I like LEGO.
For real, though, I like mechanics. And compositional systems. Think like
connecting logic circuits to make a computer. Or Factorio. Or anything with a
small and elegant pallete of pieces that compose to make complex behaviors
possible, in a neat way.
That's what I wanted with Golems, a TCG (for which I proposed the acting by
commitment rule), or some sort of alternative to contracts that were more
limited individually but can accomplish more when composed.
One of the advantages of this approach over contracts is that it's more easily
analyzable. Properties are true if they are for the base pieces and preserved
by composition. So we could avoid the old issue of untraceable lockers that
contracts have.
As for gameplay, I like a sandbox style, but I get that's not for everyone. So
the way I imagined a goal in such a system is to have a type of strategy that
looks like multiple hops in checkers: one positions the pieces carefully over
time, and the last one makes a large play possible.
On June 13, 2023 12:45:23 AM GMT-03:00, secretsnail9 via agora-discussion
wrote:
>What kind of gameplay do you want to see in Agora?
>
>Personally I just want more of it, though less timing-based gameplay. I
>think some sort of creativity-based gameplay could be interesting, or
>hidden info games, though any kind of new social game would be fine by me.
>I think there's a lot of unexplored territory we could uncover. How does
>everyone else feel about this?
>--
>snail
--
Juan