Re: DIS: Shall we play a game?

2011-04-17 Thread Quazie




On Apr 17, 2011, at 19:21, Tanner Swett swe...@mail.gvsu.edu wrote:

 On Thu, Apr 14, 2011 at 2:33 PM, Quazie quazieno...@gmail.com wrote:
 I certainly haven't been around for a while, but I believe it could be
 fun to reserect a card subgame.  I'd love to take a quick straw poll
 to see if anyone else would be intersted in such an experience.
 
 The thing about card games is that nomics like this one aren't good
 with secrets or random number generation. We could probably come up
 with a nice game that's better suited to this format, though I don't
 have any ideas.
 
 —Tanner L. Swett

The last card game had open hands and worked well I think.  I like the idea of 
random assets that you gain sparsely that have the power to do various things.

Re: DIS: Shall we play a game?

2011-04-17 Thread Ian Kelly
On Sun, Apr 17, 2011 at 9:30 PM, Quazie quazieno...@gmail.com wrote:
 The last card game had open hands and worked well I think.  I like the idea 
 of random assets that you gain sparsely that have the power to do various 
 things.

I've been playing a lot of Innovation lately:

http://www.boardgamegeek.com/boardgame/63888/innovation

Might be interesting to try to adapt it for Agora.  To avoid another
unmitigated disaster, I would suggest that the card effects should
not be so heavily integrated with the rules that the game depends on
them to function; they need to be viewed as optional.

-root


Re: DIS: Shall we play a game?

2011-04-14 Thread Geoffrey Spear
On Thu, Apr 14, 2011 at 2:33 PM, Quazie quazieno...@gmail.com wrote:
 I certainly haven't been around for a while, but I believe it could be
 fun to reserect a card subgame.  I'd love to take a quick straw poll
 to see if anyone else would be intersted in such an experience.

diaf.