Re: DIS: ranting about potential ruleset issue

2024-02-25 Thread Edward Murphy via agora-discussion

4st wrote:


Right, but I'm not happy to accept the gamestate we're currently playing in.



Right, I agree with the platonists that the gamestate is wrong and that
ratification is wrong, just... definitely not in the same sense of wrong.
Wrong as in it feels wrong, whether or not anything is actually wrong.


I think I get where you're coming from, but I don't think you'll make
any headway by just saying "more people should be pragmatists because
platonism is tedious". Either you have a majority-pragmatist player base
or you don't, and as long as the rules continue to specify a certain
level of platonism, swinging that pendulum will be an uphill battle.

I think the majority of players are currently aiming for such a
ratification, but only as a first step, to be followed by amending the
rules to fix at least some of the tedium. Where you might make some more
headway is to push that second step further, so that the rules /tell/
people to use a more pragmatic interpretation; I think even most
platonists would accept that if it was adopted, similar to how they
accept successful ratification rather than try to recompute whatever the
ratification would paper over (unless it's believed to be gumming up the
ratification process itself, as in the Points/Marks crisis, or the
current debate).


Re: DIS: ranting about potential ruleset issue

2024-02-19 Thread 4st nomic via agora-discussion
On Mon, Feb 19, 2024 at 10:51 AM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Mon, 2024-02-19 at 10:43 -0800, 4st nomic via agora-discussion wrote:
> > fwiw, I plan to vote AGAINST any attempt to ratify the ruleset as the
> > ruleset is currently as if we had been playing "correctly" this whole
> time.
> >
> > As it currently stands, a vote FOR would be a vote to maintain the status
> > quo that got the ruleset into its current predicament.
> > The status quo is very platonic, and I don't want it to be. However,
> that's
> > an old debate:
> > https://agoranomic.org/Herald/theses/html/-XX-XX-Vanyel.html
>
> I actually see ratification as a compromise between the pragmatists and
> platonists – it's a way to allow both sides to agree on the gamestate.
> Generally speaking, ratifications are to the advantage of pragmatists
> because, whilst changing nothing from the pragmatic point of view, they
> cause the platonic point of view to start agreeing with it.


> So a vote FOR a ratification (assuming it's being done correctly)
> basically means "sure, I'm happy to accept the gamestate we're
> currently playing in".


Right, but I'm not happy to accept the gamestate we're currently playing in.


> A vote AGAINST only really makes sense if you
> think that either something is wrong with the process of ratification,
> or with the gamestate being ratified; or if you actively *want*
> platonists to disagree with you about what the ruleset is.
>

Right, I agree with the platonists that the gamestate is wrong and that
ratification is wrong, just... definitely not in the same sense of wrong.
Wrong as in it feels wrong, whether or not anything is actually wrong.

-- 
4ˢᵗ

Uncertified Bad Idea Generator


Re: DIS: ranting about potential ruleset issue

2024-02-19 Thread ais523 via agora-discussion
On Mon, 2024-02-19 at 10:43 -0800, 4st nomic via agora-discussion wrote:
> fwiw, I plan to vote AGAINST any attempt to ratify the ruleset as the
> ruleset is currently as if we had been playing "correctly" this whole time.
> 
> As it currently stands, a vote FOR would be a vote to maintain the status
> quo that got the ruleset into its current predicament.
> The status quo is very platonic, and I don't want it to be. However, that's
> an old debate:
> https://agoranomic.org/Herald/theses/html/-XX-XX-Vanyel.html

I actually see ratification as a compromise between the pragmatists and
platonists – it's a way to allow both sides to agree on the gamestate.
Generally speaking, ratifications are to the advantage of pragmatists
because, whilst changing nothing from the pragmatic point of view, they
cause the platonic point of view to start agreeing with it.

So a vote FOR a ratification (assuming it's being done correctly)
basically means "sure, I'm happy to accept the gamestate we're
currently playing in". A vote AGAINST only really makes sense if you
think that either something is wrong with the process of ratification,
or with the gamestate being ratified; or if you actively *want*
platonists to disagree with you about what the ruleset is.

-- 
ais523


DIS: ranting about potential ruleset issue

2024-02-19 Thread 4st nomic via agora-discussion
fwiw, I plan to vote AGAINST any attempt to ratify the ruleset as the
ruleset is currently as if we had been playing "correctly" this whole time.

As it currently stands, a vote FOR would be a vote to maintain the status
quo that got the ruleset into its current predicament.
The status quo is very platonic, and I don't want it to be. However, that's
an old debate:
https://agoranomic.org/Herald/theses/html/-XX-XX-Vanyel.html

Ultimately, the proper thing to do, then, is to express this opinion in the
places where opinion actually matters: in the courts and legislature, which
is what I am hereby doing. I encourage anyone who is frustrated with the
status quo, who feels like they don't truly understand what is going on
with the ruleset ratification, who thinks that "years of playing that can
only be truly accepted by a complex investigation and precisely worded
ratification" is too difficult and wrong, to thereby reject uploading the
status quo.

Just... I keep playing nomic pragmatically, trying to play based on the
social contract, the relationships and what everyone has to say about it,
and basing it on feelings and perceived ethics instead of just logic. A
platonic viewpoint rejects those feelings and perceived ethics entirely. I
see a platonic viewpoint as a strong argument, but not the last word,
because the social contract continues the game, the relationships and
people and the debate. A platonic gamestate instead says the game continues
as long as the invisible, actual gamestate says it does. It could have
ended at any time, and we wouldn't have known, and things could be entirely
different, and we'll never have truly known. With a platonic gamestate, all
we can do is our best by sifting through history. And there's too much
history. For me at least. And too many rules, since I can never seem to
read them all, or keep them all in my head, organized, and such. I'd be
open to playing a definitively platonic nomic with the gamestate definitive
and visible (eg a code-based nomic), but Agora is not code based, so, at
least to me, Agora feels pragmatic, in some sense.

After this all settles down, if it does end up complexly ratified (which is
likely what will happen), I'll probably WRIT of FAGE and come back later at
some point. You know me, I can't stay away. This platonic vs pragmatic
debate will probably always continue indefinitely, and there will always be
proponents to one side or the other, and I want to help the pragmatic side.

At least. That's what I think is going on. I have no idea, because things
are pretty platonic right now, and it could all be different. I just hope
I'm not *entirely* wrong right now, because if I am, what am I even
playing???

-- 
4ˢᵗ

Uncertified Bad Idea Generator