Re: DIS: Shall we play a game?
On Apr 17, 2011, at 19:21, Tanner Swett swe...@mail.gvsu.edu wrote: On Thu, Apr 14, 2011 at 2:33 PM, Quazie quazieno...@gmail.com wrote: I certainly haven't been around for a while, but I believe it could be fun to reserect a card subgame. I'd love to take a quick straw poll to see if anyone else would be intersted in such an experience. The thing about card games is that nomics like this one aren't good with secrets or random number generation. We could probably come up with a nice game that's better suited to this format, though I don't have any ideas. —Tanner L. Swett The last card game had open hands and worked well I think. I like the idea of random assets that you gain sparsely that have the power to do various things.
Re: DIS: Shall we play a game?
On Sun, Apr 17, 2011 at 9:30 PM, Quazie quazieno...@gmail.com wrote: The last card game had open hands and worked well I think. I like the idea of random assets that you gain sparsely that have the power to do various things. I've been playing a lot of Innovation lately: http://www.boardgamegeek.com/boardgame/63888/innovation Might be interesting to try to adapt it for Agora. To avoid another unmitigated disaster, I would suggest that the card effects should not be so heavily integrated with the rules that the game depends on them to function; they need to be viewed as optional. -root
Re: DIS: Shall we play a game?
On Thu, Apr 14, 2011 at 2:33 PM, Quazie quazieno...@gmail.com wrote: I certainly haven't been around for a while, but I believe it could be fun to reserect a card subgame. I'd love to take a quick straw poll to see if anyone else would be intersted in such an experience. diaf.