Re: DIS: Interest check - Softcombat Roleplay duels

2023-04-11 Thread Yachay Wayllukuq via agora-discussion
I was thinking it could be DM-less gameplay with an external DM only
interfering when called.

On Tue, Apr 11, 2023 at 7:19 PM juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Yachay Wayllukuq via agora-discussion [2023-04-11 18:20]:
> > Oh, I meant roleplay combat as mainly a narrative exercise rather than
> > mathematical. Although I suppose that it could just be simplified into
> just
> > mechanics and maths which is fine with me too, I like those games as
> well.
> > I just thought it could be interesting to have, in contrast to the highly
> > mechanical competition that we generally find here, to have highly
> > subjective competition. So for example:
> >
> > Player A: "Plato walks up onto the tatami floor, wielding two short foam
> > blades, one in each hand."
> > Player B: "Beerbeard, the dwarf, chuckles and points at the Greek with
> his
> > single longblade. 'Plato, I may not have read all of your dialogues, but
> > I'm pretty sure none of them cover the beatdown I'm about to give you!'.
> > Once the judge NPC blows his whistle, Beerbeard lunges forwards,
> attempting
> > to slash at his shins with a wide low arc."
> > Player A: "Plato dodges by jumping out of the way and makes no attempt to
> > counterattack, opting instead to be patient and observe."
> >
> > And so on
> >
> > Although, yes, combat rp with dice and numbers is very fine with me too.
>
> Well, note that that system leaves a lot out. For example, descriptions
> of arenas, weapons, technique, character strenghts, etc. This is just
> a way to structure the gameplay and not leave it up entirely to a DM.
>
> Just thinking out-loud: we could also consider a DM-less gameplay where
> we decide things via consensus, relying on good ol' CFJs in case it fails.
>
> --
> juan
>


Re: DIS: Interest check - Softcombat Roleplay duels

2023-04-11 Thread juan via agora-discussion
Yachay Wayllukuq via agora-discussion [2023-04-11 18:20]:
> Oh, I meant roleplay combat as mainly a narrative exercise rather than
> mathematical. Although I suppose that it could just be simplified into just
> mechanics and maths which is fine with me too, I like those games as well.
> I just thought it could be interesting to have, in contrast to the highly
> mechanical competition that we generally find here, to have highly
> subjective competition. So for example:
> 
> Player A: "Plato walks up onto the tatami floor, wielding two short foam
> blades, one in each hand."
> Player B: "Beerbeard, the dwarf, chuckles and points at the Greek with his
> single longblade. 'Plato, I may not have read all of your dialogues, but
> I'm pretty sure none of them cover the beatdown I'm about to give you!'.
> Once the judge NPC blows his whistle, Beerbeard lunges forwards, attempting
> to slash at his shins with a wide low arc."
> Player A: "Plato dodges by jumping out of the way and makes no attempt to
> counterattack, opting instead to be patient and observe."
> 
> And so on
> 
> Although, yes, combat rp with dice and numbers is very fine with me too.

Well, note that that system leaves a lot out. For example, descriptions
of arenas, weapons, technique, character strenghts, etc. This is just
a way to structure the gameplay and not leave it up entirely to a DM.

Just thinking out-loud: we could also consider a DM-less gameplay where
we decide things via consensus, relying on good ol' CFJs in case it fails.

-- 
juan


Re: DIS: Interest check - Softcombat Roleplay duels

2023-04-11 Thread Yachay Wayllukuq via agora-discussion
Oh, I meant roleplay combat as mainly a narrative exercise rather than
mathematical. Although I suppose that it could just be simplified into just
mechanics and maths which is fine with me too, I like those games as well.
I just thought it could be interesting to have, in contrast to the highly
mechanical competition that we generally find here, to have highly
subjective competition. So for example:

Player A: "Plato walks up onto the tatami floor, wielding two short foam
blades, one in each hand."
Player B: "Beerbeard, the dwarf, chuckles and points at the Greek with his
single longblade. 'Plato, I may not have read all of your dialogues, but
I'm pretty sure none of them cover the beatdown I'm about to give you!'.
Once the judge NPC blows his whistle, Beerbeard lunges forwards, attempting
to slash at his shins with a wide low arc."
Player A: "Plato dodges by jumping out of the way and makes no attempt to
counterattack, opting instead to be patient and observe."

And so on

Although, yes, combat rp with dice and numbers is very fine with me too.



On Mon, Apr 10, 2023 at 8:49 PM juan via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Yachay Wayllukuq via agora-discussion [2023-04-09 07:27]:
> > Would Agora be interested in roleplay combat?
>
> I would be very interested in role-playing games within Agora. Indeed,
> I've even researched some minimal system that would be suitable. I found
> TinyD6. Now, I can't find its rules online, so I'll reproduce them here.
>
> (u.d.m.s.o = “unless DM says otherwise”)
>
> - A N-test is a Nd6 roll (N defauting to 2). It succeeds if you roll 5 or
>   6 in any of the die.
>
> - Combat starts with an Initiative test for all involved players: the
>   sum of a 2d6.
>
> - Combat is turn-based, following the order of eir Initiative tests,
>   from largest to smallest (reroll for ties).
>
> - Each turn, a player has a right for two Actions, each of which can be:
>
>   - Move
>   - Attack
>   - Focus
>   - Evade
>   - Misc
>
> - Move: Every player moves the same distance within one Action u.d.m.s.o.
>
> - Attack:
>   - you must be in range (determined by weapon).
>   - Do a test. If you are not proficient with a weapon, N = 1.
>   If you are proficient, N = 2. If you master it, N = 3.
>   - A successful test deals 1 point of damage u.d.m.s.o.
>
> - Focus: your next test succeeds on a 4, 5, or 6.
>
> - Evade: every time someone attacks you, a 1-test determines
>   if you avoid taking damage.
>
> - Misc: things like grabbing stuff, passing it to allies, unsheathing
>   weapons, etc.
>
> There are more details, but I don't think they are pertinent.
>
> --
> juan
>


Re: DIS: Interest check - Softcombat Roleplay duels

2023-04-10 Thread juan via agora-discussion
Yachay Wayllukuq via agora-discussion [2023-04-09 07:27]:
> Would Agora be interested in roleplay combat?

I would be very interested in role-playing games within Agora. Indeed,
I've even researched some minimal system that would be suitable. I found
TinyD6. Now, I can't find its rules online, so I'll reproduce them here.

(u.d.m.s.o = “unless DM says otherwise”)

- A N-test is a Nd6 roll (N defauting to 2). It succeeds if you roll 5 or
  6 in any of the die.

- Combat starts with an Initiative test for all involved players: the
  sum of a 2d6.

- Combat is turn-based, following the order of eir Initiative tests,
  from largest to smallest (reroll for ties).

- Each turn, a player has a right for two Actions, each of which can be:
  
  - Move
  - Attack
  - Focus
  - Evade
  - Misc

- Move: Every player moves the same distance within one Action u.d.m.s.o.

- Attack:
  - you must be in range (determined by weapon).
  - Do a test. If you are not proficient with a weapon, N = 1.
  If you are proficient, N = 2. If you master it, N = 3.
  - A successful test deals 1 point of damage u.d.m.s.o.

- Focus: your next test succeeds on a 4, 5, or 6.

- Evade: every time someone attacks you, a 1-test determines
  if you avoid taking damage.

- Misc: things like grabbing stuff, passing it to allies, unsheathing
  weapons, etc.

There are more details, but I don't think they are pertinent.

-- 
juan


DIS: Interest check - Softcombat Roleplay duels

2023-04-09 Thread Yachay Wayllukuq via agora-discussion
Would Agora be interested in roleplay combat? It wouldn't be bloody, and
victory would be based on your character touching the other's torso with a
foam sword. Each participant starts the battle as some individual of their
choice (eg. Medusa, their original character, Plato in a football mascot
suit; there'd be some system to balance this) and a weapon of their choice
(two short foamswords, one long foamsword, etc) and would then engage in
narrative turn-based combat roleplay to be the first to touch their
opponent's torso (or some equivalent if their chosen avatar is far from
humanoid).