Re: DIS: Re: BUS: Re: OFF: [Herald] High Scores

2023-06-16 Thread secretsnail9 via agora-discussion
On Fri, Jun 16, 2023 at 7:17 PM 4st nomic via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> I thought the number of active players was 15? half of that, rounded down,
> is 7?
> Sorry, what is the right number of active players at the time that dream of
> sharing gave you radiance?
>
> On Fri, Jun 16, 2023 at 12:25 PM secretsnail9 via agora-business <
> agora-busin...@agoranomic.org> wrote:
>
> > CoE: My and murphy's radiances are wrong.
> > The values from the last report ratified, and the values for sharing here
> > are double what they're supposed to be. It should be half the active
> > players.
> >
> > > On Jun 13, 2023, at 4:18 PM, Forest Sweeney via agora-official <
> > agora-offic...@agoranomic.org> wrote:
> > >
> > > Radiances as of 13 June 2023:
> > >
> > > IN FIRST, we have murphy with 51 Radiance.
> > > IN SECOND, we have snail with 42 Radiance.
> > >
> > > TIED FOR THIRD, we have these players with 29 radiance:
> > > 4st, Aspen, G., Janet, Murphy, Yachay
> > > Wayllukuq, ais523, beokirby, blob, cuddlybanana,
> > > inalienableWright, juan, Anneke-Constantine.
> > >
> > > IN LAST PLACE, we have everyone else, who all have 0 radiance.
> > >
> > > Events since last report:
> > > 
> > > snail/murphy Dream of Sharing (+7)
> > > snail wielded the Radiance stone. (+3)
> > > murphy Dream of Sharing (+15) (week of June 5th was missed, sorry)
> > >
> > > --
> > > 4st
> > > Deputy (AKA FAKE) Herald
> > > Uncertified Bad Idea Generator
> >
>


I think you forgot the initial halving.

  - Sharing: Immediately after a wandering, each Sharing Dreamer has
eir points increased by X / Y, rounded down, *where X is half the
number of active players*, rounded up, and Y is the number of
Sharing Dreamers.


X is 8, Y is 2, so we each gained 4 radiance.

This combined with the last radiance report, and my wielding of the
radiance stone, means our radiances should be
Snail: 39
Murphy: 33
4st, Aspen, G., Janet, Murphy, Yachay Wayllukuq, ais523, beokirby, blob,
cuddlybanana, inalienableWright, juan, Anneke-Constantine: 29
--
snail


DIS: Re: BUS: Re: OFF: [Herald] High Scores

2023-06-16 Thread 4st nomic via agora-discussion
I thought the number of active players was 15? half of that, rounded down,
is 7?
Sorry, what is the right number of active players at the time that dream of
sharing gave you radiance?

On Fri, Jun 16, 2023 at 12:25 PM secretsnail9 via agora-business <
agora-busin...@agoranomic.org> wrote:

> CoE: My and murphy's radiances are wrong.
> The values from the last report ratified, and the values for sharing here
> are double what they're supposed to be. It should be half the active
> players.
>
> > On Jun 13, 2023, at 4:18 PM, Forest Sweeney via agora-official <
> agora-offic...@agoranomic.org> wrote:
> >
> > Radiances as of 13 June 2023:
> >
> > IN FIRST, we have murphy with 51 Radiance.
> > IN SECOND, we have snail with 42 Radiance.
> >
> > TIED FOR THIRD, we have these players with 29 radiance:
> > 4st, Aspen, G., Janet, Murphy, Yachay
> > Wayllukuq, ais523, beokirby, blob, cuddlybanana,
> > inalienableWright, juan, Anneke-Constantine.
> >
> > IN LAST PLACE, we have everyone else, who all have 0 radiance.
> >
> > Events since last report:
> > 
> > snail/murphy Dream of Sharing (+7)
> > snail wielded the Radiance stone. (+3)
> > murphy Dream of Sharing (+15) (week of June 5th was missed, sorry)
> >
> > --
> > 4st
> > Deputy (AKA FAKE) Herald
> > Uncertified Bad Idea Generator
>


-- 
4ˢᵗ
Deputy (AKA FAKE) Herald
Uncertified Bad Idea Generator


DIS: Re: BUS: [@Collector, @snail] Appreciation

2023-06-16 Thread secretsnail9 via agora-discussion
I appreciate this appreciation! It's been tough to get reports out with my new 
real life schedule, so this was really nice.

> On Jun 5, 2023, at 5:36 AM, Juan F. Meleiro via agora-business 
>  wrote:
> 
> I transfer one juan stamp to snail, just in appreciation of eir job thid 
> week.
> -- 
> juan
--
snail

Re: DIS: (Draft) Bounty Hunting 2.0

2023-06-16 Thread secretsnail9 via agora-discussion


> On Jun 14, 2023, at 11:37 PM, Forest Sweeney via agora-discussion 
>  wrote:
> 
> I really liked bounty hunting from before, but there would be too many
> bounties to track, and specifying exactly where the bounty is is difficult.
> So I've made it so you just specify a rule by commitment, instead of a
> section, and so if the rule changes, you get the points.
> 
> Balance wise, 100 seemed good: 15 active players, means 15 points per week
> maximum, if a player can predict, solely, a rule that will change in the
> coming weeks, which is about two months. However, given other players, this
> would be about 7 points a week (generously saying only 1 other person
> predicts as you have), and this is also if they predict accurately, so
> maybe around 4 months. (This might be better tracked by just shoving it at
> the radiance-tracker instead of a new point system...)
> 
> With regard to officer load... An officer would track the omens created and
> date, the player's integer switches, and the groups of the accurate
> predictions.
> 
> 
> The Prognosticor is an office that tracks omens, prophecies, and auguries.
> Once per week, each player CAN, by commitment, foretell an omen whose
> document references one single rule. It is ILLEGAL to attempt to foretell
> more than once per week.
> 
> Each omen can be distant, foreboding, upon us, past, or hindsight and are
> by default, distant.
> Each week, in order:
> - all past omens are now hindsight omens.
> - all upon us omens become past omens.
> - all foreboding omens become upon us omens.
> - all distant omens become foreboding omens.
> 
> It is OPTIONAL to track hindsight omens.
> 
> Prophecies are an integer player switch.
> 
> A player CAN, once for each omen by announcement, reveal the document for
> that omen. When e does so, if the rule referenced by that omen's document
> changed when the omen was upon us or past, that player is added to the
> augury for that rule. An augury is a list, and can be abyssal, sinister, or
> blessed, and is by default, abyssal.
> 
> Each week, the following happen in order:
> - for each blessed augury, grant each player of that augury X/Y prophecies,
> rounded down, where X is the number of active players, and Y is the number
> of players in that augury. Then, remove all players from that augury, and
> it is now an abyssal augury.
> - for each sinister augury, it is now a blessed augury.
> - for each abyssal augury, if it has any players, it is now a sinister
> augury.
> 
> It is OPTIONAL to track abyssal auguries.
> 
> It is ILLEGAL to reveal a document that references zero rules or more than
> one rule.
> 
> When a player has 100 or more prophecies, e can, by announcement, soothsay
> a vaticination of eir own victory. When e does so, e wins the game, and set
> eir prophecies to 0.
> 
> -- 
> 4st
> Deputy (AKA FAKE) Herald
> Uncertified Bad Idea Generator

This seems too complicated for what it does, you don't need 5 classes of omens 
and 3 classes of auguries. I took a stab at making it simpler and still 
functioning about the same, except making it so you compete overall instead of 
for each rule separately.

I'd be FOR something like this.


An omen is a document that references a single rule.

Once per week, each player CAN foretell an omen, by commitment.

A player CAN, once for each omen e foretold, reveal that omen by announcement, 
correctly specifying its plaintext. When e does so, if the rule referenced by 
the omen was amended or repealed at least once between 14 and 28 days ago, e 
Prophecises.

At the beginning of each week, each player that Prophecised in the previous 
week gains X/Y Radiance, rounded down, where X is the number of active players, 
and Y is the number of players that Prophecised last week.
--
snail