So we got Academia and Stock Market getting tossed around as far I recall,
so here's another idea for the mix:

I like that we can creatively build our own "superpowers" via Agencies. It
was mentioned that a Farming subgame had been super fun too.

What if we had a "Breeding" theme? I have my little Rule-Pet with this for
example:

Cuddlebeam's Rule-Pet called "Cakecat": Cuddlebeam may take one Shiny from
Agora, one time per week.

And then a friend of mine has this Rule-Pet for example:

Wilson's Rule Pet called "Bolliboll": Wilson can take two Shiny from Agora,
three times per month.

And then we BREED them. For example, each Pet is used as a template, and
all Keywords are added to a pool and all Numbers are added to a pool. So
Cakecat x Bolliboll would give offspring according to the following:

Base: [Entity] may take [amount][Entity] from [Entity], [amount] times per
[time unit].
* Entities: Shiny, Agora, Cuddlebeam, Wilson
* Amounts: one, two, three
* Time Unit: week, month

We could have a Dice-Roller person Office to randomly generate the litters.
If the offspring gives absurds, then it just doesn't work, for example
"Cuddlebeam may take three Agoras from Wilson", because Wilson doesn't have
Agoras. However the interesting thing would be to get "better" Pet, for
example "Cuddlebeam may take two Shiny from Agora, two times per week.",
which is strictly better than the original Cakecat.

Or get totally unexpected yet somehow functional personal superpowers and
bask in the chaos.

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