DIS: Re: BUS: 3638 judgement

2018-08-01 Thread Ørjan Johansen

On Wed, 1 Aug 2018, Rebecca wrote:


I find CFJ 3638 FALSE. The rules require reasons to be stated for a notice
of honour. That clearly means additional text to the score change itself.


You didn't address Cuddle Beam's argument that this doesn't apply when the 
target isn't a player.


Greetings,
Ørjan.


DIS: My Activity

2018-08-01 Thread Publius Scribonius Scholasticus
I am currently on a short trip, but I will be returning either next
week. You should expect decisions on CFJs 3652, 3653, and 3648 around
Wednesday.

Publius Scribonius Scholasticus


Re: DIS: Re: BUS: Revamping movement

2018-08-01 Thread Reuben Staley
I believe this institutes a clear cause-and-effect. Please notify me if 
it doesn't, G..


Title: Revamping movement v3
AI: 1
Author: Trigon
Co-authors:

Amend rule 2003 "Actions in Arcadia" by replacing its text with:
  Energy Points (abbreviated EP) is an untracked natural player
  switch.

  Players can eat a quantity of apples or corn. To eat is to pay a
  fee of the stated quantity to increase your EP by one for each
  apple and three for each corn.

  Players can force-feed another player a quantity of apples or
  corn. To force-feed is to pay a fee of the stated quantity to
  increase the EP of another player using the values given above.

  At the beginning of the week, each player's Energy Points switch
  is flipped to 0.

  Any player can perform any of the following actions by
  announcement:

  1. move from one Land Unit to an adjacent Unit. This action
 decreases eir EP by:

 a. 1 if the their Land Types are the same or one is gray;
 b. 2 if their Land Types differ, neither is gray, and the
destination is not Aether.

  3. set the Land Type of a Land Unit which e owns to eir choice of
 either Black or White. This action decreases eir EP by 2.

  4. set the Land Type of a Land Unit that is adjacent to the
 Entity's current location, is of type Aether, and is owned by
 Agora, to an alternating Land Type. This action decreases eir
 EP by 3.

  5. set the Land Type of a Land Unit that is adjacent to the
 Entity's current location, is of type Aether, and is owned by
 Agora, to eir choice of either Black or White. This action
 decreases eir EP by 4.

  6. set the Land Type of any Land Unit that is of type Aether and
 is owned by Agora, to an alternating Land Type. This action
 decreases eir EP by 6.

  7. Stake a Land Claim on a specified Land Unit that is adjacent to
 the Entity's current location, is of type Aether, and is owned
 by Agora, if and only if e is active, has not staked a land
 claim in the current month, and has not won a land auction in
 the current or previous month.  When e stakes a land claim, the
 unit's land type is set to the land type of eir choice, then is
 transferred to em, then e moves onto that unit.

On 08/01/2018 11:05 AM, Corona wrote:

I'd prefer the shorter version ("I move to (x, y)), as that decreases the
potential for mistakes by automatically using the correct amount of
resources.

On Wednesday, August 1, 2018, Kerim Aydin  wrote:




In adding the switch layer you need to put in a "by announcement" somewhere
as it's no longer implied as it is with payments/fees.

It's also a but unclear on cause and effect - do people decrease their EP
to cause
movement, or move and as a result have their EP decrease -  This affects
whether
players have to specify the switch value when they move (ie do they say
"I decrease my EP by 1 to move to (a,b)"  or just say "I move to (a,b)"
and have
the decrease happen without mentioning it).  Again this is something
that's
described elsewhere if it's a fee, but not for a switch-action (I think
this will
be clarified depending on how you add the by-announcement bit).

On Tue, 31 Jul 2018, Reuben Staley wrote:

I added some more shorthand and made the changes suggested. Somehow I

know

I've messed up something, though, so I'm not pending it just yet.

Title: Revamping movement v2
AI: 1
Author: Trigon
Co-authors:

Amend rule 2003 "Actions in Arcadia" by replacing its text with:
   Energy Points (abbreviated EP) is an untracked natural player
   switch.

   Players can eat a quantity of apples or corn. To eat is to pay a
   fee of the stated quantity to increase your EP by one for each
   apple and three for each corn.

   Players can force-feed another player a quantity of apples or
   corn. To force-feed is to pay a fee of the stated quantity to
   increase the EP of another player using the values given above.

   At the beginning of the week, each player's Energy Points switch
   is flipped to 0.

   Any player can decrease eir Energy Points by:

   1. 1 to move from one Land Unit to an adjacent Unit if their Land
  Types are the same and the destination is not Aether;

   2. 2 to move from one Land Unit to an adjacent Unit if their Land
  Types differ and the destination is not Aether;

   3. 2 to set the Land Type of a Land Unit which e owns to either
  Black or White.

   4. 3 to set the Land Type of a Land Unit that is adjacent to the
  Entity's current location, is of type Aether, and is owned by
  Agora, to an alternating Land Type.

   5. 4 to set the Land Type of a Land Unit that is adjacent to the
  Entity's current location, is of type Aether, and is owned by
  Agora, to either Black 

Re: DIS: What's it all about then, eh?

2018-08-01 Thread Reuben Staley
In the Millenial Land System, Land Transfigurations were actually part 
of a larger mechanic called Sente and Gote. The idea is that if, at the 
end of the Land Transfigurations, one (non-aether) land type had more 
units than all other land types combined, that type is labeled Sente, 
while the rest are labeled Gote. All players on a Sente land type were 
given a few assets. Additionally, for each Sente LU a player owned, they 
were given a number of assets based on another mechanic, weather. From 
the SLR of Feb 2, 2003:


* if the Weather is Plenty, 3 Stems for each 5 Land Units with Sente
  that e owns;
* if the Weather is Fair, 2 Stems for each 5 Land Units with Sente that
  e owns;
* if the Weather is Foul, 1 Stem for each 5 Land Units with Sente that e
  owns;

This mechanic lingered in my mind as I read your messages. One switch 
that controls how prosperous we are as a community. I'm thinking we 
could bring back Sente and Gote and weather and then maybe connect it to 
what you're saying here somehow.


Just some more things for future readers to think about.

On 08/01/2018 11:02 AM, Kerim Aydin wrote:



Land from the beginning has had little purpose, now that it's completely 
removed from the
rest of the game it has no purpose at all.  There's always been a kind of "if 
we build it, a
purpose will show up" but so far - nope - currencies have in fact become less 
useful, not
more (e.g. Paper). So I'd like to throw out a kind-of-different idea, I won't 
be able to work on
it closely until ~Sept myself, but I wanted to plant the seed if anyone wants 
to run with it in
the meantime or at least bat it about a bit.

Land right now strongly reminds me of the 8-bit cult classic M.U.L.E., a worker 
placement
game with a fantastic auction mechanic.  One of the unique things is that it 
combined an
individual win condition with a group win condition.  The setting was a colony 
planet and
you produced and traded/auctioned multiple commodities.  The unique thing was 
that, at
the end, the players were ranked 1..4 based on their wealth, but the whole 
colony was also
ranked based on its collective wealth.  If you were collectively poor, the 
result would be that
you lived in "mud huts" and if you were all rich, you lived in "palatial 
estates" (there were
levels in between).  The design was such that if you played cutthroat and  
didn't trade,
you'd end up on the bottom of the scale - and believe me taking 1st place while 
living in
mud huts was a bit of a hollow victory.

So my thought is to design the land-based win condition not just on reaching an 
individual
goal, but on how well spread land or other measured of collective wealth are 
when you win.
I was thinking that a win would, in addition to granting champion, would grant 
a ranked
patent title similar to the old Cups in the current Scroll.  Keeping with the 
landed theme,
maybe noble theme - if you win while everyone is poor, you get the title Baron 
or Earl,
but if everyone's rich you would forevermore have a title like Duke or Prince.

It would take a bunch of rebalancing to favor trade - even with the cut-down 
refineries one
person with lots of land can play solo, so it's not just slapping a win 
condition on top of the
current production scheme.  It would basically daylight some of the current 
behind-the-
scenes auction dealings by encouraging deals to keep prices down. If it could 
be done
with a system in which trade enriches everyone above solo play it would be 
something
fairly unique that we haven't done before to my knowledge.

Anyway, just wanted to leave something to ponder for now!

-G.




--
Trigon


Re: DIS: Re: BUS: Re: OFF: [Cartographor] Land auctions -- July week 4

2018-08-01 Thread Timon Walshe-Grey
They are banned from bidding in zombie auctions, not in land auctions.

I suppose an alternative solution to the loophole would be to ban zombies from 
bidding in land auctions as well, but I feel we should leave _some_ benefits to 
owning a zombie, otherwise there's not a lot of point.

-twg


‐‐‐ Original Message ‐‐‐
On August 1, 2018 5:17 PM, Corona  wrote:

> Wait... aren't zombies banned from bidding? How does this work?
>
> On Wednesday, August 1, 2018, Timon Walshe-Grey m...@timon.red wrote:
>
> > On July 30, 2018 9:45 PM, Timon Walshe-Grey m...@timon.red wrote:
> >
> > > (For reassurance: Using the zombie is not an attempt to get around the
> > > pledges/promises; I'm intending to exploit a totally different loophole. 
> > > In
> > > fact I don't think it would even work to evade the promises, since I'm
> > > still bidding, just not on my own behalf.)
> >
> > I transfer all liquid assets in the possession of the orchard at (+5, 0) to
> > myself.
> > I act on behalf of Kenyon to transfer all liquid assets in the possession
> > of
> > the mine at (-1, +2) to Kenyon. I act on behalf of Kenyon to transfer all
> > eir
> > liquid assets to myself.
> > As I have not won a land auction in the current or previous Agoran month, I
> > destroy 1 corn to Stake a Land Claim on (+5, -1). I choose for (+5, -1) to
> > be
> > white.
> > I act on behalf of Kenyon to submit and pend the following proposal:
> > //
> > Title: Return of the Zombie Loopholes
> > Adoption index: 1.0
> > Author: Kenyon
> > Co-authors: twg
> > Amend rule 2003, "Actions in Arcadia", by replacing the text "and has
> > not won a land auction in the current or previous month" with "and has
> > not, in the current or previous month, either won a land auction or
> > been the master of a zombie when the zombie won a land auction".
> > //
> > I destroy 8 lumber and 4 stones to build a loom at (+5, -1). I transfer
> > all my
> > cotton to the loom at (+5, -1).
> > -twg
>
> --
>
> ~Corona




DIS: Re: BUS: Re: OFF: [Cartographor] Land auctions -- July week 4

2018-08-01 Thread Corona
Wait... aren't zombies banned from bidding? How does this work?

On Wednesday, August 1, 2018, Timon Walshe-Grey  wrote:

> On July 30, 2018 9:45 PM, Timon Walshe-Grey  wrote:
> > (For reassurance: Using the zombie is not an attempt to get around the
> pledges/promises; I'm intending to exploit a totally different loophole. In
> fact I don't think it would even work to evade the promises, since I'm
> still bidding, just not on my own behalf.)
>
> I transfer all liquid assets in the possession of the orchard at (+5, 0) to
> myself.
>
> I act on behalf of Kenyon to transfer all liquid assets in the possession
> of
> the mine at (-1, +2) to Kenyon. I act on behalf of Kenyon to transfer all
> eir
> liquid assets to myself.
>
> As I have not won a land auction in the current or previous Agoran month, I
> destroy 1 corn to Stake a Land Claim on (+5, -1). I choose for (+5, -1) to
> be
> white.
>
> I act on behalf of Kenyon to submit and pend the following proposal:
> //
> Title: Return of the Zombie Loopholes
> Adoption index: 1.0
> Author: Kenyon
> Co-authors: twg
>
> Amend rule 2003, "Actions in Arcadia", by replacing the text "and has
> not won a land auction in the current or previous month" with "and has
> not, in the current or previous month, either won a land auction or
> been the master of a zombie when the zombie won a land auction".
>
> //
>
> I destroy 8 lumber and 4 stones to build a loom at (+5, -1). I transfer
> all my
> cotton to the loom at (+5, -1).
>
> -twg
>


-- 
~Corona


Re: DIS: Re: BUS: Revamping movement

2018-08-01 Thread Corona
I'd prefer the shorter version ("I move to (x, y)), as that decreases the
potential for mistakes by automatically using the correct amount of
resources.

On Wednesday, August 1, 2018, Kerim Aydin  wrote:

>
>
> In adding the switch layer you need to put in a "by announcement" somewhere
> as it's no longer implied as it is with payments/fees.
>
> It's also a but unclear on cause and effect - do people decrease their EP
> to cause
> movement, or move and as a result have their EP decrease -  This affects
> whether
> players have to specify the switch value when they move (ie do they say
> "I decrease my EP by 1 to move to (a,b)"  or just say "I move to (a,b)"
> and have
> the decrease happen without mentioning it).  Again this is something
> that's
> described elsewhere if it's a fee, but not for a switch-action (I think
> this will
> be clarified depending on how you add the by-announcement bit).
>
> On Tue, 31 Jul 2018, Reuben Staley wrote:
> > I added some more shorthand and made the changes suggested. Somehow I
> know
> > I've messed up something, though, so I'm not pending it just yet.
> >
> > Title: Revamping movement v2
> > AI: 1
> > Author: Trigon
> > Co-authors:
> >
> > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> >   Energy Points (abbreviated EP) is an untracked natural player
> >   switch.
> >
> >   Players can eat a quantity of apples or corn. To eat is to pay a
> >   fee of the stated quantity to increase your EP by one for each
> >   apple and three for each corn.
> >
> >   Players can force-feed another player a quantity of apples or
> >   corn. To force-feed is to pay a fee of the stated quantity to
> >   increase the EP of another player using the values given above.
> >
> >   At the beginning of the week, each player's Energy Points switch
> >   is flipped to 0.
> >
> >   Any player can decrease eir Energy Points by:
> >
> >   1. 1 to move from one Land Unit to an adjacent Unit if their Land
> >  Types are the same and the destination is not Aether;
> >
> >   2. 2 to move from one Land Unit to an adjacent Unit if their Land
> >  Types differ and the destination is not Aether;
> >
> >   3. 2 to set the Land Type of a Land Unit which e owns to either
> >  Black or White.
> >
> >   4. 3 to set the Land Type of a Land Unit that is adjacent to the
> >  Entity's current location, is of type Aether, and is owned by
> >  Agora, to an alternating Land Type.
> >
> >   5. 4 to set the Land Type of a Land Unit that is adjacent to the
> >  Entity's current location, is of type Aether, and is owned by
> >  Agora, to either Black or White.
> >
> >   6. 6 to set the Land Type of any Land Unit that is of type Aether
> >  and is owned by Agora, to an alternating Land Type.
> >
> >   7. 3 to Stake a Land Claim on a specified Land Unit that is
> >  adjacent to the Entity's current location, is of type Aether,
> >  and is owned by Agora, if and only if e is active, has not
> >  staked a land claim in the current month, and has not won a
> >  land auction in the current or previous month.  When e stakes a
> >  land claim, the unit's land type is set to the land type of eir
> >  choice, then is transferred to em, then e moves onto that unit.
> >
> > On 07/31/2018 06:23 PM, Aris Merchant wrote:
> > > I'm sorry for my lack of clarity. The proposal currently says "Players
> > > can destroy one apple to increase eir...". Players is plural, whereas
> > > eir is singular, so they do not agree in number. You could change eir
> > > to their, but I was suggesting that it might be clearer to make the
> > > subject singular. It would then change to "A player can destroy one
> > > apple to increase eir...", because only one player is destroying an
> > > apple. The same is also true for corn.
> > >
> > > Another change that just occurred to me is that you should make it a
> > > fee. So it would be "A player can increase eir EP by 1 for a fee of an
> > > apple". The new syntax was introduced by Proposal 8055.
> > >
> > > -Aris
> > > On Tue, Jul 31, 2018 at 5:09 PM Reuben Staley  >
> > > wrote:
> > > >
> > > > Can you explain this? I don't understand what you're saying I should
> to.
> > > >
> > > > On Tue, Jul 31, 2018, 18:00 Aris Merchant <
> > > > thoughtsoflifeandligh...@gmail.com> wrote:
> > > >
> > > > > A playercan destroy... Eir is singular, and you're really talking
> about
> > > > > one
> > > > > player at a time anyway.
> > > > >
> > > > > -Aris
> > > > >
> > > > > On Tue, Jul 31, 2018 at 4:16 PM Reuben Staley <
> reuben.sta...@gmail.com>
> > > > > wrote:
> > > > >
> > > > > > This is something I've been meaning to do for a long time. It's
> taken
> > > > > > from MALF. I submit and pend the following proposal:
> > > > > >
> > > > > > Title: Revamping movement
> > > > > > AI: 1
> > > > > > Author: Trigon
> > > > >

DIS: What's it all about then, eh?

2018-08-01 Thread Kerim Aydin



Land from the beginning has had little purpose, now that it's completely 
removed from the 
rest of the game it has no purpose at all.  There's always been a kind of "if 
we build it, a 
purpose will show up" but so far - nope - currencies have in fact become less 
useful, not
more (e.g. Paper). So I'd like to throw out a kind-of-different idea, I won't 
be able to work on 
it closely until ~Sept myself, but I wanted to plant the seed if anyone wants 
to run with it in
the meantime or at least bat it about a bit.

Land right now strongly reminds me of the 8-bit cult classic M.U.L.E., a worker 
placement 
game with a fantastic auction mechanic.  One of the unique things is that it 
combined an 
individual win condition with a group win condition.  The setting was a colony 
planet and 
you produced and traded/auctioned multiple commodities.  The unique thing was 
that, at 
the end, the players were ranked 1..4 based on their wealth, but the whole 
colony was also 
ranked based on its collective wealth.  If you were collectively poor, the 
result would be that 
you lived in "mud huts" and if you were all rich, you lived in "palatial 
estates" (there were 
levels in between).  The design was such that if you played cutthroat and  
didn't trade, 
you'd end up on the bottom of the scale - and believe me taking 1st place while 
living in 
mud huts was a bit of a hollow victory.

So my thought is to design the land-based win condition not just on reaching an 
individual
goal, but on how well spread land or other measured of collective wealth are 
when you win. 
I was thinking that a win would, in addition to granting champion, would grant 
a ranked
patent title similar to the old Cups in the current Scroll.  Keeping with the 
landed theme,
maybe noble theme - if you win while everyone is poor, you get the title Baron 
or Earl,
but if everyone's rich you would forevermore have a title like Duke or Prince.

It would take a bunch of rebalancing to favor trade - even with the cut-down 
refineries one 
person with lots of land can play solo, so it's not just slapping a win 
condition on top of the
current production scheme.  It would basically daylight some of the current 
behind-the-
scenes auction dealings by encouraging deals to keep prices down. If it could 
be done
with a system in which trade enriches everyone above solo play it would be 
something 
fairly unique that we haven't done before to my knowledge.

Anyway, just wanted to leave something to ponder for now!

-G.




Re: DIS: Re: BUS: Revamping movement

2018-08-01 Thread Kerim Aydin



In adding the switch layer you need to put in a "by announcement" somewhere
as it's no longer implied as it is with payments/fees.

It's also a but unclear on cause and effect - do people decrease their EP to 
cause
movement, or move and as a result have their EP decrease -  This affects 
whether 
players have to specify the switch value when they move (ie do they say
"I decrease my EP by 1 to move to (a,b)"  or just say "I move to (a,b)" and have
the decrease happen without mentioning it).  Again this is something that's 
described elsewhere if it's a fee, but not for a switch-action (I think this 
will
be clarified depending on how you add the by-announcement bit).

On Tue, 31 Jul 2018, Reuben Staley wrote:
> I added some more shorthand and made the changes suggested. Somehow I know
> I've messed up something, though, so I'm not pending it just yet.
> 
> Title: Revamping movement v2
> AI: 1
> Author: Trigon
> Co-authors:
> 
> Amend rule 2003 "Actions in Arcadia" by replacing its text with:
>   Energy Points (abbreviated EP) is an untracked natural player
>   switch.
> 
>   Players can eat a quantity of apples or corn. To eat is to pay a
>   fee of the stated quantity to increase your EP by one for each
>   apple and three for each corn.
> 
>   Players can force-feed another player a quantity of apples or
>   corn. To force-feed is to pay a fee of the stated quantity to
>   increase the EP of another player using the values given above.
> 
>   At the beginning of the week, each player's Energy Points switch
>   is flipped to 0.
> 
>   Any player can decrease eir Energy Points by:
> 
>   1. 1 to move from one Land Unit to an adjacent Unit if their Land
>  Types are the same and the destination is not Aether;
> 
>   2. 2 to move from one Land Unit to an adjacent Unit if their Land
>  Types differ and the destination is not Aether;
> 
>   3. 2 to set the Land Type of a Land Unit which e owns to either
>  Black or White.
> 
>   4. 3 to set the Land Type of a Land Unit that is adjacent to the
>  Entity's current location, is of type Aether, and is owned by
>  Agora, to an alternating Land Type.
> 
>   5. 4 to set the Land Type of a Land Unit that is adjacent to the
>  Entity's current location, is of type Aether, and is owned by
>  Agora, to either Black or White.
> 
>   6. 6 to set the Land Type of any Land Unit that is of type Aether
>  and is owned by Agora, to an alternating Land Type.
> 
>   7. 3 to Stake a Land Claim on a specified Land Unit that is
>  adjacent to the Entity's current location, is of type Aether,
>  and is owned by Agora, if and only if e is active, has not
>  staked a land claim in the current month, and has not won a
>  land auction in the current or previous month.  When e stakes a
>  land claim, the unit's land type is set to the land type of eir
>  choice, then is transferred to em, then e moves onto that unit.
> 
> On 07/31/2018 06:23 PM, Aris Merchant wrote:
> > I'm sorry for my lack of clarity. The proposal currently says "Players
> > can destroy one apple to increase eir...". Players is plural, whereas
> > eir is singular, so they do not agree in number. You could change eir
> > to their, but I was suggesting that it might be clearer to make the
> > subject singular. It would then change to "A player can destroy one
> > apple to increase eir...", because only one player is destroying an
> > apple. The same is also true for corn.
> > 
> > Another change that just occurred to me is that you should make it a
> > fee. So it would be "A player can increase eir EP by 1 for a fee of an
> > apple". The new syntax was introduced by Proposal 8055.
> > 
> > -Aris
> > On Tue, Jul 31, 2018 at 5:09 PM Reuben Staley 
> > wrote:
> > > 
> > > Can you explain this? I don't understand what you're saying I should to.
> > > 
> > > On Tue, Jul 31, 2018, 18:00 Aris Merchant <
> > > thoughtsoflifeandligh...@gmail.com> wrote:
> > > 
> > > > A playercan destroy... Eir is singular, and you're really talking about
> > > > one
> > > > player at a time anyway.
> > > > 
> > > > -Aris
> > > > 
> > > > On Tue, Jul 31, 2018 at 4:16 PM Reuben Staley 
> > > > wrote:
> > > > 
> > > > > This is something I've been meaning to do for a long time. It's taken
> > > > > from MALF. I submit and pend the following proposal:
> > > > > 
> > > > > Title: Revamping movement
> > > > > AI: 1
> > > > > Author: Trigon
> > > > > Co-authors:
> > > > > 
> > > > > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> > > > > Energy Points (abbreviated EP) is an untracked natural player
> > > > > switch. Players can destroy one apple to increase eir Energy
> > > > > Points by one. Players can destroy one corn to increase eir
> > > > > Energy Points by three. At the beginning of the week, each
> > > > >