Re: Emoticons, Emoji, put pictures into eve
On Aug 30, 2018, at 9:23 AM, Tom Dillon via 4D_Tech <4d_tech@lists.4d.com> wrote: > > Jim Crate via 4D_Tech wrote: > >> editor, it doesn't actually work that way and turns into ?? when you >> close the method editor. So I found this email to the list from a few >> years ago, but the ftp link no longer works. This should be supported >> natively by now (maybe in v17?) but could anyone send me this emoji method? > > I have that DB. Do you still need it? JPR sent it, although I may not need it since Keisuke Miyako let me know about the unicode methods setting. Thanks everyone! Jim Crate ** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: Emoticons, Emoji, put pictures into eve
On Aug 29, 2018, at 6:17 PM, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> wrote: > > sounds like your compatibility settings does not allow methods to be stored > in unicode. > > emoticons are internally 2 or 4 combining characters which explains the > number of question marks That fixed it, turning on unicode methods allows an emoji to just be pasted into a string literal. The listbox displays it nicely too. Thanks! Jim ** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: Emoticons, Emoji, put pictures into eve
Jim Crate via 4D_Tech wrote: >editor, it doesn't actually work that way and turns into ?? when you >close the method editor. So I found this email to the list from a few >years ago, but the ftp link no longer works. This should be supported >natively by now (maybe in v17?) but could anyone send me this emoji method? I have that DB. Do you still need it? -- -- Tom Dillon 375 S Main St #405 DataCraft Moab, UT 84532 tomdil...@datacraft-inc.com 720/209-6502 -- The butterfly will only land on you after you stop grabbing for it. --- Sunastar -- ** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: Emoticons, Emoji, put pictures into eve
sounds like your compatibility settings does not allow methods to be stored in unicode. emoticons are internally 2 or 4 combining characters which explains the number of question marks ** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: Emoticons, Emoji, put pictures into eve
I tried to use an emoji in 4D, and while it pasted right into a string literal in the method editor, it doesn’t actually work that way and turns into ?? when you close the method editor. So I found this email to the list from a few years ago, but the ftp link no longer works. This should be supported natively by now (maybe in v17?) but could anyone send me this emoji method? Thanks! Jim Crate > On Oct 12, 2015, at 1:34 AM, JPR wrote: > > [JPR] > > Hi All, > > I got some questions about the possibility to insert pictures into some form > objects in 4D (like Listboxes, Buttons, or even simple texts) in a simple > way. So I thought I can use Emoticons (or Emojis). I found around 5 600 > different pictures (many kind of pictures, + math symbols, Braille, music > notes, and many more). So I made a simple application in order to show all of > them, and a Method to insert Emoticons directly in texts, at any place. You > will find also, for some of it, a Name and Keywords. > > You will find this application, named Emoji.4dbase, here: > > ftp://JPR:xjlr...@ftp-support.4d.fr/ > > The Database itself is just to help you in your infinite quest for interface. > > To add it to your own databases, just copy the Emoji Method. To insert an > Emoticon in a text, just do something like this: > > MyText := "Blah blah blah " + Emoji("U+2705") + " and the rest of the text..." > > Emoji is the method which will translate the Unicode Hexadecimal Code Point > passed as parameter, and it returns a double (or quadruple) byte Unicode > character. > If you are not familiar with Unicode Code Point, have a look here: > https://en.wikipedia.org/wiki/Code_point > > Feel free to use it as much as you want, I'm happy if it saves you valuable > development time! > > My very best, > > JPR > ** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ** ** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **