Seriously considering to send to business that i jaywalk without a license
with dangerous levels of swagger anyways
søn. 21. mai 2023, 2:19 p.m. skrev Edward Murphy via agora-business <
agora-busin...@agoranomic.org>:
> G. wrote:
>
> > The below CFJ is 4029. I assign it to Murphy.
> >
> > status: https://faculty.washington.edu/kerim/nomic/cases/#4029
> >
> > === CFJ 4029
> ===
> >
> >There was an infraction noted in this message.
> >
> >
> ==
> >
> > Caller:Yachay
> >
> > Judge: Murphy
> >
> >
> ==
> >
> > History:
> >
> > Called by Yachay: 12 May 2023 13:24:04
> > Assigned to Murphy: [now]
> >
> >
> ==
> >
> > Caller's Evidence:
> >
> > Yachay Wayllukuq via agora-business wrote:
> >> I note the infraction of Invisibilitating performed by 4st for
> jaywalking
> >> without a license, compounded by having dangerous levels of swagger.
> >
> >
> > Caller's Arguments:
> >
> > So, after the silence, finding that a couple other players actually don't
> > know what "Invisibilitating" is either, and some simple searches in the
> > mail archives, apparently "Invisibilitating" relies on gamestate that
> > supposedly still exists after 10+ years. I thought we didn't dig into the
> > past that far to consider how many turtles down the current gamestate was
> > held up by, but if we do, then:
> >
> > - Why would we make a special case just for Invisibilitating
> specifically?
> > What about other ancient things that may affect how other *current*
> things
> > of the game work too?
> > - Are we even sure that the secret Invisibilitating instrument still
> exists
> > or works as intended?
> > - It takes agency away from newer players and puts more into older ones
> > which are more familiar with this obscure ancient arcana which has now
> > supposedly been made relevant, which feels terrible.
> >
> > Thankfully, I'm far from a win so I have a margin to endure risking some
> > blots, which I'll spend to try to uncover more about this.
> >
> >
> --
> >
> > Gratuitous Arguments by G:
> >
> >>> Re-enact Rule 2056 (Invisibilitating) with the following text:
> >>>
> >>>Invisibilitating is a Class 1 infraction.
> >
> > Proposal 4513[0] - clearly cited in the proposal just adopted - made
> > the following 'pronouncement' when it took effect, and the
> > pronouncement was not 'rescinded' when the rule was repealed[1]. I'm
> > under no illusion that the pronouncement is still "taking effect" in
> > any legal way, but it is a unique case because (as Yachay found)
> > there's no common-sense definition or term findable on an internet
> > search, so this text - which was just voted into the rules, so must be
> > interpreted as the text of the rules - is the only thing I know that
> > potentially "clarifies" the text of the rules in a R217 definitional
> > sense. Further it is clear from the text itself that it was intended
> > that this definition be "hidden" and continue to provide definitional
> > guidance (that's unique afaik when thinking of other old gamestate):
> >
> >> Proposal 4513 by Steve, AI=1, Ordinary
> >> Invisibilitating
> >>
> >> Be it resolved, that the proposer of an adopted proposal (besides this
> >> proposal) that includes a provision that proposes to make changes to
> >> parts of the gamestate, where no player is required to report those
> >> changes in an official report, with the exception of the publication of
> >> that proposal by the Promotor and the Assessor, shall be guilty of the
> >> Class 0 Infraction of Invisibilitating.
> >
> > [0]
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2003-July/000706.html
> > [1]
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2005-May/002223.html
> >
> >
> > ais523 wrote:
> >> It can't provide definitional guidance. Rule 217 contains a complete
> >> list of things that can be used to interpret and apply the rules where
> >> their text is silent, and "the text of adopted proposals" isn't on the
> >> list. (So neither the text of proposal 4513, nor the text of proposal
> >> 8961 which references it, is relevant in the interpretation.)
> >>
> >> Do you have a past judgement to reference for the definition? (There's
> >> no game custom remaining at this point – I remembered that
> >> Invisibilitating had once been defined, which is why I voted AGAINST,
> >> but couldn't remember the details – and common sense and the best
> >> interests of the game may argue towards leaving the term defined or
> >> undefined but don't provide a definition.)
> >
> >
> > G. wrote: