Re: [6.1][regression] after commit dd80d9c8eecac8c516da5b240d01a35660ba6cb6 some games (Cyberpunk 2077, Forza Horizon 4/5) hang at start

2022-10-30 Thread Mikhail Gavrilov
On Wed, Oct 26, 2022 at 12:29 PM Christian König
 wrote:
>
> Attached is the original test patch rebased on current amd-staging-drm-next.
>
> Can you test if this is enough to make sure that the games start without
> crashing by fetching the userptrs?

1. Over the past week the list of games affected by this issue updated
with new games: The Outlast Trials, Gotham Knights, Sackboy: A Big
Adventure.

2. I tested the patch and it really solves the problem with the launch
of all the listed games and does not create new problems.

3. The only thing I noticed is that in the game Sackboy: A Big
Adventure, when using the kernel built from the commit
b229b6ca5abbd63ff40c1396095b1b36b18139c3 + the attached patch, I can’t
connect to friend coop session due to the steam client hangs. The
kernel built from commit 736ec9fadd7a1fde8480df7e5cfac465c07ff6f3
(this is the commit prior to dd80d9c8eecac8c516da5b240d01a35660ba6cb6)
free of this problem.

I need to spend some more time to find the commit after which leads to
hanging [3] the steam client.

Thanks.

-- 
Best Regards,
Mike Gavrilov.


Re: [Intel-gfx] [PATCH v7 0/9] dyndbg: drm.debug adaptation

2022-10-30 Thread jim . cromie
On Thu, Oct 27, 2022 at 2:10 PM Ville Syrjälä
 wrote:
>
> On Thu, Oct 27, 2022 at 01:55:39PM -0600, jim.cro...@gmail.com wrote:
> > On Thu, Oct 27, 2022 at 9:59 AM Ville Syrjälä
> >  wrote:
> > >
> > > On Thu, Oct 27, 2022 at 09:37:52AM -0600, jim.cro...@gmail.com wrote:
> > > > On Thu, Oct 27, 2022 at 9:08 AM Jason Baron  wrote:
> > > > >
> > > > >
> > > > >
> > > > > On 10/21/22 05:18, Jani Nikula wrote:
> > > > > > On Thu, 20 Oct 2022, Ville Syrjälä  
> > > > > > wrote:
> > > > > >> On Sat, Sep 24, 2022 at 03:02:34PM +0200, Greg KH wrote:
> > > > > >>> On Sun, Sep 11, 2022 at 11:28:43PM -0600, Jim Cromie wrote:
> > > > >  hi Greg, Dan, Jason, DRM-folk,
> > > > > 
> > > > >  heres follow-up to V6:
> > > > >    rebased on driver-core/driver-core-next for -v6 applied bits 
> > > > >  (thanks)
> > > > >    rework drm_debug_enabled{_raw,_instrumented,} per Dan.
> > > > > 
> > > > >  It excludes:
> > > > >    nouveau parts (immature)
> > > > >    tracefs parts (I missed --to=Steve on v6)
> > > > >    split _ddebug_site and de-duplicate experiment (way unready)
> > > > > 
> > > > >  IOW, its the remaining commits of V6 on which Dan gave his 
> > > > >  Reviewed-by.
> > > > > 
> > > > >  If these are good to apply, I'll rebase and repost the rest 
> > > > >  separately.
> > > > > >>>
> > > > > >>> All now queued up, thanks.
> > > > > >>
> > > > > >> This stuff broke i915 debugs. When I first load i915 no debug 
> > > > > >> prints are
> > > > > >> produced. If I then go fiddle around in 
> > > > > >> /sys/module/drm/parameters/debug
> > > > > >> the debug prints start to suddenly work.
> > > > > >
> > > > > > Wait what? I always assumed the default behaviour would stay the 
> > > > > > same,
> > > > > > which is usually how we roll. It's a regression in my books. We've 
> > > > > > got a
> > > > > > CI farm that's not very helpful in terms of dmesg logging right now
> > > > > > because of this.
> > > > > >
> > > > > > BR,
> > > > > > Jani.
> > > > > >
> > > > > >
> > > > >
> > > > > That doesn't sound good - so you are saying that prior to this change 
> > > > > some
> > > > > of the drm debugs were default enabled. But now you have to manually 
> > > > > enable
> > > > > them?
> > > > >
> > > > > Thanks,
> > > > >
> > > > > -Jason
> > > >
> > > >
> > > > Im just seeing this now.
> > > > Any new details ?
> > >
> > > No. We just disabled it as BROKEN for now. I was just today thinking
> > > about sending that patch out if no solutin is forthcoming soon since
> > > we need this working before 6.1 is released.
> > >
> > > Pretty sure you should see the problem immediately with any driver
> > > (at least if it's built as a module, didn't try builtin). Or at least
> > > can't think what would make i915 any more special.
> > >
> >
> > So, I should note -
> > 99% of my time & energy on this dyndbg + drm patchset
> > has been done using virtme,
> > so my world-view (and dev-hack-test env) has been smaller, simpler
> > maybe its been fatally simplistic.
> >
> > ive just rebuilt v6.0  (before the trouble)
> > and run it thru my virtual home box,
> > I didnt see any unfamiliar drm-debug output
> > that I might have inadvertently altered somehow
> >
> > I have some real HW I can put a reference kernel on,0
> > to look for the missing output, but its all gonna take some time,
> > esp to tighten up my dev-test-env
> >
> > in the meantime, there is:
> >
> > config DRM_USE_DYNAMIC_DEBUG
> > bool "use dynamic debug to implement drm.debug"
> > default y
> > depends on DRM
> > depends on DYNAMIC_DEBUG || DYNAMIC_DEBUG_CORE
> > depends on JUMP_LABEL
> > help
> >   Use dynamic-debug to avoid drm_debug_enabled() runtime overheads.
> >   Due to callsite counts in DRM drivers (~4k in amdgpu) and 56
> >   bytes per callsite, the .data costs can be substantial, and
> >   are therefore configurable.
> >
> > Does changing the default fix things for i915 dmesg ?
>
> I think we want to mark it BROKEN in addition to make sure no one

Ok, I get the distinction now.
youre spelling that
  depends on BROKEN

I have a notional explanation, and a conflating commit:

can you eliminate
git log -p ccc2b496324c13e917ef05f563626f4e7826bef1

as the cause ?



commit ccc2b496324c13e917ef05f563626f4e7826bef1
Author: Jim Cromie 
Date:   Sun Sep 11 23:28:51 2022 -0600

drm_print: prefer bare printk KERN_DEBUG on generic fn

drm_print.c calls pr_debug() just once, from __drm_printfn_debug(),
which is a generic/service fn.  The callsite is compile-time enabled
by DEBUG in both DYNAMIC_DEBUG=y/n builds.

For dyndbg builds, reverting this callsite back to bare printk is
correcting a few anti-features:

1- callsite is generic, serves multiple drm users.
   it is soft-wired on currently by #define DEBUG
   could accidentally: #> echo -p > /proc/dynamic_debug/control

2- optional "decorations" by dyndbg are unhelpful/misleading here,
   they describe on