Re: Re: BUS: Complete Shiny Economy Overhaul

2017-06-30 Thread CuddleBeam
>I'd really appreciate having this pended before the next proposal pool

>(I don't have any shinies).


Pending price was 6 shinies, yeah?.Or something.

I pay the amount necessary to get this pended. (I should have 14 shinies).

Give me the money back or something lol if the proposal fails lol, Nic, but
it looks good. I'd FOR.


Re: BUS: Complete Shiny Economy Overhaul

2017-06-30 Thread Nic Evans
Oops, I forgot to change everyone's balance.

Also if there's no substantial problems noticed, I'd really appreciate
having this pended before the next proposal pool (I don't have any
shinies).

I withdraw Economics Overhaul.

I submit the following proposal:

-

Title: Economics Overhaul v2
AI: 2.0
Author: nichdel
Co-authors: o, grok, Aris

Repeal R2484 "Payday".

Amend the rule titled "Assets" by, after the paragraph that starts with
"An asset generally CAN be transferred", adding:

   When a rule indicates transfering an amount that is not a natural
   number, the specified amount is rounded up to the nearest natural
   number.

And by, after the paragraph that starts "The "x balance of an entity"",
adding:

   When a player causes one or more balances to change, e is ENCOURAGED
   to specify the resulting balance(s). Players SHOULD NOT specify
   inaccurate balances.

{Just intended to make balance tracking easier inbetween Secretary
reports}

Enact a Power 1 rule titled "Rewards" with the following text:

   A Reward is a specified amount of shinies associated with a Reward
   Condition. For each time a player meets a Reward Condition, e MAY
   claim the specified award exactly once within 24 hours of meeting the
   Reward Condition.

   When a player 'claims' a Reward, Agora transfers the specified number
   of shinies to the player.

   Below is an exhaustive list of Reward Conditions and eir rewards:

  * The following two only apply to proposals that were pended via
  spending shinies:

 - Being the author of an adopted proposal: 1/40th the current
 Floating Value.

 - Being the pender of an adopted proposal: 1/40th the current
 Floating Value.

  * Judging a CFJ, that was created via spending shinies, that e was
  assigned to: 1/20th the current Floating Value.

  * Publishing a duty-fulfilling report: 5 shinies.

  * Resolving an Agoran Decision for the first time this week: 5
  shinies.

Enact a Power 1 rule titled "Floating Value" with the following text:

   Floating Value is a natural switch. When e publishes eir Weekly
   Report, the Secretary SHALL flip the Floating Value to Agora's shiny
   balance.

Set every players's shiny balance to 0.

Set Agora's shiny balance to 1000.

Set the Floating Value to 200.

Enact a Power 1 rule titled "Economic Wins" with the following text:
  
   Stamps are an asset, identified by eir creator and tracked by the
   Secretary.

   The Stamp Value is always 1/5th the current Floating Value.

   Once per month, a player MAY, by announcement, transfer to Agora the
   Stamp Value, in shinies, to create a Stamp.

   Players MAY, by announcement, destroy a Stamp and cause Agora to
   transfer the Stamp Value, in shinies, to em.

   While a player has Stamps made by at least 10 different players e MAY
   destroy 10 stamps made by 10 different players by announcement to win
   the game.

Enact a Power 1 rule titled "Welcome Packages" with the following text:

   If a player has not received a Welcome Package since e most recently
   registered, any player MAY cause em to receive one by announcement.

   When a player receives a Welcome Package, Agora transfers 50 shinies
   to em.

Enact a Power 1 rule titled "Action Points" with the following text:

   At the beginning of every Agoran Week, every player has 2 Action
   Points. When a player 'spends' an Action Point, e has one less
   Action Point. If a player has 0 Action Points, e may not spend any
   more Action Points, rules to the contrary notwithstanding.

Amend R2445 "How to Pend a Proposal" to read, in full:

   Imminence is a switch, tracked by the Promotor, possessed by
   proposals in the Proposal Pool, whose value is either "pending" or
   "not pending" (default).

   Any player CAN flip a specified proposal's imminence to "pending" by
   announcement by:

  a) spending 1 Action Point, OR
  
  b) spending 1/20th the Floating Value in shinies.

Amend R991 "Calls for Judgment" by replacing the first paragaraph with
the following:

   Any person (the initiator) can initiate a Call for Judgement (CFJ,
   syn. Judicial Case), specifying a statement to be inquired into:

  a) by announcement, and spending 1 Action Point, OR

  b) by announcement, and spending 1/20th the Floating Value in
  shinies, OR

  c) by announcement if e is not a player.

   When a person initiates a Call for Judgment, e may optionally bar one
   person from the case.




signature.asc
Description: OpenPGP digital signature


Re: BUS: Complete Shiny Economy Overhaul

2017-06-29 Thread Nic Evans
I anticipate the low AP level to be an objection here. Instead of
deciding on one myself, I figured it'd be easier for anyone who objects
to just introduce a proposal to change it immediately after adoption.


On 06/29/17 20:42, Nic Evans wrote:
> Features:
>
>- CFJs and Proposals can be made by spending shinies OR by using AP.
>AP works like SP, each player getting 2 non-accruing AP a week.
>Actions taken using AP can't award shinies, so there's reasons to not
>use your AP.
>
>- Shinies can be used to buy Stamps. Possessing Stamps made by 10
>different players allows you to win.
>
>- Players claim shinies for meeting conditions, rather than being
>given them by Secretary. This stops inactive players from accruing
>them and eases the Secretary's load.
>
>- Costs and Payouts for several things are based on Floating Value.
>FV changes weekly and is based on Agora's balance. This allows both
>price speculation and manipulation, but indirectly and distributed
>enough to not be completely controllable.
>
>- Welcome Packages, which right now just get players started in the
>economy but could eventually be used to give other assets as well.
>
>
> I submit the following proposal:
>
> -
>
> Title: Economics Overhaul
> AI: 2.0
> Author: nichdel
> Co-authors: o, grok, Aris
>
> Repeal R2484 "Payday".
>
> Amend the rule titled "Assets" by, after the paragraph that starts with
> "An asset generally CAN be transferred", adding:
>
>When a rule indicates transfering an amount that is not a natural
>number, the specified amount is rounded up to the nearest natural
>number.
>
> And by, after the paragraph that starts "The "x balance of an entity"",
> adding:
>
>When a player causes one or more balances to change, e is ENCOURAGED
>to specify the resulting balance(s). Players SHOULD NOT specify
>inaccurate balances.
>
> {Just intended to make balance tracking easier inbetween Secretary
> reports}
>
> Enact a Power 1 rule titled "Rewards" with the following text:
>
>A Reward is a specified amount of shinies associated with a Reward
>Condition. For each time a player meets a Reward Condition, e MAY
>claim the specified award exactly once within 24 hours of meeting the
>Reward Condition.
>
>When a player 'claims' a Reward, Agora transfers the specified number
>of shinies to the player.
>
>Below is an exhaustive list of Reward Conditions and eir rewards:
>
>   * The following two only apply to proposals that were pended via
>   spending shinies:
>
>  - Being the author of an adopted proposal: 1/40th the current
>  Floating Value.
>
>  - Being the pender of an adopted proposal: 1/40th the current
>  Floating Value.
>
>   * Judging a CFJ, that was created via spending shinies, that e was
>   assigned to: 1/20th the current Floating Value.
>
>   * Publishing a duty-fulfilling report: 5 shinies.
>
>   * Resolving an Agoran Decision for the first time this week: 5
>   shinies.
>
> Enact a Power 1 rule titled "Floating Value" with the following text:
>
>Floating Value is a natural switch. When e publishes eir Weekly
>Report, the Secretary SHALL flip the Floating Value to Agora's shiny
>balance.
>
> Set the Floating Value to 200.
>
> Enact a Power 1 rule titled "Economic Wins" with the following text:
>   
>Stamps are an asset, identified by eir creator and tracked by the
>Secretary.
>
>The Stamp Value is always 1/5th the current Floating Value.
>
>Once per month, a player MAY, by announcement, transfer to Agora the
>Stamp Value, in shinies, to create a Stamp.
>
>Players MAY, by announcement, destroy a Stamp and cause Agora to
>transfer the Stamp Value, in shinies, to em.
>
>While a player has Stamps made by at least 10 different players e MAY
>destroy 10 stamps made by 10 different players by announcement to win
>the game.
>
> Enact a Power 1 rule titled "Welcome Packages" with the following text:
>
>If a player has not received a Welcome Package since e most recently
>registered, any player MAY cause em to receive one by announcement.
>
>When a player receives a Welcome Package, Agora transfers 50 shinies
>to em.
>
> Enact a Power 1 rule titled "Action Points" with the following text:
>
>At the beginning of every Agoran Week, every player has 2 Action
>Points. When a player 'spends' an Action Point, e has one less
>Action Point. If a player has 0 Action Points, e may not spend any
>more Action Points, rules to the contrary notwithstanding.
>
> Amend R2445 "How to Pend a Proposal" to read, in full:
>
>Imminence is a switch, tracked by the Promotor, possessed by
>proposals in the Proposal Pool, whose value is either "pending" or
>"not pending" (default).
>
>Any player CAN flip a specified proposal's imminence to "pending" by
>