Re: DIS: Proto: MALF
I think I got my only land unit from that single auction. On 6/29/2018 12:42 PM, Reuben Staley wrote: We've had a single auction before. There were fewer bids, and all the land units also sold for less. Although I suppose that at this point, it might be better to have one auction because of the nearness of monopolization. On Fri, Jun 29, 2018, 10:29 Timon Walshe-Grey wrote: Can I ask why the land auction was split into five originally? Unless I'm misunderstanding something, having it as one auction with five lots ensures that each lot goes to a different person, which makes it impossible for one person to monopolise land as Corona seems to be planning to do imminently. -twg ‐‐‐ Original Message ‐‐‐ On June 29, 2018 3:51 PM, Kerim Aydin wrote: Thanks for the explanation. On Fri, 29 Jun 2018, Reuben Staley wrote: This. This is exactly what I was about to respond with. On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com wrote: What's not working? 1. land transfiguration (kind of the reason land types exist in the first place) is useless 2. I think I can make a terribly overpowered lv. 5 refinery (13 coins/1 ore) next week, meaning I'll have so many coins that nobody else will be able to win any more land, ever. ~Corona On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin ke...@u.washington.edu wrote: So I've been planning land purchases, upgrades, and production flow for the next month, it's been fun to do. It's a nice little resource management/placement game right now. But each/every proposal like this throws such planning out the window. If something like this goes through atm, I'm probably going to check out of the land game and not bother to plan or play again. At what point do we not change things for a bit and just play? What isn't working with the present system? Sometimes you should play the basic game a few times before adding expansion sets... On Fri, 29 Jun 2018, Reuben Staley wrote: Well, since ranks would no longer exist, why would we need anything but a flat rate? On Fri, Jun 29, 2018, 09:28 Corona liliumalbum.ag...@gmail.com wrote: It did, it's just that nobody discussed it, I guess. Why did you change the upkeep of the processing facilities to 5 coins flat in the second email? ~Corona On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley < reuben.sta...@gmail.com> wrote: I think this email didn't get sent to you guys, so I'm just going to forward it. -- Forwarded message - From: Reuben Staley reuben.sta...@gmail.com Date: Thu, Jun 21, 2018, 16:50 Subject: DIS: Proto: MALF To: Agora Discussion agora-discussion@agoranomic.org Name: More Advanced Land Features AI: TBD Author: Trigon Co-authors: [ PART I: CLEAN-UP ] [ PART I, SECTION I: GLATF ] [ There are no technical problems with the rules introduced by Gray Land and the Fountain, but these could be added to already existing rules to reduce clutter. Currently, there are six rules that contain only one or two paragraphs. I think this is inefficient, so I'm repealing all these rules and sticking them onto more relevant ones. ] Repeal Rule 2568 "Facility Colors". Amend Rule 2567 "Facility Categories" by replacing its text with: Each facility can be either a Production, Processing, Monument, or Miscellaneous Facility. This is to be set by the rule that defines that facility type. A facility has a number of Allowed Land Types not equal to 0. This is to be set by the rule that defines the facility type. If it is not set by that rule, the facility type's Allowed Land Types are Black and White. Rules to the contrary notwithstanding, a facility cannot have a Parent Land Unit whose Land Type is not an element of its Allowed Land Types. If an action or set of actions would cause a facility to be created with a Parent Land Unit whose Land Type is not an element of its Allowed Land Types, that action or set of actions FAILS. If a facility's Parent Land Unit's Land Type is flipped to a Land Type that is not in that facility's Allowed Land Types, that facility is destroyed. An "x facility", where x is a valid Land Type, refers to a facility that has x in its Allowed Land Types. Repeal Rule 2569 "Gray Land". Amend Rule 2565 "Land Types" by appending: Rules to the contrary notwithstanding, Gray Land Units are always preserved. Repeal Rule 2571 "The Fountain" and Rule 2572 "Wishing Fountain". Amend Rule 2570 "Monument Facilities" by appending: The following facilities are considered Monument Facilities: 1. The Fountain - Allowed Land Types: Gray - Special Effects: If a player's location is the same as
Re: DIS: Proto: MALF
I suppose having Corona get seven land units every two weeks is preferable to five every week. On Fri, Jun 29, 2018, 10:56 Kerim Aydin wrote: > > > There's good aspects to both methods. > How about an alternating thing: switch auction types every other auction. > > On Fri, 29 Jun 2018, Reuben Staley wrote: > > Specifically in reference to G.'s third point here, you can go ahead and > > propose a single auction switch and you would likely get plenty of votes. > > > > On Fri, Jun 29, 2018, 10:43 Kerim Aydin wrote: > > > > > > > > > > > 1. It was thought that being able to target land units you actually > > > wanted geographically was better for strategy and would promote > > > interesting auctions (you could decide to bid a lot for land units > > > close to the center or less for units on the periphery). > > > > > > 2. It gave a big advantage to people with zombies who could place > > > multiple bids (that can be fixed but it wasn't at the time). That's > > > in part how Corona's monopoly started. > > > > > > 3. Not everyone agreed with the change. > > > > > > On Fri, 29 Jun 2018, Timon Walshe-Grey wrote: > > > > Can I ask why the land auction was split into five originally? Unless > > > I'm misunderstanding something, having it as one auction with five lots > > > ensures that each lot goes to a different person, which makes it > impossible > > > for one person to monopolise land as Corona seems to be planning to do > > > imminently. > > > > > > > > -twg > > > > > > > > > > > > ‐‐‐ Original Message ‐‐‐ > > > > > > > > On June 29, 2018 3:51 PM, Kerim Aydin > wrote: > > > > > > > > > > > > > > > > > > > Thanks for the explanation. > > > > > > > > > > On Fri, 29 Jun 2018, Reuben Staley wrote: > > > > > > > > > > > This. This is exactly what I was about to respond with. > > > > > > > > > > > > On Fri, Jun 29, 2018, 09:47 Corona liliumalbum.ag...@gmail.com > > > wrote: > > > > > > > > > > > > > What's not working? > > > > > > > > > > > > > > 1. land transfiguration (kind of the reason land types exist > in > > > the first > > > > > > > > > > > > > > place) is useless > > > > > > > > > > > > > > 2. I think I can make a terribly overpowered lv. 5 refinery > (13 > > > coins/1 > > > > > > > > > > > > > > ore) next week, meaning I'll have so many coins that nobody > > > else will be > > > > > > > > > > > > > > able to win any more land, ever. > > > > > > > > > > > > > > > > > > > > > ~Corona > > > > > > > > > > > > > > On Fri, Jun 29, 2018 at 5:37 PM, Kerim Aydin > > > ke...@u.washington.edu > > > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > So I've been planning land purchases, upgrades, and > production > > > flow for > > > > > > > > > > > > > > > > the next month, it's been fun to do. It's a nice little > resource > > > > > > > > > > > > > > > > management/placement game right now. > > > > > > > > > > > > > > > > But each/every proposal like this throws such planning out > the > > > window. > > > > > > > > > > > > > > > > If something like this goes through atm, I'm probably going > to > > > check out > > > > > > > > > > > > > > > > of the land game and not bother to plan or play again. > > > > > > > > > > > > > > > > At what point do we not change things for a bit and just > play? > > > What > > > > > > > > > > > > > > > > isn't working with the present system? Sometimes you should > play > > > the > > > > > > > > > > > > > > > > basic game a few times before adding expansion sets... > > > > > > > > > > > > > > > > On Fri, 29 Jun 2018, Reuben Staley wrote: > > > > > > > > > > > > > > > > > Well, since ranks would no longer exist, why would we need > > > anything > > > > > > > > > > > > > > > > > > but a > > > > > > > > > > > > > > > > > flat rate? > > > > > > > > > > > > > > > > > > On Fri, Jun 29, 2018, 09:28 Corona > liliumalbum.ag...@gmail.com > > > > > > > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > It did, it's just that nobody discussed it, I guess. Why > did > > > you > > > > > > > > > > > > > > > > > > > > change the > > > > > > > > > > > > > > > > > > > upkeep of the processing facilities to 5 coins flat in > the > > > second > > > > > > > > > > > > > > > > > > > > email? > > > > > > > > > > > > > > > > > > > ~Corona > > > > > > > > > > > > > > > > > > > > On Fri, Jun 29, 2018 at 5:24 PM, Reuben Staley < > > > > > > > > > > > > > > > > > > > > reuben.sta...@gmail.com> > > > > > > > > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > I think this email didn't get sent to you guys, so I'm > > > just going > > > > > > > > > > > > > > > > > > > > > > to > > > > > > > > > > > > > > > > > > > forward it. > > > > > > > > > > > > > > > > > > > > > > -- Forwarded message - > > > > > > > > > > > > > > > > > > > > > > From: Reuben Staley reuben.sta...@gmail.com > > > > > > > > > > > > > > > > > > > > > > Date: Thu, Jun 21, 2018, 16:50 > > > > > > > > > > > > > > > > > > > > > > Subject: DIS: Proto: MALF > >
DIS: Re: BUS: Flag Day
It's too late to claim my ribbon, isn't it. Oh well. Happy Birthday Agora anyway. :) On 6/29/2018 11:12 AM, Kerim Aydin wrote: Happy 25th Birthday, Agora!! I Raise a Banner.
Re: DIS: Fantasy Rules Contract Proto v2
I'm really looking forward to this and see no issues with the regs. On Fri, Jun 29, 2018 at 10:27 PM Kerim Aydin wrote: > > > > [Second draft. Now as pure tournament regs not contract. Added a > few bits, and slowed the game down]. > > FANTASY RULES CONTRACT PROTO. > > 0. G. CANNOT win this Tournament or become a Contestant. G. is the > Judge (gamemaster) of this game. > > 1. For 4 days after the contest begins, any person can enter the > contest (becoming a Contestant) by publishing a body of text > clearly intended to be a Fantasy Rule, on behalf of themselves (no > zombies or other act-on-behalf play). Entering the contest is NOT > becoming a party to this contract. When a contestant is eliminated > (ceases being a contestant), e cannot re-enter. > > 2. After 4 days have passed since the contest began, no new > Contestants can join. > > 3. Only Contestants can publish valid fantasy rules. > > 4. For a fantasy rule to be valid, it must be consistent with all > previous valid fantasy Rules. > > 5. When a contestant publishes an invalid fantasy rule, e receives a > Strike. When e received 3 strikes, e is eliminated. > > 6. For a fantasy rule to be valid, it must be possible for any remaining > contestant to publish a valid rule following it. A contestant or the > judge can publicly challenge that a particular rule makes it > impossible to continue. In that case, the publisher of that rule has > 24 hours to send the judge (privately or publicly) a proposed valid > rule that would work. If e does so, the challenger (if not the > judge) receives a strike, otherwise the rule is invalid. > > 7. If, after a challenge as above, the judge finds that continuation > from the contested rule is Nearly Impossible and not Completely > Impossible, e can declare the rule invalid but the proposer does not > receive a strike. > > 8. Crossed in the ether: If a contestant would receive a strike for an > invalid rule, but the rule is invalid solely due to a valid rule that > was published less than an hour before the invalid one was published, > e does not receive a strike for that invalid rule. > > 9. After the first 6 days, the elimination period begins. During this > period, a contestant is eliminated if 48 hours have passed since e > last published a valid rule AND 24 hours have passed since any > contestant last published a valid rule. > > 10. The judge shall declare whether each fantasy rule is valid or > invalid, and will award between -3 and +3 Style Points to each valid > rule, by announcement, based on the quality of the rule with respect > to the theme. > > 11. The judge's final opinions are binding, although contestants may > publicly or privately appeal (to the judge) any judicial ruling they > feel was made in error, and the judge may revise eir judgement > within 24 hours of eir first judgement on it. > > 12. When all contestants have been eliminated from the contest, the > winners are (1) the last contestant eliminated and (2) the person > with the most style points after all contestants have been > eliminated. > > 13. The judge is the final arbitor of matters of this contract, and eir > decisions can only be overturned if a CFJ finds eir decisions were > made with arbitrary or capricious disregard for the terms of these > regulations. The judge shall adjudicate this contract in equitable > terms, with emphasis placed on the intent of the clauses. > > 14. The theme of the Contest is "OYEZ, OYEZ, OYEZ!". > > > >
Re: DIS: Fantasy Rules Contract Proto v2
Same here. This will be neat. On 6/30/2018 11:18 AM, Publius Scribonius Scholasticus wrote: I'm really looking forward to this and see no issues with the regs. On Fri, Jun 29, 2018 at 10:27 PM Kerim Aydin wrote: [Second draft. Now as pure tournament regs not contract. Added a few bits, and slowed the game down]. FANTASY RULES CONTRACT PROTO. 0. G. CANNOT win this Tournament or become a Contestant. G. is the Judge (gamemaster) of this game. 1. For 4 days after the contest begins, any person can enter the contest (becoming a Contestant) by publishing a body of text clearly intended to be a Fantasy Rule, on behalf of themselves (no zombies or other act-on-behalf play). Entering the contest is NOT becoming a party to this contract. When a contestant is eliminated (ceases being a contestant), e cannot re-enter. 2. After 4 days have passed since the contest began, no new Contestants can join. 3. Only Contestants can publish valid fantasy rules. 4. For a fantasy rule to be valid, it must be consistent with all previous valid fantasy Rules. 5. When a contestant publishes an invalid fantasy rule, e receives a Strike. When e received 3 strikes, e is eliminated. 6. For a fantasy rule to be valid, it must be possible for any remaining contestant to publish a valid rule following it. A contestant or the judge can publicly challenge that a particular rule makes it impossible to continue. In that case, the publisher of that rule has 24 hours to send the judge (privately or publicly) a proposed valid rule that would work. If e does so, the challenger (if not the judge) receives a strike, otherwise the rule is invalid. 7. If, after a challenge as above, the judge finds that continuation from the contested rule is Nearly Impossible and not Completely Impossible, e can declare the rule invalid but the proposer does not receive a strike. 8. Crossed in the ether: If a contestant would receive a strike for an invalid rule, but the rule is invalid solely due to a valid rule that was published less than an hour before the invalid one was published, e does not receive a strike for that invalid rule. 9. After the first 6 days, the elimination period begins. During this period, a contestant is eliminated if 48 hours have passed since e last published a valid rule AND 24 hours have passed since any contestant last published a valid rule. 10. The judge shall declare whether each fantasy rule is valid or invalid, and will award between -3 and +3 Style Points to each valid rule, by announcement, based on the quality of the rule with respect to the theme. 11. The judge's final opinions are binding, although contestants may publicly or privately appeal (to the judge) any judicial ruling they feel was made in error, and the judge may revise eir judgement within 24 hours of eir first judgement on it. 12. When all contestants have been eliminated from the contest, the winners are (1) the last contestant eliminated and (2) the person with the most style points after all contestants have been eliminated. 13. The judge is the final arbitor of matters of this contract, and eir decisions can only be overturned if a CFJ finds eir decisions were made with arbitrary or capricious disregard for the terms of these regulations. The judge shall adjudicate this contract in equitable terms, with emphasis placed on the intent of the clauses. 14. The theme of the Contest is "OYEZ, OYEZ, OYEZ!".
Re: DIS: Fantasy Rules Contract Proto v2
i don't see why you're sanctioning the challenger 1 strike when they make a successful challenge. Oh never mind, the "proposed valid rule that would work" is a "possible next play" not an amendment to the challenged rule, which is how I misread it, which misreading persisted long enough to begin drafting this e-mail. On Fri, Jun 29, 2018 at 9:27 PM Kerim Aydin wrote: > 6. For a fantasy rule to be valid, it must be possible for any remaining > contestant to publish a valid rule following it. A contestant or the > judge can publicly challenge that a particular rule makes it > impossible to continue. In that case, the publisher of that rule has > 24 hours to send the judge (privately or publicly) a proposed valid > rule that would work. If e does so, the challenger (if not the > judge) receives a strike, otherwise the rule is invalid. > > 7. If, after a challenge as above, the judge finds that continuation > from the contested rule is Nearly Impossible and not Completely > Impossible, e can declare the rule invalid but the proposer does not > receive a strike. > Without actually consulting and comparing, it seems like the differences between this contest and FRC immutables are (1) the shorter time limit and (2) appeals go to the Agoran CFJ process, rather than being subject to revision via a 2/3 majority of the participating (and voting) players confirming a resolution. -- "At this point, given the limited available data, certainty about only a very small number of things can be achieved." -- Plato, and others
DIS: Re: BUS: July job listings
Yeah, the referee CoE really needs to get resolved because Murphy must break the tie. The funny thing is, if Murphy doesn't resolve that election properly and respond to the CoE, nobody can punish em because there is no...Referee. On Sun, Jul 1, 2018 at 11:43 AM, Kerim Aydin wrote: > > > If I am referee, I resign referee (Murphy, note my CoE last week > on the referee election results). > > I resign Registrar. > > I resign rulekeepor. > > If no one takes up the rulekeepor job, I'll continue to update the > site's FLR and SLR copies without deputization/publishing, when > I can but not likely weekly. > > > > > -- >From V.J. Rada
Re: DIS: Re: BUS: July job listings
Someone can point eir finger at em, and then someone else can deputize to resolve it. -Aris On Sat, Jun 30, 2018 at 7:20 PM Rebecca wrote: > Yeah, the referee CoE really needs to get resolved because Murphy must > break the tie. > > The funny thing is, if Murphy doesn't resolve that election properly > and respond to the CoE, nobody can punish em because there is > no...Referee. > > On Sun, Jul 1, 2018 at 11:43 AM, Kerim Aydin > wrote: > > > > > > If I am referee, I resign referee (Murphy, note my CoE last week > > on the referee election results). > > > > I resign Registrar. > > > > I resign rulekeepor. > > > > If no one takes up the rulekeepor job, I'll continue to update the > > site's FLR and SLR copies without deputization/publishing, when > > I can but not likely weekly. > > > > > > > > > > > > > > -- > From V.J. Rada >
DIS: Re: BUS: July job listings
You could have initiated elections for these immediately btw while you still held the offices, then resigned them. On Sun, Jul 1, 2018 at 12:19 PM, Rebecca wrote: > Yeah, the referee CoE really needs to get resolved because Murphy must > break the tie. > > The funny thing is, if Murphy doesn't resolve that election properly > and respond to the CoE, nobody can punish em because there is > no...Referee. > > On Sun, Jul 1, 2018 at 11:43 AM, Kerim Aydin wrote: >> >> >> If I am referee, I resign referee (Murphy, note my CoE last week >> on the referee election results). >> >> I resign Registrar. >> >> I resign rulekeepor. >> >> If no one takes up the rulekeepor job, I'll continue to update the >> site's FLR and SLR copies without deputization/publishing, when >> I can but not likely weekly. >> >> >> >> >> > > > > -- > From V.J. Rada -- >From V.J. Rada