On Sun, Aug 7, 2022 at 3:34 AM ais523 via agora-business < agora-busin...@agoranomic.org> wrote:
> > 8822~ secretsnail, Murphy 1.0 Horse Racing > AGAINST. Optimal gameplay in this doesn't seem that interesting – > there's very little incentive to spending dollaries early, I don't get why you think this: buying horses early on can get you quite a leg up with their powers, and betting can only be done 3 dollaries per week so betting early on is needed to build up large bets. > whereas > hooves are almost redundnant (they're the cost for performing an action > which is limited to once weekly, and you get one per week, so removing > the cost has almost the same effect). There's a large difference in weekly actions and the hoof system. Firstly, you can save up hooves over time which makes it so if you miss some weeks you still have resources to use to play. Second, the weekly actions each take different numbers of hooves to use, requiring saving up hooves in order to make the moves you want. Getting rid of the hooves would mean losing that additional level of strategy. But maybe there's a better system, this is just one I thought could be fun to try since it's cooler than a normal weekly action system. > It's likely to turn into a > subgaame played by only one or two people, and doesn't seem fun in that > context. > I don't really see that being the case: this is a subgame you can play for free, which should hopefully encourage more players than birds or stones, for instance. Plus, even if you don't play, you'd be gaining hooves over time which you could decide to use to play later. I think we'd just have to see what happens. It probably has some issues, but they could be fixed as we play. -- secretsnail