Re: [9fans] user interface questions

2019-04-29 Thread LM
On Sat, Apr 27, 2019 at 8:01 AM <9fans-requ...@9fans.net> wrote:
> There is some snapshots of the broken link
> (http://fabrice.bellard.free.fr/TinyGL/) in archive.org, but the link
> to the source is missing. For example:
> https://web.archive.org/web/20080506105341/http://fabrice.bellard.free.fr/TinyGL

Thanks.  I do already have the original source code for TinyGL, plus
source code to over a dozen forks.  I'm working on incorporating the
best of the various forks into one fork.  Was there anything already
done or that still needs to be done to get this working specifically
with Plan 9?  I believe I saw some mention of SDL ported to Plan 9 (
https://9p.io/wiki/plan9/contrib_index_test/index.html ).  If that's
working, then the forks of TinyGL that use SDL as a backend should
work fine with it as is.  Some forks also allow for alternative
backends like vesa framebuffer or nano-x/microwindows (which works on
a variety of operating systems from DOS and embedded systems to mobile
devices to Linux and Windows).

Sincerely,
Laura



[9fans] user interface questions

2019-04-25 Thread LM
I noticed TinyGL mentioned on the Plan 9 TODO list at
https://plan9.io/wiki/plan9/TODO/index.html  Was wondering what kind
of development was in the works for this before it stalled.  I'm
currently doing some work on a TinyGL fork myself and was wondering if
there was an interest in sharing resources.

Also wondering what user interfaces are typically used with Plan 9
programs (programs not designed for the command line).  Is there
anything on the roadmap for user interface development?  I've looked
at several GUI and TUI libraries on a variety of operating systems
(over a long period of time) and I've yet to find one I really like.
I do like working with command line programs, but some programs just
don't lend themselves to that format.  Was wondering what design ideas
Plan 9 developers might have for user interface development.

Thanks.