Re: Design guidelines
Amit Rana schrieb: >1.Can anyone give some guidelines or points to remember while > designing/scheduling a Swing project. - Make use cases before designing your gui - Get user feedback as early as possible >2.Points to remember to get better performance and better memory > utilization? - Do not assume, memory gets freed automatically - Always remove your listeners - Finalizers are not the way to free memory - Put long-lasting actions into separate threads - Never forget to switch to the AWT Eventqueue before modifying the GUI. -- Christian Pesch - Software Engineer CoreMedia AG - http://www.coremedia.com - 0700-COREMEDIA ___ Advanced-swing mailing list [EMAIL PROTECTED] http://eos.dk/mailman/listinfo/advanced-swing
Re: Design guidelines
This link should work better: http://click.idg.email-publisher.com/maaag7EaaRafPa9JE6eb/ -- Marie. ~~/\~~O-O~~~ A. Marie Alm, Sr. Software Engineer 0-In Design Automation, San Jose, Ca. "Zero-In" http://www.0-In.com Tel: 408.487.3608 ~~\/ Marie Alm wrote: > There are also 3 good articles in the JavaWorld archives. > http://www.javaworld.com/javaworld/jw-01-2001/jw-0112-performance.html? > -- > Marie. > ~~/\~~O-O~~~ > A. Marie Alm, Sr. Software Engineer > 0-In Design Automation, San Jose, Ca. > "Zero-In" http://www.0-In.com > Tel: 408.487.3608 > ~~\/ > > Amit wrote: > > Hi, > > 1.Can anyone give some guidelines or points to remember while > designing/scheduling a Swing > project. > 2.Points to remember to get better performance and better memory > utilization? > > Regards, > Amit. > > ___ > Advanced-swing mailing list > [EMAIL PROTECTED] > http://eos.dk/mailman/listinfo/advanced-swing ___ Advanced-swing mailing list [EMAIL PROTECTED] http://eos.dk/mailman/listinfo/advanced-swing
Re: Design guidelines
There are also 3 good articles in the JavaWorld archives. http://www.javaworld.com/javaworld/jw-01-2001/jw-0112-performance.html? -- Marie. ~~/\~~O-O~~~ A. Marie Alm, Sr. Software Engineer 0-In Design Automation, San Jose, Ca. "Zero-In" http://www.0-In.com Tel: 408.487.3608 ~~\/ Amit wrote: Hi, 1.Can anyone give some guidelines or points to remember while designing/scheduling a Swing project. 2.Points to remember to get better performance and better memory utilization? Regards, Amit. ___ Advanced-swing mailing list [EMAIL PROTECTED] http://eos.dk/mailman/listinfo/advanced-swing
Re: Design guidelines
Amit Rana schrieb: >1.Can anyone give some guidelines or points to remember while > designing/scheduling a Swing project. - Make use cases before designing your gui - Get user feedback as early as possible >2.Points to remember to get better performance and better memory > utilization? - Do not assume, memory gets freed automatically - Always remove your listeners - Finalizers are not the way to free memory - Put long-lasting actions into separate threads - Never forget to switch to the AWT Eventqueue before modifying the GUI. -- Christian Pesch - Software Engineer CoreMedia AG - http://www.coremedia.com - 0700-COREMEDIA ___ Advanced-swing mailing list [EMAIL PROTECTED] http://eos.dk/mailman/listinfo/advanced-swing
RE: Design guidelines
Arnit, Some of these comments may be lame or real obvious. I've been at this (Java Development) a while (since 1996), but still have much to learn. -- Read O'Reilly's book Java Performance Tuning by Jack Shirazi (Pg. 18-19 has a good check list) This will help you get the mindset and attitude to shift focus from "construction worker" to "quality assurance". -- Attend some of the performance sessions at JavaOne March 22-29 The points people make during talks will wind up in next year's books. The new products (JVM etc) all have their improvements. This might affect how you optimize. -- Use a profiler. Every project is different. Where the location of the bottle neck will suprise you. (Especially, if you learn from your mistakes). I personally like JProbe the best (use the built in java -Xrunhprof until a purchase is made) 80% of the bottle neck will be in 20% of the code Algorithm improvements will give you the best performance improvements. -- Avoid creating Objects, even if it is better OOD Just like placing a Database design in 3rd normal form, then implementing a not so "perfect" design that queries faster. Do your object design and then deconstruct some of the objects in favor of performance. For example, you temporarily need a collection of (X,Y) graph points and you create a Vector of Points (where Points is a class with int x and int y). Try using int x[20];int y[20] instead. If this was in you most used routine, major improvement -- and the code is still easy to read and maintain. Same goes for String concatenation. That's why StringBuffer was added. Perceived Performance Use a simple splash screen during initial startup, build the rest of the application in a background thread. Stop optimizing when the improvements are less than 20% -- it is no longer noticeable to the user The wall clock time is your best and only real measure System.getcurrentTimeMillis() Hope this helps, Martin > -Original Message- > From: Amit Rana [SMTP:[EMAIL PROTECTED]] > Sent: Monday, February 11, 2002 11:34 PM > To: [EMAIL PROTECTED] > Subject: Design guidelines > Importance: High > > Hi, > > 1.Can anyone give some guidelines or points to remember while > designing/scheduling a Swing project. > 2.Points to remember to get better performance and better memory > utilization? > > Regards, > Amit. ___ Advanced-swing mailing list [EMAIL PROTECTED] http://eos.dk/mailman/listinfo/advanced-swing