On Thu, Mar 26, 2015 at 3:38 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> In all seriousness, I think most dead periods ended when someone put forward
> a new Proposal with a set of new rules for a new Game Play idea, and also ran
> it long enough to work out the bugs in the idea.  If the game is relatively
> easy to get into, enough other "waiting players" tended to jump right in.
>
> We saw it begin to happen with the Dungeon Master a couple months ago; people
> jumped in.  But then a bug happened, and the original D.M. didn't care enough
> (or have the time) to fix it, so it just died out when e didn't do so.

I have a tendency to alternate between putting several hours a week
into Agora and not playing at all. Maybe I should try to consistently
put in exactly one hour a week, or something like that. Y'know, after
I get everything *else* in my life sorted out. Which I'm going to have
done, like, any month now.

--the original DM

Reply via email to