[android-beginners] Re: Uninstalling the App
On Oct 10, 10:58 pm, Arunachalam <[EMAIL PROTECTED]> wrote: > Where can i get the full details of Android Debug Bridge, as adb help doesnt > provide much details of it. http://code.google.com/android/reference/adb.html --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Manipulate 2D View in 3D OpenGL
Enkin's (http://www.enkin.net/) "landscape mode" does this. I'm not sure what method is used or anything but its possible. But check out the PolyToPoly API Graphics demo which shows how to transform a canvas to make it look 3D without opengl. I havnt really looked over MapView to see if this method is possible, but if it can be applied to MapView, i think it would do the trick. On Oct 9, 1:23 pm, sandroid <[EMAIL PROTECTED]> wrote: > Hi, > Is there a way to take the frame from a view, such as the MapView, > and manipulate it in 3D with OpenGL. For example, I have a MapView > which shows a particular location and I want to treat this as a 2D > plane in 3D so that I can rotate the plane along the y or x axis. > Right now I have no idea how to approach this problem. My initial > idea is to somehow render the output from MapView to a texture, and > then render that texture to the screen using OpenGL. > > I got the idea from looking at the app Marvin, where the MapView looks > like a plane receding into the horizon. > > -Marc --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Problem with Hello Word app
Jerry, Well this is interesting / weird. When running the emulator.exe from the command line, I get the following error: C:\android-sdk-windows-1.0_r1\tools>emulator Cannot find file: C:\android-sdk-windows-1.0_r1\tools/lib/images/\kernel-qemu Please specify a valid -kernel file I noticed that in my images folder I do not have a kernel-gemu folder. I then noticed that the SDK zip had some files I did not have so I unzipped it again. Somehow the original unzip lost a few files. However, even after unzipping again, and noting that I have all files from the zip, I get the same error. What is going on here? -Dave From: android-beginners@googlegroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Jerry Elizondo Sent: Thursday, October 09, 2008 7:46 AM To: android-beginners@googlegroups.com Subject: [android-beginners] Re: Problem with Hello Word app Hello Dave: The "problem" with Windows in general is that it hides messages from console applications and the emulator is a console application. To run the emulator manually and hopefully receive an error message that would clue us into what's happening do the following: click on Start, Run, type cmd and press [Enter]. If you can´t find the Run command in the menu, right-click on the Start, select properties, start menu, advanced and select Run so that it is displayed in the start menu. A new window with a command line prompt should open. Once on the command window, change your drive (if the SDK is in a drive different from C:). To change a drive type the drive letter, followed by a colon and then press [Enter]. For example, to change your current drive to G: type G: and press [Enter]. Then change your current directory to the directory where the SDK is, type for example: cd G:\eclipse\android-sdk-windows-1.0_r1\tools [Enter] Type emulator and press [Enter]. If the emulator doesn't start, it should give you an error message which please send me to try to get it running. If the emulator starts, then we would need to work on the Eclipse configuration, maybe the path variable is not set (did you set it?) and Eclipse can't find it or something like that. Let me know. On Thu, Oct 9, 2008 at 8:25 AM, David Hoffer <[EMAIL PROTECTED]> wrote: I have not tried to use the emulator manually, is this easy to do? My OS is XP Pro on Dell dual core laptop. After learning how to kill the emulator and then restart, I now see in the eclipse console log that it is calling the emulator but it is never displayed. What would cause the emulator to not be displayed? -Dave From: android-beginners@googlegroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Jerry Elizondo Sent: Monday, October 06, 2008 2:59 PM To: android-beginners@googlegroups.com Subject: [android-beginners] Re: Problem with Hello Word app Hello Dave: Nope, so long as you have the full JDK (not the JRE) version 5 (1.5) is enough. I'm using Eclipse 3.4 (Ganymede) and everything runs fine. Two questions: 1) If you run the emulator manually, what do you get? 2) What OS are you running? Cheers, Jerry On Mon, Oct 6, 2008 at 2:20 PM, David Hoffer <[EMAIL PROTECTED]> wrote: My JAVA_HOME is set to jdk1.5.0_15 and this is in my path. How/why do I need a separate/different JDK for Android? Can you explain? Thanks, -Dave From: android-beginners@googlegroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Jerry Elizondo Sent: Monday, October 06, 2008 1:11 PM To: android-beginners@googlegroups.com Subject: [android-beginners] Re: Problem with Hello Word app Hello David: I think that you are missing the JDK from SUN (http://java.sun.com/javase/downloads/index.jsp) I used JDK 6 Update 7. Let me know if you still have trouble after installing the JDK. Cheers, On Sun, Oct 5, 2008 at 4:22 PM, David Hoffer <[EMAIL PROTECTED]> wrote: After installing eclipse 3.4.1 and JDT plug-in per the Android docs, I have created the Hello World application. However, when I run the app nothing is displayed (the emulator is never shown). If I run using eclipsec.exe I see that com.android.ide.eclipse.adt.debug.launching.AndroidLaunchControler.launchEmu lator caused a NPE. I'm new to eclipse as well as Android so I don't know where to look for the cause of this problem. Is there a problem using eclipse 3.4.1? BTW, is there an Android plug-in for IntelliJ? -Dave --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Manipulate 2D View in 3D OpenGL
actually they are using the street view and I think this means it is only possible were street view can be used. On Oct 11, 3:11 am, Esteem <[EMAIL PROTECTED]> wrote: > Enkin's (http://www.enkin.net/) "landscape mode" does this. I'm not > sure what method is used or anything but its possible. > > But check out the PolyToPoly API Graphics demo which shows how to > transform a canvas to make it look 3D without opengl. I havnt really > looked over MapView to see if this method is possible, but if it can > be applied to MapView, i think it would do the trick. > > On Oct 9, 1:23 pm, sandroid <[EMAIL PROTECTED]> wrote: > > > Hi, > > Is there a way to take the frame from a view, such as the MapView, > > and manipulate it in 3D with OpenGL. For example, I have a MapView > > which shows a particular location and I want to treat this as a 2D > > plane in 3D so that I can rotate the plane along the y or x axis. > > Right now I have no idea how to approach this problem. My initial > > idea is to somehow render the output from MapView to a texture, and > > then render that texture to the screen using OpenGL. > > > I got the idea from looking at the app Marvin, where the MapView looks > > like a plane receding into the horizon. > > > -Marc --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Bulk insert on database create...
What would be a good way to approach performing a bulk insert of values during the database creation? What I had tried doing was something like this: public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(CREATE_TABLE); db.execSQL(LOAD_DATA); } but it apparently completely ignored my LOAD_DATA, which was just a generic INSERT INTO statement. I also tried appending my insert statement to the create but with no change. I checked sqlite in the adb shell, and the database is present... just empty. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Bulk insert on database create...
I figured it out. I was trying to insert data prior to opening the database for writing. On Oct 11, 11:17 am, atrus123 <[EMAIL PROTECTED]> wrote: > What would be a good way to approach performing a bulk insert of > values during the database creation? > > What I had tried doing was something like this: > > public void onCreate(SQLiteDatabase db) { > // TODO Auto-generated method stub > db.execSQL(CREATE_TABLE); > db.execSQL(LOAD_DATA); > } > > but it apparently completely ignored my LOAD_DATA, which was just a > generic INSERT INTO statement. I also tried appending my insert > statement to the create but with no change. I checked sqlite in the > adb shell, and the database is present... just empty. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] "Hello Android" could not be run!, compilation errors
Hello, I just started with Android, I find it interesting. I downloaded the Android SDK (C:\android-sdk-windows-1.0_r1). I installed Eclipse 3.4.1 (Ganymede) JDK 6 (jdk1.6.0_06) is already installed on my machine windows XP. I installed Android Development Tools plugin. In Window->Preferences->Android, I specified the SDK location "C: \android-sdk-windows-1.0_r1". I tried to follow the Hello Android example, and this is my source code: package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(tv); } } When trying to compile I got three errors: 1-com.android.hello.HelloAndroid does not extend android.app.Activity (on element AndroidManifest.xml) 2-The project was not built since its build path is incomplete. Cannot find the class file for java.lang.Object. Fix the build path then try building this project (on element HelloAndroid) 3-The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files (on element R.java, file auto- generated) Please any help! I could not move further... Thanks :) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] "Hello Android" could not be run!, compilation errors
Hello, I just started with Android, I find it interesting. I downloaded the Android SDK (C:\android-sdk-windows-1.0_r1). I installed Eclipse 3.4.1 (Ganymede) JDK 6 (jdk1.6.0_06) is already installed on my machine windows XP. I installed Android Development Tools plugin. In Window->Preferences->Android, I specified the SDK location "C: \android-sdk-windows-1.0_r1". I tried to follow the Hello Android example, and this is my source code: package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(tv); } } When trying to compile I got three errors: 1-com.android.hello.HelloAndroid does not extend android.app.Activity (on element AndroidManifest.xml) 2-The project was not built since its build path is incomplete. Cannot find the class file for java.lang.Object. Fix the build path then try building this project (on element HelloAndroid) 3-The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files (on element R.java, file auto- generated) Please any help! I could not move further... Thanks :) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] plz help to find the mistake.....beginner
hey guys..m a beginner in java...m not able to print the data in the following data...no errors,tis takin input successfully. please help me to find the flaw...plz!!!please edit the code if required HERE'S THE CODE: import java.util.Scanner; class mix { public static void main(String args[]) { String name; String education; int age; int contract; int payment; System.out.println("\nWELCOME TO MADANS FIRST JAVA PRACTICE PROGRAM(hehe...)\n"); System.out.println("\nEnter canditate's name: "); Scanner input = new Scanner(System.in); name = input.nextLine(); System.out.println("\nEnter employers education: "); education = input.nextLine(); System.out.println("\nEnter employers age: "); age = input.nextInt(); System.out.println("\nEnter employers contract period: "); contract = input.nextInt(); System.out.println("\nEnter employers salary/year: "); payment = input.nextInt(); fresher emp = new fresher(); salary empsal = new salary(); emp.fresher(name,education,age); empsal.salary(contract,payment); printstatus display = new printstatus(); display.toprint(); System.out.println("\n\nTHANKING MYSELF FOR RUNNING THE PROGRAM SUCCESSFULLY"); } } class printstatus { void toprint() { fresher details = new fresher(); details.showdata(); salary pay = new salary(); pay.paymentdetails(); } } class fresher { String name; String education; int age; void fresher(String name,String education,int age) { name=name; age=age; education=education; } void showdata() { System.out.println("\n\nEMPLOYEE DETAILS--"); System.out.println("NAME : "+name); System.out.println("QUALIFICATION : "+education); System.out.println("AGE : "+age); if(age>28) { System.out.println("APPLICATION STATUS : SORRY,YOUR APPLICATION HAS NOT BEEN NOT ACCEPTED"); } else { System.out.println("APPLICATION STATUS : ACCEPTED SUCCESSFULLY!!"); } } } class salary extends fresher { int contract; int payment; int totalpayment; void salary(int freshercontract,int fresherpayment) { contract=freshercontract; payment=fresherpayment; } void paymentdetails() { if(age>28) { System.out.println("AMOUNT PAID IS :Rs."); } else { System.out.println("CONTRACT PERIOD : "+contract+"years"); System.out.println("SALARY : Rs."+payment); System.out.println("GROSS AMOUNT TO BE PAID : Rs."+ (contract*payment)); System.out.println("IN-HAND PAYMENT RECEIVED : Rs."+(0.4*contract*payment)); } } } --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Android documentation in PDF Format
Here is the Android 1.0 documentation in PDF format, for those of us who prefer to read things from paper rather than a screen! http://www.frickingnutz.com/?q=node/46 Enjoy! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Hello Android, could not be run!, compilation errors
Hello, I just started with Android, I find it interesting. I downloaded the Android SDK (C:\android-sdk-windows-1.0_r1). I installed Eclipse 3.4.1 (Ganymede) JDK 6 (jdk1.6.0_06) is already installed on my machine windows XP. I installed Android Development Tools plugin. In Window->Preferences->Android, I specified the SDK location "C: \android-sdk-windows-1.0_r1". I tried to follow the Hello Android example, and this is my source code: package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(tv); } } When trying to compile I got three errors: 1-com.android.hello.HelloAndroid does not extend android.app.Activity (on element AndroidManifest.xml) 2-The project was not built since its build path is incomplete. Cannot find the class file for java.lang.Object. Fix the build path then try building this project (on element HelloAndroid) 3-The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files (on element R.java, file auto- generated) Please any help! I could not move further... Thanks :) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] How to install Android SDK
I am facing problem in installation of android SDK on window server 2000. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Could Not Find HelloAndroid.apk!
I had this double bin problem too although my solution was different: I've copied the keytool.exe from the JDK folder to %windir%\system32 folder. I did that because I also tried to change the JAVA_HOME classpath. However I was still with this problem. Filipe. On Oct 10, 7:51 am, ftbalagt <[EMAIL PROTECTED]> wrote: > Hi! > > I also had the same problem when I tried upgrading to the new version. > The problem was that eclipse wasn't able to compile the program > because of the problem with the classpath in Java, that's why the apk > is not present. What I did was to execute CLEAN first in eclipse and I > saw the root of the problem. > > What it does is execute keytool.exe which is inside the bin folder > under the JAVA_HOME classpath. However, the problem was, my JAVA_HOME > was set to C:\Program Files\Java\jre1.6.0_04\bin, and when eclipse try > to run it, it tried to run C:\Program Files\Java\jre1.6.0_04\bin\bin > \keytool.exe. Double "bin"! > > So what I did was just change my JAVA_HOME variable to C:\Program Files > \Java\jre1.6.0_04 (without the bin) (Windows Control Panel->System- > > >Environment Variable). > > I don't know what eclipse or android did for the new version, since it > worked for me two months ago without any change in settings. > > I hope this helps. > > On Sep 25, 5:08 am, Kevin M <[EMAIL PROTECTED]> wrote: > > > I am getting this error when trying to run my programs... I see other > > threads about this but none have clear answers. > > > I'm using Eclipse 3.4 on Ubuntu 8.04. > > > Any info you need me to post I will be happy to supply. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Hello Android, could not be run!, compilation errors
It looks like your project does not contain the android.jar library. How did you create it? Did you create it before setting the path of the SDK in the preferences ? Right click your project in the package explorer, and choose Android Tools > Fix Project properties, this should fix it. Xav On Sat, Oct 11, 2008 at 10:51 AM, bennjava <[EMAIL PROTECTED]> wrote: > > Hello, > > I just started with Android, I find it interesting. > > I downloaded the Android SDK (C:\android-sdk-windows-1.0_r1). > I installed Eclipse 3.4.1 (Ganymede) > JDK 6 (jdk1.6.0_06) is already installed on my machine windows XP. > I installed Android Development Tools plugin. > In Window->Preferences->Android, I specified the SDK location "C: > \android-sdk-windows-1.0_r1". > > I tried to follow the Hello Android example, and this is my source > code: > > > package com.android.hello; > > import android.app.Activity; > import android.os.Bundle; > import android.widget.TextView; > > public class HelloAndroid extends Activity { > /** Called when the activity is first created. */ > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > TextView tv = new TextView(this); > tv.setText("Hello, Android"); > setContentView(tv); > } > } > > > > When trying to compile I got three errors: > > 1-com.android.hello.HelloAndroid does not extend android.app.Activity > (on element AndroidManifest.xml) > 2-The project was not built since its build path is incomplete. Cannot > find the class file for java.lang.Object. Fix the build path then try > building this project (on element HelloAndroid) > 3-The type java.lang.Object cannot be resolved. It is indirectly > referenced from required .class files (on element R.java, file auto- > generated) > > Please any help! I could not move further... > > Thanks :) > > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Manipulate 2D View in 3D OpenGL
check out 3:10-3:20 of their video. I dont think thats street view. Also 5:35-6:00 where they specifically show driving directions in a 3D landscape mode :) On Oct 11, 8:10 am, Fugita <[EMAIL PROTECTED]> wrote: > actually they are using the street view and I think this means it is > only possible were street view can be used. > > On Oct 11, 3:11 am, Esteem <[EMAIL PROTECTED]> wrote: > > > Enkin's (http://www.enkin.net/) "landscape mode" does this. I'm not > > sure what method is used or anything but its possible. > > > But check out the PolyToPoly API Graphics demo which shows how to > > transform a canvas to make it look 3D without opengl. I havnt really > > looked over MapView to see if this method is possible, but if it can > > be applied to MapView, i think it would do the trick. > > > On Oct 9, 1:23 pm, sandroid <[EMAIL PROTECTED]> wrote: > > > > Hi, > > > Is there a way to take the frame from a view, such as the MapView, > > > and manipulate it in 3D with OpenGL. For example, I have a MapView > > > which shows a particular location and I want to treat this as a 2D > > > plane in 3D so that I can rotate the plane along the y or x axis. > > > Right now I have no idea how to approach this problem. My initial > > > idea is to somehow render the output from MapView to a texture, and > > > then render that texture to the screen using OpenGL. > > > > I got the idea from looking at the app Marvin, where the MapView looks > > > like a plane receding into the horizon. > > > > -Marc > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Android documentation in PDF Format
last updated date is 25 / sep but In this PDF documents it is updated 22/sep Are there differences between them? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Manipulate 2D View in 3D OpenGL
I just experimented real quick on implimenting the PolyToPoly method to the MapViewCompassDemo.java APIDemo and it worked! I added mMatrix as a variable for the class: private Matrix mMatrix = new Matrix(); added a concat call to the protected void dispatchDraw() function: canvas.concat(mMatrix); and finally added the matrix transformation call to the end of the onLaonLayout() function: float src[] = new float[] { 0, 0, width, 0, width, height, 0, height }; float dst[] = new float[] { 0, 0, width, 0, width*2, height, -width, height }; mMatrix.setPolyToPoly(src, 0, dst, 0, src.length >> 1); and here's what it looks like: http://censorednet.org/3dmapview.jpg On Oct 11, 4:39 pm, Esteem <[EMAIL PROTECTED]> wrote: > check out 3:10-3:20 of their video. I dont think thats street view. > Also 5:35-6:00 where they specifically show driving directions in a 3D > landscape mode :) > > On Oct 11, 8:10 am, Fugita <[EMAIL PROTECTED]> wrote: > > > actually they are using the street view and I think this means it is > > only possible were street view can be used. > > > On Oct 11, 3:11 am, Esteem <[EMAIL PROTECTED]> wrote: > > > > Enkin's (http://www.enkin.net/) "landscape mode" does this. I'm not > > > sure what method is used or anything but its possible. > > > > But check out the PolyToPoly API Graphics demo which shows how to > > > transform a canvas to make it look 3D without opengl. I havnt really > > > looked over MapView to see if this method is possible, but if it can > > > be applied to MapView, i think it would do the trick. > > > > On Oct 9, 1:23 pm, sandroid <[EMAIL PROTECTED]> wrote: > > > > > Hi, > > > > Is there a way to take the frame from a view, such as the MapView, > > > > and manipulate it in 3D with OpenGL. For example, I have a MapView > > > > which shows a particular location and I want to treat this as a 2D > > > > plane in 3D so that I can rotate the plane along the y or x axis. > > > > Right now I have no idea how to approach this problem. My initial > > > > idea is to somehow render the output from MapView to a texture, and > > > > then render that texture to the screen using OpenGL. > > > > > I got the idea from looking at the app Marvin, where the MapView looks > > > > like a plane receding into the horizon. > > > > > -Marc > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: How to install Android SDK
could u send us the error message...where u r falling it will help the group to answer... Cheers, Arun On Sun, Oct 12, 2008 at 2:52 AM, anubhav_android <[EMAIL PROTECTED]>wrote: > > I am facing problem in installation of android SDK on window server > 2000. > > > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: "Hello Android" could not be run!, compilation errors
You have missed out installing ANT and set the environment variables JAVA_HOME to jdk/bin dir and ANT_HOME to ant/bin dir. Set the PATH appropriately as per the document http://code.google.com/android/intro/installing.html Thanks, Karthik On Sat, Oct 11, 2008 at 9:59 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]>wrote: > > Hello, > > I just started with Android, I find it interesting. > > I downloaded the Android SDK (C:\android-sdk-windows-1.0_r1). > I installed Eclipse 3.4.1 (Ganymede) > JDK 6 (jdk1.6.0_06) is already installed on my machine windows XP. > I installed Android Development Tools plugin. > In Window->Preferences->Android, I specified the SDK location "C: > \android-sdk-windows-1.0_r1". > > I tried to follow the Hello Android example, and this is my source > code: > > > package com.android.hello; > > import android.app.Activity; > import android.os.Bundle; > import android.widget.TextView; > > public class HelloAndroid extends Activity { > /** Called when the activity is first created. */ > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > TextView tv = new TextView(this); > tv.setText("Hello, Android"); > setContentView(tv); > } > } > > > > When trying to compile I got three errors: > > 1-com.android.hello.HelloAndroid does not extend android.app.Activity > (on element AndroidManifest.xml) > 2-The project was not built since its build path is incomplete. Cannot > find the class file for java.lang.Object. Fix the build path then try > building this project (on element HelloAndroid) > 3-The type java.lang.Object cannot be resolved. It is indirectly > referenced from required .class files (on element R.java, file auto- > generated) > > Please any help! I could not move further... > > Thanks :) > > > > --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Database problems
Alright, so I am new to this whole Android thing, and I'm having a little trouble with Databases. I've been able to figure out most of Notepad examples, and when I copy and paste that database into my application it works reasonably well. The problem is, I believe that I need another table in my application and when I try to access the functions referencing that table, Android crashes. This makes me think that I am incorrectly creating the second table, but I can't really see where I'm going wrong. Is there anything that I am missing? Thanks in advance! ***Here is the function that seems to be crashing*** private void fillPlayers() { Cursor mPlayerCursor = temp_Db.fetchAllPlayers(); <-- This line works if you call fetchAllRosters() startManagingCursor(mPlayerCursor); String[] from = new String[]{DbTables.KEY_ROSTER}; int[] to = new int[]{R.id.text1}; ListAdapter rosters = new SimpleCursorAdapter(this, R.layout.roster_row, mPlayerCursor, from, to); setListAdapter(rosters); } ***Here is the Database Definition Code*** package com.android.USP; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DbTables { public static final String KEY_ROSTER = "roster"; public static final String KEY_PLAYER = "player"; public static final String KEY_ROWID = "_id"; private static final String TAG = "DbRoster"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; // Database creation sql statement private static final String DATABASE_CREATE = "" + "create table roster (_id integer primary key autoincrement, roster text not null);" + "create table player (_id integer primary key autoincrement, player text not null);"; private static final String DATABASE_NAME = "data"; private static final String DATABASE_TABLE_ROSTER = "roster"; private static final String DATABASE_TABLE_PLAYER = "player"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } public DbTables(Context ctx) { this.mCtx = ctx; } public DbTables open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } public long createRoster(String roster) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_ROSTER, roster); return mDb.insert(DATABASE_TABLE_ROSTER, null, initialValues); } public Cursor fetchAllRosters() { return mDb.query(DATABASE_TABLE_ROSTER, new String[] { KEY_ROWID, KEY_ROSTER }, null, null, null, null, null); } public long createPlayer(String roster) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_PLAYER, roster); return mDb.insert(DATABASE_TABLE_PLAYER, null, initialValues); } public Cursor fetchAllPlayers() { return mDb.query(DATABASE_TABLE_PLAYER, new String[] { KEY_ROWID, KEY_PLAYER }, null, null, null, null, null); } } --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---