I submit, and pay a pendant to pend, each of the following proposals. -Aris --- Title: You Can Only Stack Turtles So High Adoption index: 2.2 Author: Aris Co-authors: Gaelan, G.
[This fixes G.'s scam, which would otherwise allow indeterminacy to be created through infinite promise loops.] Amend Rule 2618, "Promises", by inserting, after the text: A promise's bearer CAN, by announcement, cash the promise, provided that any conditions for cashing it specified by its text are unambiguously met. By doing so, e acts on the creator of the promise's behalf, causing the creator to act as if e published the promise's text, and destroys the promise. the text: However, to limit recursion, no promise can be cashed during the execution of another promise unless it existed before the execution of that promise began. --- Title: I Want My Promise Back! Adoption index: 2.2 Author: Aris Co-authors: nix [This is intended to remove the need to put in a special provision to a promise allow the creator to destroy a promise in the possession of the Library. Since that's usually what's wanted, this makes it the default behavior, while still allowing the creator to override it.] Amend Rule 2618, "Promises", by inserting, after the text: The Library is an entity and CAN own promises. Any player CAN take a specified promise from the Library by announcement, provided e cashes the promise in the same message. the text: The creator of a promise CAN take or revoke it from the Library by announcement, unless the promise's text unambiguously designates it as irrevocable.