  - Lanai PR#208 - 8262928 - jdv
>>  - Lanai PR#207 - 8262750 - jdv
>>  - ... and 37 more: 
>> https://git.openjdk.java.net/jdk/compare/774f3477...369c3d21
>
> src/java.desktop/macosx/classes/sun/java2d/metal/MTLGraphicsConfig.java line 
> 148:
> 
>> 146: rq.lock();
>> 147: try {
>> 148: // getMTLConfigInfo() creates and destroys temporary
> 
> Does it really create and destroy temporary surfaces/contexts?

No, it doesn't. I have updated JDK-8263363 to include this correction.

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Jayathirth D V



> On 12-Mar-2021, at 10:30 AM, Sergey Bylokhov  wrote:
> 
> On Fri, 12 Mar 2021 00:09:54 GMT, Kevin Rushforth  wrote:
> 
>>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>>> brought in by the merge/rebase. The pull request contains 47 additional 
>>> commits since the last revision:
>>> 
>>> - Lanai PR#214 - 8263324 - avu
>>> - Merge branch 'master' into 8260931_lanai_JEP_branch
>>> - Lanai PR#213 - 8263325 - avu
>>> - Lanai PR#212 - 8259825 - aghaisas
>>> - Lanai PR#211 - 8262882 - aghaisas
>>> - Merge branch 'master' into 8260931_lanai_JEP_branch
>>> - Lanai PR#210 - 8263159 - jdv
>>> - Lanai PR#209 - 8262936 - jdv
>>> - Lanai PR#208 - 8262928 - jdv
>>> - Lanai PR#207 - 8262750 - jdv
>>> - ... and 37 more: 
>>> https://git.openjdk.java.net/jdk/compare/9d82be31...369c3d21
>> 
>> Latest changes look good. I confirmed that this PR has all of the content 
>> from the lanai repo.
> 
>> By default we don?t do LCD anti-aliasing for text, only when we set Text 
>> Rendering Hint to use LCD antialiasing we take sub-pixel rendering path.
> 
> And it actually produces LCD glyphs? not the grayscale?
We get glyphs which take more than a byte to represent each pixel.
Based on which we take LCD sub-pixel rendering path.
> 
> -
> 
> PR: https://git.openjdk.java.net/jdk/pull/2403



Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Sergey Bylokhov
On Fri, 12 Mar 2021 00:09:54 GMT, Kevin Rushforth  wrote:

>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>> brought in by the merge/rebase. The pull request contains 47 additional 
>> commits since the last revision:
>> 
>>  - Lanai PR#214 - 8263324 - avu
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#213 - 8263325 - avu
>>  - Lanai PR#212 - 8259825 - aghaisas
>>  - Lanai PR#211 - 8262882 - aghaisas
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#210 - 8263159 - jdv
>>  - Lanai PR#209 - 8262936 - jdv
>>  - Lanai PR#208 - 8262928 - jdv
>>  - Lanai PR#207 - 8262750 - jdv
>>  - ... and 37 more: 
>> https://git.openjdk.java.net/jdk/compare/9d82be31...369c3d21
>
> Latest changes look good. I confirmed that this PR has all of the content 
> from the lanai repo.

> By default we don?t do LCD anti-aliasing for text, only when we set Text 
> Rendering Hint to use LCD antialiasing we take sub-pixel rendering path.

And it actually produces LCD glyphs? not the grayscale?

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Jayathirth D V


> On 12-Mar-2021, at 9:29 AM, Scott Palmer  wrote:
> 
> 
>> On Mar 11, 2021, at 9:53 PM, Sergey Bylokhov  wrote:
>> 
>> On Fri, 12 Mar 2021 02:29:04 GMT, Jayathirth D V  wrote:
>> 
 src/java.desktop/macosx/classes/sun/java2d/metal/MTLSurfaceData.java line 
 323:
 
> 321:  * more code just to support a few uncommon cases.
> 322:  */
> 323: public boolean canRenderLCDText(SunGraphics2D sg2d) {
 
 Just curious, can we render LCD on 10.14+ via metal? Does it work fine?
>>> 
>>> Yes Sergey it works fine in 10.14+ systems via metal. Most of the JCK 
>>> manual tests use LCD text on UI Components and it is recently verified in 
>>> 10.14+ systems for EA10.
>> 
>> Ok, for some reason I thought that the new macOS stopped providing LCD 
>> glyphs.
>> 
> 
> Are the glyphs different or just the way they are rasterized?
> 
> Newer versions of macOS don’t do LCD text and have gone back to plain 
> grey-scale anti-aliasing. 
> Java 2D should default to NOT doing LCD anti-aliasing for text on macOS if it 
> wants to fit in with the look of native applications. 
> (I’m not sure if that applies to non-retina displays.)
> 
By default we don’t do LCD anti-aliasing for text, only when we set Text 
Rendering Hint to use LCD antialiasing we take sub-pixel rendering path.
> Scott



Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Ajit Ghaisas
On Fri, 12 Mar 2021 01:04:22 GMT, Sergey Bylokhov  wrote:

>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>> brought in by the merge/rebase. The pull request contains 47 additional 
>> commits since the last revision:
>> 
>>  - Lanai PR#214 - 8263324 - avu
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#213 - 8263325 - avu
>>  - Lanai PR#212 - 8259825 - aghaisas
>>  - Lanai PR#211 - 8262882 - aghaisas
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#210 - 8263159 - jdv
>>  - Lanai PR#209 - 8262936 - jdv
>>  - Lanai PR#208 - 8262928 - jdv
>>  - Lanai PR#207 - 8262750 - jdv
>>  - ... and 37 more: 
>> https://git.openjdk.java.net/jdk/compare/23f9642d...369c3d21
>
> src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLPaints.m line 813:
> 
>> 811: initTemplatePipelineDescriptors();
>> 812: // This block is not reached in current implementation.
>> 813: // Texture paint XOR mode rendering uses a tile based rendering 
>> using a SW pipe (similar to OGL)
> 
> Do we have a bugid to implement this later?

This is not exactly a TODO which we intend to implement later. Hence, there is 
no bugid.
Metal does not support XOR mode rendering. I have kept this code as to know the 
code path to take in case we need to implement it in future.

> src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLSurfaceDataBase.h 
> line 59:
> 
>> 57:  * The offset in pixels of the Metal viewport origin from the lower-left
>> 58:  * corner of the heavyweight drawable.  For example, a top-level frame on
>> 59:  * Windows XP has lower-left insets of (4,4).  The Metal viewport origin
> 
> Do we really use these fields? "Windows XP"??

This will be fixed as a follow-on issue - JDK-8263486.

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Prasanta Sadhukhan
On Fri, 12 Mar 2021 00:48:58 GMT, Sergey Bylokhov  wrote:

>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>> brought in by the merge/rebase. The pull request contains 47 additional 
>> commits since the last revision:
>> 
>>  - Lanai PR#214 - 8263324 - avu
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#213 - 8263325 - avu
>>  - Lanai PR#212 - 8259825 - aghaisas
>>  - Lanai PR#211 - 8262882 - aghaisas
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#210 - 8263159 - jdv
>>  - Lanai PR#209 - 8262936 - jdv
>>  - Lanai PR#208 - 8262928 - jdv
>>  - Lanai PR#207 - 8262750 - jdv
>>  - ... and 37 more: 
>> https://git.openjdk.java.net/jdk/compare/aca5b193...369c3d21
>
> src/java.desktop/macosx/native/libawt_lwawt/awt/AWTSurfaceLayers.m line 73:
> 
>> 71: // Updates back buffer size of the layer if it's an OpenGL/Metal layer
>> 72: // including all OpenGL/Metal sublayers
>> 73: + (void) repaintLayersRecursively:(CALayer*)aLayer {
> 
> The operation of this code is still being investigated.  @prsadhuk please add 
> a bugid here.

JDK-8263485

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Sergey Bylokhov
On Fri, 12 Mar 2021 02:29:04 GMT, Jayathirth D V  wrote:

>> src/java.desktop/macosx/classes/sun/java2d/metal/MTLSurfaceData.java line 
>> 323:
>> 
>>> 321:  * more code just to support a few uncommon cases.
>>> 322:  */
>>> 323: public boolean canRenderLCDText(SunGraphics2D sg2d) {
>> 
>> Just curious, can we render LCD on 10.14+ via metal? Does it work fine?
>
> Yes Sergey it works fine in 10.14+ systems via metal. Most of the JCK manual 
> tests use LCD text on UI Components and it is recently verified in 10.14+ 
> systems for EA10.

Ok, for some reason I thought that the new macOS stopped providing LCD glyphs.

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Jayathirth D V
On Fri, 12 Mar 2021 00:42:35 GMT, Sergey Bylokhov  wrote:

>> Ajit Ghaisas has updated the pull request with a new target base due to a 
>> merge or a rebase. The incremental webrev excludes the unrelated changes 
>> brought in by the merge/rebase. The pull request contains 47 additional 
>> commits since the last revision:
>> 
>>  - Lanai PR#214 - 8263324 - avu
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#213 - 8263325 - avu
>>  - Lanai PR#212 - 8259825 - aghaisas
>>  - Lanai PR#211 - 8262882 - aghaisas
>>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>>  - Lanai PR#210 - 8263159 - jdv
>>  - Lanai PR#209 - 8262936 - jdv
>>  - Lanai PR#208 - 8262928 - jdv
>>  - Lanai PR#207 - 8262750 - jdv
>>  - ... and 37 more: 
>> https://git.openjdk.java.net/jdk/compare/53b0bea8...369c3d21
>
> src/java.desktop/macosx/classes/sun/java2d/metal/MTLSurfaceData.java line 323:
> 
>> 321:  * more code just to support a few uncommon cases.
>> 322:  */
>> 323: public boolean canRenderLCDText(SunGraphics2D sg2d) {
> 
> Just curious, can we render LCD on 10.14+ via metal? Does it work fine?

Yes Sergey it works fine in 10.14+ systems via metal. Most of the JCK manual 
tests use LCD text on UI Components and it is recently verified in 10.14+ 
systems for EA10.

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Sergey Bylokhov
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/5e61bf57...369c3d21

src/java.desktop/macosx/classes/sun/java2d/metal/MTLSurfaceData.java line 323:

> 321:  * more code just to support a few uncommon cases.
> 322:  */
> 323: public boolean canRenderLCDText(SunGraphics2D sg2d) {

Just curious, can we render LCD on 10.14+ via metal? Does it work fine?

src/java.desktop/macosx/native/libawt_lwawt/awt/AWTSurfaceLayers.m line 73:

> 71: // Updates back buffer size of the layer if it's an OpenGL/Metal layer
> 72: // including all OpenGL/Metal sublayers
> 73: + (void) repaintLayersRecursively:(CALayer*)aLayer {

The operation of this code is still being investigated.  @prsadhuk please add a 
bugid here.

src/java.desktop/macosx/classes/sun/java2d/metal/MTLGraphicsConfig.java line 
148:

> 146: rq.lock();
> 147: try {
> 148: // getMTLConfigInfo() creates and destroys temporary

Does it really create and destroy temporary surfaces/contexts?

src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLPaints.m line 813:

> 811: initTemplatePipelineDescriptors();
> 812: // This block is not reached in current implementation.
> 813: // Texture paint XOR mode rendering uses a tile based rendering 
> using a SW pipe (similar to OGL)

Do we have a bugid to implement this later?

src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLSurfaceDataBase.h 
line 59:

> 57:  * The offset in pixels of the Metal viewport origin from the lower-left
> 58:  * corner of the heavyweight drawable.  For example, a top-level frame on
> 59:  * Windows XP has lower-left insets of (4,4).  The Metal viewport origin

Do we really use these fields? "Windows XP"??

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Kevin Rushforth
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/204b2bcc...369c3d21

Latest changes look good. I confirmed that this PR has all of the content from 
the lanai repo.

-

Marked as reviewed by kcr (Author).

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Phil Race
On Thu, 11 Mar 2021 18:00:15 GMT, Ajit Ghaisas  wrote:

>> **Description :**
>> This is the implementation of [JEP 382 : New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
>> It implements a Java 2D internal rendering pipeline for macOS using the 
>> Apple Metal API.
>> The entire work on this was done under [OpenJDK Project - 
>> Lanai](http://openjdk.java.net/projects/lanai/)
>> 
>> We iterated through several Early Access (EA) builds and have reached a 
>> stage where it is ready to be integrated to openjdk/jdk. The latest EA build 
>> is available at - https://jdk.java.net/lanai/
>> 
>> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
>> pipeline.
>> 
>> **Testing :**
>> This implementation has been tested with the tests present at - [Test Plan 
>> for JEP 382: New macOS Rendering 
>> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
>> 
>> **Note to reviewers :**
>> 1) Default rendering pipeline on macOS has not been changed by this PR. 
>> OpenGL still stays as the default rendering pipeline and Metal rendering 
>> pipeline is optional to choose.
>> 
>> 2) To apply and test this PR - 
>> To enable the metal pipeline you must specify on command line 
>> -Dsun.java2d.metal=true (No message will be printed in this case) or 
>> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
>> enabled gets printed)
>> 
>> 3) Review comments (including some preliminary informal review comments) are 
>> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598
>
> Ajit Ghaisas has updated the pull request with a new target base due to a 
> merge or a rebase. The incremental webrev excludes the unrelated changes 
> brought in by the merge/rebase. The pull request contains 47 additional 
> commits since the last revision:
> 
>  - Lanai PR#214 - 8263324 - avu
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#213 - 8263325 - avu
>  - Lanai PR#212 - 8259825 - aghaisas
>  - Lanai PR#211 - 8262882 - aghaisas
>  - Merge branch 'master' into 8260931_lanai_JEP_branch
>  - Lanai PR#210 - 8263159 - jdv
>  - Lanai PR#209 - 8262936 - jdv
>  - Lanai PR#208 - 8262928 - jdv
>  - Lanai PR#207 - 8262750 - jdv
>  - ... and 37 more: 
> https://git.openjdk.java.net/jdk/compare/ada1a022...369c3d21

Marked as reviewed by prr (Reviewer).

-

PR: https://git.openjdk.java.net/jdk/pull/2403


Re: [OpenJDK 2D-Dev] RFR: 8260931: Implement JEP 382: New macOS Rendering Pipeline [v13]

2021-03-11 Thread Ajit Ghaisas
> **Description :**
> This is the implementation of [JEP 382 : New macOS Rendering 
> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8238361)
> It implements a Java 2D internal rendering pipeline for macOS using the Apple 
> Metal API.
> The entire work on this was done under [OpenJDK Project - 
> Lanai](http://openjdk.java.net/projects/lanai/)
> 
> We iterated through several Early Access (EA) builds and have reached a stage 
> where it is ready to be integrated to openjdk/jdk. The latest EA build is 
> available at - https://jdk.java.net/lanai/
> 
> A new option -Dsun.java2d.metal=true | True needs to be used to use this 
> pipeline.
> 
> **Testing :**
> This implementation has been tested with the tests present at - [Test Plan 
> for JEP 382: New macOS Rendering 
> Pipeline](https://bugs.openjdk.java.net/browse/JDK-8251396)
> 
> **Note to reviewers :**
> 1) Default rendering pipeline on macOS has not been changed by this PR. 
> OpenGL still stays as the default rendering pipeline and Metal rendering 
> pipeline is optional to choose.
> 
> 2) To apply and test this PR - 
> To enable the metal pipeline you must specify on command line 
> -Dsun.java2d.metal=true (No message will be printed in this case) or 
> -Dsun.java2d.metal=True (A message indicating Metal rendering pipeline is 
> enabled gets printed)
> 
> 3) Review comments (including some preliminary informal review comments) are 
> tracked with JBS issues - https://bugs.openjdk.java.net/issues/?filter=40598

Ajit Ghaisas has updated the pull request with a new target base due to a merge 
or a rebase. The incremental webrev excludes the unrelated changes brought in 
by the merge/rebase. The pull request contains 47 additional commits since the 
last revision:

 - Lanai PR#214 - 8263324 - avu
 - Merge branch 'master' into 8260931_lanai_JEP_branch
 - Lanai PR#213 - 8263325 - avu
 - Lanai PR#212 - 8259825 - aghaisas
 - Lanai PR#211 - 8262882 - aghaisas
 - Merge branch 'master' into 8260931_lanai_JEP_branch
 - Lanai PR#210 - 8263159 - jdv
 - Lanai PR#209 - 8262936 - jdv
 - Lanai PR#208 - 8262928 - jdv
 - Lanai PR#207 - 8262750 - jdv
 - ... and 37 more: https://git.openjdk.java.net/jdk/compare/1c8fee73...369c3d21

-

Changes:
  - all: https://git.openjdk.java.net/jdk/pull/2403/files
  - new: https://git.openjdk.java.net/jdk/pull/2403/files/3980ecbd..369c3d21

Webrevs:
 - full: https://webrevs.openjdk.java.net/?repo=jdk=2403=12
 - incr: https://webrevs.openjdk.java.net/?repo=jdk=2403=11-12

  Stats: 2420 lines in 128 files changed: 1246 ins; 368 del; 806 mod
  Patch: https://git.openjdk.java.net/jdk/pull/2403.diff
  Fetch: git fetch https://git.openjdk.java.net/jdk pull/2403/head:pull/2403

PR: https://git.openjdk.java.net/jdk/pull/2403