Speaking of which the game music vinyl stuff has been on a surgency. SoR 1 
through 3 are out through Data Discs: https://data-discs.com/ 
<https://data-discs.com/>





> On 17 Dec 2017, at 06:43, Brian Prince <balis...@bprince.com> wrote:
> 
> Yo Logic7, good to hear from you again.
>  
> Nice find! Yeah, a lot of the Japanese game composers in the early 90’s were 
> listening to records from Detroit and Chicago. Another great example is the 
> Streets of Rage 2 soundtrack from 1992 by Yuzo Kishiro:
>  
> https://youtu.be/_62PVfghXtc <https://youtu.be/_62PVfghXtc>
>  
> (I dubbed the whole soundtrack from that game to tape so I could listen to it 
> on my Walkman on the school bus)
>  
> Hearing that stuff when I was 12 and 13 primed me for the Tresor compilations 
> I started picking up when I was 14 and 15.
>  
> ---
> Brian Prince
> brianprince.bandcamp.com <http://brianprince.bandcamp.com/>
> bprince.com <http://bprince.com/>
>  
>  
> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for Windows 10
>  
> From: Mister Jones <mailto:misterjones...@gmail.com>
> Sent: Friday, December 15, 2017 11:22 PM
> To: 313@hyperreal.org <mailto:313@hyperreal.org>
> Subject: 313 music in the oddest of places.
>  
> Hey y'all... it's the member formerly known as Logic7
> 
> I've been on an old video game kick, particularly old vertical shooters like 
> Twin Cobra, Raiden, and the many bullet hell shooters from companies like 
> Cave. While getting my fix I ran across a game called Battle Garegga by 
> Raizing/Eighting. I'm playing for the first time a couple of nights ago in 
> all of it's early bullet hell goodness when I get through the first level. 
> The second level starts and the music changes and a melody of of stab chords 
> starts playing... And I recognize it almost immediately. I played for less 
> than a minute more and had to figure this out 'cause it sounded like a direct 
> rip of something I've heard before. I paused MAME and hit Youtube for old 
> Mills and UR, and I find the track: Jupiter Jazz by Underground Resistance.
> 
> https://www.youtube.com/watch?v=xQv3dCkY2Tk 
> <https://www.youtube.com/watch?v=xQv3dCkY2Tk>
> More Google-fu turns up the music from Battle Garegga; a double-CD composed 
> by Manabu Namiki, released last December. Among the track listing was the 
> name of the track for the second level of the game: Underwater Rampart (an 
> obvious nod to UR)
> 
> https://www.youtube.com/watch?v=rYbINBnYeFA 
> <https://www.youtube.com/watch?v=rYbINBnYeFA>
> ^^^ That's the original version from the arcade game. The game wold be 
> released for the Sega Saturn with a re-recorded version with different 
> instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the 
> arcade game's system board (as well as the Yamaha DX100). With the composer's 
> name, I ran across an interview with him where he states this:
> 
> http://squareenixmusic.com/features/interviews/manabunamiki.shtml 
> <http://squareenixmusic.com/features/interviews/manabunamiki.shtml>
> 
> "... I held a great admiration for techno music, and I had a good deal of 
> respect for the Detroit techno artists in particular: Derrick May, 
> Underground Resistance, and Carl Craig. The main programmer of Battle Garegga 
> was also a fan of their music. Inspired by their music, I almost felt that I 
> had something of a mission to take that energy and breathe life into the 
> game's music. 
> Battle Garegga used FM synth and ADPCM synth for its hardware. This equipment 
> was obsolete compared to the standards of other arcade games in 1995, so I 
> needed to make full use of it to design the sound for this radical new 
> shooting game. I made use of all the skill I had accumulated with this 
> hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM synth 
> carefully.
> 
> The sound of Battle Garegga was influenced by my friends at Raizing, by 
> Detroit techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and 
> MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of 
> these people and things I respect..."
> 
> Since he's also done music for Cave (creators of my favorite bullet hell 
> shooters), I'm now on a mission to find anything else he's slipped into his 
> games that have a very Detroit-inspired sound.
> 

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