Re: DIS: Re: (@Herald, Illuminator, Collector, Stonemason) BUS: A hat-trick
I don't believe that awarding Radiance (or anything similarly threatening) for those things is a good idea in the first place, because of that issue you're saying. On Tue, May 7, 2024 at 8:23 PM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > On Tue, 2024-05-07 at 09:30 +0200, Yachay Wayllukuq via agora-discussion > wrote: > > Perhaps, I'm personally not too sure about it, although I haven't > > participated in Radiance yet, myself. I think it's good to have the > > different subgames have different levels of risk and gameplay style. We > > already have Stamps (and Ribbons) for relatively riskless grinds. > > > > To toss out more ideas, perhaps the "winning" threshold could be reduced > by > > half, which award you 1 Radium, and you can cash in 2 Radium for a win. > Or > > the threshold is reduced by a third, and you need 3 Radium. > > > > I think having to race for Radiance is exciting. > > The problem is that it makes it impossible to use radiance to reward > things like judging CFJs and holding offices (and writing good > proposals) – if people are racing for Radiance that gives them an > incentive to try to hold other players back from Radiance by, e.g., > voting down their proposals. > > -- > ais523 >
Re: DIS: Re: (@Herald, Illuminator, Collector, Stonemason) BUS: A hat-trick
On Tue, 2024-05-07 at 09:30 +0200, Yachay Wayllukuq via agora-discussion wrote: > Perhaps, I'm personally not too sure about it, although I haven't > participated in Radiance yet, myself. I think it's good to have the > different subgames have different levels of risk and gameplay style. We > already have Stamps (and Ribbons) for relatively riskless grinds. > > To toss out more ideas, perhaps the "winning" threshold could be reduced by > half, which award you 1 Radium, and you can cash in 2 Radium for a win. Or > the threshold is reduced by a third, and you need 3 Radium. > > I think having to race for Radiance is exciting. The problem is that it makes it impossible to use radiance to reward things like judging CFJs and holding offices (and writing good proposals) – if people are racing for Radiance that gives them an incentive to try to hold other players back from Radiance by, e.g., voting down their proposals. -- ais523
Re: DIS: Re: (@Herald, Illuminator, Collector, Stonemason) BUS: A hat-trick
Perhaps, I'm personally not too sure about it, although I haven't participated in Radiance yet, myself. I think it's good to have the different subgames have different levels of risk and gameplay style. We already have Stamps (and Ribbons) for relatively riskless grinds. To toss out more ideas, perhaps the "winning" threshold could be reduced by half, which award you 1 Radium, and you can cash in 2 Radium for a win. Or the threshold is reduced by a third, and you need 3 Radium. I think having to race for Radiance is exciting. On Mon, May 6, 2024 at 6:51 PM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > On Mon, 2024-05-06 at 17:47 +0100, ais523 via agora-business wrote: > > My radiance is 100. This announcement causes me to win the game. > > …which reminds me that the radiance reset is still broken. > > I have been wondering if it would make more sense to cap the value of > the reset, i.e. if you have less than 40 Radiance you lose half your > radiance, but if you have more, you only lose 20. That way, players > wouldn't be punished for gradually working towards a win over time (in > particular, the relative timing of two players winning would continue > to matter, but wouldn't matter to nearly the same extent). > > I also think that doing that would help decouple radiance wins between > the various players to a sufficient extent that we could at least use > radiance as officer and judge pay (although probably not proposal pay). > > -- > ais253 >
DIS: Re: (@Herald, Illuminator, Collector, Stonemason) BUS: A hat-trick
On Mon, 2024-05-06 at 17:47 +0100, ais523 via agora-business wrote: > My radiance is 100. This announcement causes me to win the game. …which reminds me that the radiance reset is still broken. I have been wondering if it would make more sense to cap the value of the reset, i.e. if you have less than 40 Radiance you lose half your radiance, but if you have more, you only lose 20. That way, players wouldn't be punished for gradually working towards a win over time (in particular, the relative timing of two players winning would continue to matter, but wouldn't matter to nearly the same extent). I also think that doing that would help decouple radiance wins between the various players to a sufficient extent that we could at least use radiance as officer and judge pay (although probably not proposal pay). -- ais253