Re: v16 Component Compiler error
Kirk, First of all, 4D has now released the source of its components such as 4DPop, so your on your own for debugging. On my component compiling error, I think the problem is thus: My Compiler folder next to the 4D app is where I keep the critters. Being lazy, I put the 4DPop components interpreted in there, along with the compiled components of my own. This mix causes problems when I recompile a component update. If all the components in the folder are compiled, no problem; if some are interpreted, I get the "method=variable name" error, and warnings about duplicate method names for the component being compiled. Take out the interpreted components, problem goes away. So I'm guessing the compiler gets confused with components in mixed environments. Didn't on prior versions - but perhaps because I was using 4D's compiled 4DPop components On Sun, Jun 4, 2017 at 8:17 AM, Kirk Brooks via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Nigel, > > On Sun, Jun 4, 2017 at 6:15 AM, Nigel Greenlee via 4D_Tech < > 4d_tech@lists.4d.com> wrote: > > > ... > > so it seems someone at 4D needs to pop in to the pop plugs and fix some > > things. > > > Nice. > > But seriously - why would you build an app with 4DPOP in it? > > -- > Kirk Brooks > San Francisco, CA > === > > *The only thing necessary for the triumph of evil is for good men to do > nothing.* > > *- Edmund Burke* > ** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ** > -- Bob Finnerty *Exodus Software* ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: v16 Component Compiler error
Nigel, On Sun, Jun 4, 2017 at 6:15 AM, Nigel Greenlee via 4D_Tech < 4d_tech@lists.4d.com> wrote: > ... > so it seems someone at 4D needs to pop in to the pop plugs and fix some > things. > Nice. But seriously - why would you build an app with 4DPOP in it? -- Kirk Brooks San Francisco, CA === *The only thing necessary for the triumph of evil is for good men to do nothing.* *- Edmund Burke* ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: v16 Component Compiler error
Kirk Probably unlrelated..but i am getting an error from 4D pop in V16-i used the application maker and when it build the application i then get and error..so it seems someone at 4D needs to pop in to the pop plugs and fix some things. > On 4 Jun 2017, at 05:00, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com> wrote: > > Bob, > I'm betting that one of the components has the offending culprit in it - > either a variable name or method name. And the method may be invisible > which makes it even more challenging to identify. > > On Sat, Jun 3, 2017 at 8:41 PM, Bob Finnerty via 4D_Tech < > 4d_tech@lists.4d.com> wrote: > >> Well, yes >> >> But I may have stumbled on the answer: It seems to be related in some way >> to 4DPop - when I remove these components, the error disappears.. >> >> Not sure why, exactly >> > > -- > Kirk Brooks > San Francisco, CA > === > > *The only thing necessary for the triumph of evil is for good men to do > nothing.* > > *- Edmund Burke* > ** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ** ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: v16 Component Compiler error
Bob, I'm betting that one of the components has the offending culprit in it - either a variable name or method name. And the method may be invisible which makes it even more challenging to identify. On Sat, Jun 3, 2017 at 8:41 PM, Bob Finnerty via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Well, yes > > But I may have stumbled on the answer: It seems to be related in some way > to 4DPop - when I remove these components, the error disappears.. > > Not sure why, exactly > -- Kirk Brooks San Francisco, CA === *The only thing necessary for the triumph of evil is for good men to do nothing.* *- Edmund Burke* ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: v16 Component Compiler error
Well, yes But I may have stumbled on the answer: It seems to be related in some way to 4DPop - when I remove these components, the error disappears.. Not sure why, exactly Bob On Sat, Jun 3, 2017 at 5:27 PM, Kirk Brooks via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Bob, > Does the component you are compiling call any other components? > > On Sat, Jun 3, 2017 at 12:31 PM, Bob Finnerty via 4D_Tech < > 4d_tech@lists.4d.com> wrote: > > > So, trying to compile a component in v16 and getting repeated error: > > > > 0: A method and a variable have the same name: ? > > > > I generally keep my components in the 4D application folder Components. > > > > Unhelpfully, 4D doesn't tell what the conflict is. Oh, and there's no > > variable which conflicts with a method name > > > > Tried moving components in and out of this folder, all to no avail. > > > > Never a problem in earlier versions > > > > Anyone else seen this? > > > > -- > > Bob Finnerty > > *Exodus Software* > > ** > > 4D Internet Users Group (4D iNUG) > > FAQ: http://lists.4d.com/faqnug.html > > Archive: http://lists.4d.com/archives.html > > Options: http://lists.4d.com/mailman/options/4d_tech > > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > > ** > > > > > -- > Kirk Brooks > San Francisco, CA > === > > *The only thing necessary for the triumph of evil is for good men to do > nothing.* > > *- Edmund Burke* > ** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ** -- Bob Finnerty *Exodus Software* ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
Re: v16 Component Compiler error
Bob, Does the component you are compiling call any other components? On Sat, Jun 3, 2017 at 12:31 PM, Bob Finnerty via 4D_Tech < 4d_tech@lists.4d.com> wrote: > So, trying to compile a component in v16 and getting repeated error: > > 0: A method and a variable have the same name: ? > > I generally keep my components in the 4D application folder Components. > > Unhelpfully, 4D doesn't tell what the conflict is. Oh, and there's no > variable which conflicts with a method name > > Tried moving components in and out of this folder, all to no avail. > > Never a problem in earlier versions > > Anyone else seen this? > > -- > Bob Finnerty > *Exodus Software* > ** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ** -- Kirk Brooks San Francisco, CA === *The only thing necessary for the triumph of evil is for good men to do nothing.* *- Edmund Burke* ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **
v16 Component Compiler error
So, trying to compile a component in v16 and getting repeated error: 0: A method and a variable have the same name: ? I generally keep my components in the 4D application folder Components. Unhelpfully, 4D doesn't tell what the conflict is. Oh, and there's no variable which conflicts with a method name Tried moving components in and out of this folder, all to no avail. Never a problem in earlier versions Anyone else seen this? -- Bob Finnerty *Exodus Software* ** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **