From: Joshua Ashton <jos...@froggi.es>

When commiting planes, we copy color mgmt resources to the stream state.
Do the same for shaper and 3D LUTs.

Co-developed-by: Melissa Wen <m...@igalia.com>
Signed-off-by: Melissa Wen <m...@igalia.com>
Signed-off-by: Joshua Ashton <jos...@froggi.es>
---
 drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 76a776fd8437..729e37fa1873 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -8190,6 +8190,10 @@ static void amdgpu_dm_commit_planes(struct 
drm_atomic_state *state,
                                &acrtc_state->stream->csc_color_matrix;
                        bundle->stream_update.out_transfer_func =
                                acrtc_state->stream->out_transfer_func;
+                       bundle->stream_update.lut3d_func =
+                               (struct dc_3dlut *) 
acrtc_state->stream->lut3d_func;
+                       bundle->stream_update.func_shaper =
+                               (struct dc_transfer_func *) 
acrtc_state->stream->func_shaper;
                }
 
                acrtc_state->stream->abm_level = acrtc_state->abm_level;
-- 
2.39.2

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