[android-beginners] UI Question - ListView and Relative View

2010-07-06 Thread Daniel Favela
Hello, Android beginners!

I've completed all of the tutorials under the Hello,
Viewshttp://developer.android.com/resources/tutorials/views/index.html
section.  However, I'm unsure if what I want to do is possible.

I want the top of my UI to be a edit box and a button (much like in the 
Relativehttp://developer.android.com/resources/tutorials/views/hello-relativelayout.html
layout tutorial), and then everything following that should be a
ListViewhttp://developer.android.com/resources/tutorials/views/hello-listview.html
.

At first, I thought, Hm.  It might not work, but maybe I can mix the XML.
 Something like RelativeLayout ... ... /RelativeLayout followed by a
ListView ... /ListView.  The problem I came across was that ListView is
not created through XML;  instead, the code for it is within an activity.
 The code directly from the tutorial follows:

---

public class ListViewActivity extends ListActivity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setListAdapter(new ArrayAdapterString(this,   // -- This is
giving me a ListView!
android.R.layout.simple_list_item_1, COUNTRIES));
getListView().setTextFilterEnabled(true);
}
...

}

---

So... how can I get my UI to have these two layouts?  Is such a combination
even possible, or do I have to adhere to a single layout at a time on the
screen?

Thank you in advance!

-Danny

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[android-beginners] Is Browsing While Calling Impossible? Why?

2010-06-08 Thread Daniel Favela
Greetings, fellow aspiring Android developers!

In a discussion about the differences between the iPhone and Android
devices, I recently heard that Verizon users were unable to browse the
internet while they were on a call.  That is:

1. User makes a phone call.
2. User hits Home and opens up the browser.
3. User attempts to go to some website.
4. --- The website is never loaded!

I confirmed this on my Motorola Droid, but was left a bit confused: why
can't I browse?  Someone mentioned that it's how CDMA works.  Another said
that Verizon simply didn't support it.  My questions are:

- Is it up to Android?  Can I, as a developer, overcome this limitation?
- Is it indeed left to the carrier (Verizon, ATT, etc.), and would that
knowledge be practically useless to me as a developer?

It's possible to get around this by using an application that does VoIP
calls, but I really wanted to understand the reasons behind the limitation
when a regular call is being made.  I remember watching a video of the
Google Maps developer; she demonstrated looking up directions while on a
phone call.  Wouldn't that mean that she used data obtained in the way that
some say is impossible?

Thanks!

-Danny

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Re: [android-beginners] installation problem

2010-05-12 Thread Daniel Favela
Hi, Dhaval.

The method in the error, *java.io.PrintStream.printf*, is actually a Java
method that has no direct association with Android (
http://java.sun.com/j2se/1.5.0/docs/api/java/io/PrintStream.html). If I had
to guess, I'd recommend checking to make sure Java is installed on your
machine.  If you've got all the Java components on your machine, maybe
Eclipse just doesn't know how to find them.

When I started from the instructions
herehttp://developer.android.com/sdk/index.html,
I felt as if I had a complete and thorough setup at the end.  Give it a
shot; I think the line in particular that would deal with what you're seeing
is: In particular, you may need to install the
JDKhttp://java.sun.com/javase/downloads/index.jsp(version 5 or 6
required) and
Eclipse http://www.eclipse.org/downloads/ (version 3.4 or 3.5, needed only
if you want develop using the ADT Plugin)..

Keep in mind that I'm a newbie in this environment too, so don't be
surprised if my suspicion is not the whole case!

-Danny
*whelps helping whelps*



On Wed, May 12, 2010 at 12:14 AM, dhaval shah dhavalshah9...@gmail.comwrote:

 Hi everybody,


   i am trying to install SDK along with Eclipse and ADT on linux.
 i have already install Eclipse 3.5.2.
 now when i try to follow the step of *tools/android*
 i get following error

 *Starting Android SDK and AVD Manager
 Exception in thread main java.lang.NoSuchMethodError: method
 java.io.PrintStream.printf with signature
 (Ljava.lang.String;[Ljava.lang.Object;)Ljava.io.PrintStream; was not found.
at com.android.sdkmanager.Main.showMainWindow(Main.java:268)
at com.android.sdkmanager.Main.doAction(Main.java:247)
at com.android.sdkmanager.Main.run(Main.java:92)
at com.android.sdkmanager.Main.main(Main.java:81)

 *can someone help why this error comes ?
 what are reasons possible for this error?
 your help is appriciated a lot.

 thanks  regards,
  Dhaval shah.

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Re: [android-beginners] What is R.java

2010-05-09 Thread Daniel Favela
On this note, I was wondering: when exactly is R.java updated?  Here are
some cases that have caused confusion for me.

- I add a new file in the res/layout folder.  R.java is NOT updated with my
new xml file.

I perform a CLEAN on the project and then...
- I delete a file such that main.xml is the only file remaining.  R.java IS
updated!
- I delete a file after having added two -- that is, main.xml is not the
only file remaining.  R.java is NOT updated.

Any ideas?  I especially am interested in making the R.java file pointing to
the newly added xml files (case 1 of the three in my list).

-Danny

On Sat, May 8, 2010 at 7:23 PM, joshua hublar joshua.m.hub...@gmail.comwrote:

 Android considers XML-based layouts to be resources, and as such layout
 files are stored
 in the res/layout directory inside your Android project.

 Each XML file contains a tree of elements specifying a layout of widgets
 and their containers
 that make up one view hierarchy. The attributes of the XML elements are
 properties, describing
 how a widget should look or how a container should behave. For example, if
 a Button element
 has an attribute value of android:textStyle = bold, that means that the
 text appearing on
 the face of the button should be rendered in a boldface font style.

 Android’s SDK ships with a tool (aapt) which uses the layouts. This tool
 should be auto-
 matically invoked by your Android tool chain (e.g., Eclipse, Ant’s
 build.xml). Of particular
 importance to you as a developer is that aapt generates the R.java source
 file within your
 project, allowing you to access layouts and widgets within those layouts
 directly from your
 Java code.


 On Sat, May 8, 2010 at 9:48 PM, Ubuntu Explorer 
 ubuntuexplo...@gmail.comwrote:

 Hello ,

 Why is R.java named so?

 It seems to store IDs in static variables like R.layout etc.
 It looks like this is Android's way of keeping track of predefined UI
 elements in the Manifest file.

 Is it possible to access Views created during runtime using the same class
 R?

 Regards,
 UE.

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Re: [android-beginners] Advice For First (Simple?) Non-Tutorial Project

2010-05-05 Thread Daniel Favela
Greetings again, fellow beginners!

I looked through status.net and it provoked a question.  I do not need
something too specialized; in fact, I don't really have the server to host
the suggested microblogging service on.  Instead, does Android have the
capability to do something with a public medium instead, as described below?

--- Affecting the Counter ---
1. User makes a selection to add or remove themself to/from the counter.
2. The app posts something to a public medium (example: twitter) account
that indicates an addition or a removal.
3. The app updates its counter according to the user's addition/subtraction.
4. The app looks up the public counter (below).

--- Looking Up the Counter ---
1. The app looks up the twitter account.  For simplicity, let us say that
this occurs when a user adds or removes themselves (above).
2. The app reads entries from some date/time to present date/time; entries
contain text that indicate additions/subtractions to the count.
3. The app reads/parses these entries.
4. The app updates its counter according to the entries' values.

What I want to know: is all that possible on the Android?  You don't have to
give me details if you don't feel like it, but any
direction/comments/ideas/pitfalls are welcome.

Thank you for reading, and have a great day!

-Danny



On Sat, May 1, 2010 at 3:42 PM, ubuntuexplorer ubuntuexplo...@gmail.comwrote:

 Dear Mark,
 Thanks for the answer. As I understand, it seems that learning will be
 simpler if I make up an app. idea and then try to learn what is required to
 build it.

 I will try to get the books suggested if I need further info.

 Regards,
 UE.


 On Sat, May 1, 2010 at 11:30 PM, Mark Murphy mmur...@commonsware.comwrote:

 Ubuntu Explorer wrote:
  I have more or less the same question. The amount of detail in the API
  is overwhelming for me to choose what is really required for my app. Are
  there specific areas we can focus on that can help us ramp up quickly.

 That is impossible to answer in the abstract. A 3D first-person shooter
 is very different from a PDF viewer, which is very different from a
 social networking client, which is very different from a tip calculator.
 The specific areas [you] can focus on that can help [you] ramp up
 quickly will vary by what you are building.

 At the risk of sounding self-serving, if you find the documentation
 overwhelming, perhaps you need different documentation:

 http://wiki.andmob.org/books

 (in the interests of full disclosure, I wrote some of those)

  On Sat, May 1, 2010 at 4:27 PM, Daniel Favela dfav...@gmail.com
  First question: I've done the Hello World and notepad tutorials, as
  well as run through the quick tutorial
  http://www.youtube.com/watch?v=I6ObTqIiYfEon youtube by Dan
  Morril.  I've also read a bit of the Android fundamentals
  materials.  Is this enough experience to make an application like
  the one I'll describe below?
 
  If not, what do you think I should read or try next?  If so,
 
  The application I have in mind will be a counter triggered by
  users.  A user will add themselves to the count, remove themselves
  from the count, and view the count.
 
  When a user adds or removes themself to the count...
  - if possible, this will update the count on other instances for
  other users/devices
 
  That's my first step for now.  The UI will be a ListView showing the
  counts that users have added themselves to (once I create the means
  to have one count, I will easily be able to scale the app to have
  n counts).  There will be a button to add and remove the user.
 
  Sounds reasonable, right?  Please let me know if this sounds
  difficult, especially where the multi-device communication (in
  updating the counter) is concerned.  Know of a library that I'll
  have to use, or have some general advice for this?  Tell me! :)

 IMHO, you're looking at your problem backwards.

 Your application requires a server, from your description. Focus on
 getting the server right first:

 -- how are you planning on sending data to the server? (HTTP via a
 REST-style API? XMPP? SMTP? something else?)

 -- where and how are you storing your counts? (SQLite? MySQL? Oracle?
 Flat file? memcached? Redis? something else?)

 -- how are you determining who sees what count? (everybody sees
 everybody's? something else?)

 -- how are you planning on distributing updates from the server?
 (polling by the clients? WebSockets with Comet? SMS? something else?)

 -- what data format will you be using for all of this? (XML? JSON? YAML?
 binary payloads via Protocol Buffers? binary payloads via Thrift?
 something else?)

 The only part of Android that really comes into play when thinking about
 your server are the communication protocols and payloads to/from the
 server. In the end, Android can handle just about anything, but there is
 more work involved with some compared to others

[android-beginners] Advice For First (Simple?) Non-Tutorial Project

2010-05-01 Thread Daniel Favela
Greetings, fellow beginners!

First question: I've done the Hello World and notepad tutorials, as well as
run through the quick tutorial http://www.youtube.com/watch?v=I6ObTqIiYfEon
youtube by Dan Morril.  I've also read a bit of the Android fundamentals
materials.  Is this enough experience to make an application like the one
I'll describe below?

If not, what do you think I should read or try next?  If so,

The application I have in mind will be a counter triggered by users.  A user
will add themselves to the count, remove themselves from the count, and view
the count.

When a user adds or removes themself to the count...
- if possible, this will update the count on other instances for other
users/devices

That's my first step for now.  The UI will be a ListView showing the counts
that users have added themselves to (once I create the means to have one
count, I will easily be able to scale the app to have n counts).  There
will be a button to add and remove the user.

Sounds reasonable, right?  Please let me know if this sounds difficult,
especially where the multi-device communication (in updating the counter) is
concerned.  Know of a library that I'll have to use, or have some general
advice for this?  Tell me! :)

Thank you for reading!

-Danny

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Re: [android-beginners] Advice For First (Simple?) Non-Tutorial Project

2010-05-01 Thread Daniel Favela
Thank you very much, Mark Murphy; that was EXACTLY the type of response I
was looking for, and it provoked some more thought on my end.

My original idea was to avoid the need for a server.  My naive idea was
relaying data between devices themselves (ex. user A adds themself to count.
This messages/texts user B.  This adds user A to user B's list of
participants, and both update their counter.  Any future inquiries -- user
C -- to A or B will get that list of participants, and user C will now be
able to relay their own addition and removal to A and B).  The reason I
first dreamt that up was because of current applications such as google
talk, messaging, etc. -- correspondence between two devices, which other
applications http://www.youtube.com/watch?v=JUmachL5IW4 have been capable
of.

For those that may benefit from my case, a problem arises that can be seen
when the first user, ever, uses the application.  Who does he or she contact
when adding themself to the count?  They have no one to contact; the need
for the server becomes apparent.

Thanks again, Mark. You've described my upper bound for what I'll need in
order to relay that contact information between devices -- and maybe after
that, users can maintain a device-centric count.  I'll be looking into
status.net for that purpose.

Have a great day!  If you have any more comments or corrections for this
newbie, lay 'em on me.

-Danny

On Sat, May 1, 2010 at 7:30 AM, Mark Murphy mmur...@commonsware.com wrote:

 Ubuntu Explorer wrote:
  I have more or less the same question. The amount of detail in the API
  is overwhelming for me to choose what is really required for my app. Are
  there specific areas we can focus on that can help us ramp up quickly.

 That is impossible to answer in the abstract. A 3D first-person shooter
 is very different from a PDF viewer, which is very different from a
 social networking client, which is very different from a tip calculator.
 The specific areas [you] can focus on that can help [you] ramp up
 quickly will vary by what you are building.

 At the risk of sounding self-serving, if you find the documentation
 overwhelming, perhaps you need different documentation:

 http://wiki.andmob.org/books

 (in the interests of full disclosure, I wrote some of those)

  On Sat, May 1, 2010 at 4:27 PM, Daniel Favela dfav...@gmail.com
  First question: I've done the Hello World and notepad tutorials, as
  well as run through the quick tutorial
  http://www.youtube.com/watch?v=I6ObTqIiYfEon youtube by Dan
  Morril.  I've also read a bit of the Android fundamentals
  materials.  Is this enough experience to make an application like
  the one I'll describe below?
 
  If not, what do you think I should read or try next?  If so,
 
  The application I have in mind will be a counter triggered by
  users.  A user will add themselves to the count, remove themselves
  from the count, and view the count.
 
  When a user adds or removes themself to the count...
  - if possible, this will update the count on other instances for
  other users/devices
 
  That's my first step for now.  The UI will be a ListView showing the
  counts that users have added themselves to (once I create the means
  to have one count, I will easily be able to scale the app to have
  n counts).  There will be a button to add and remove the user.
 
  Sounds reasonable, right?  Please let me know if this sounds
  difficult, especially where the multi-device communication (in
  updating the counter) is concerned.  Know of a library that I'll
  have to use, or have some general advice for this?  Tell me! :)

 IMHO, you're looking at your problem backwards.

 Your application requires a server, from your description. Focus on
 getting the server right first:

 -- how are you planning on sending data to the server? (HTTP via a
 REST-style API? XMPP? SMTP? something else?)

 -- where and how are you storing your counts? (SQLite? MySQL? Oracle?
 Flat file? memcached? Redis? something else?)

 -- how are you determining who sees what count? (everybody sees
 everybody's? something else?)

 -- how are you planning on distributing updates from the server?
 (polling by the clients? WebSockets with Comet? SMS? something else?)

 -- what data format will you be using for all of this? (XML? JSON? YAML?
 binary payloads via Protocol Buffers? binary payloads via Thrift?
 something else?)

 The only part of Android that really comes into play when thinking about
 your server are the communication protocols and payloads to/from the
 server. In the end, Android can handle just about anything, but there is
 more work involved with some compared to others. However, it may be that
 you are still better off choosing something that you're already
 comfortable with, even if it makes the Android side a bit more complex,
 just to make your server work simpler.

 Once you have the server more or less working

Re: [android-beginners] Re: How often does an activity run?

2010-04-20 Thread Daniel Favela
Well, this seems like a good exercise to test my learning and reading as a
newbie in the Android scene.

If I'm understanding BobG correctly, he means that the calls to onDraw
depend entirely on your application.  Your *Hello World!* sample renders the
text once and never has to render anything again -- the view stays put as
you left it.  It's a callback: when something happens (like user input),
then onDraw() might be called if something new has to be drawn.

A game, for example, might process game logic at each frame.  This results
in onDraw() being called for each frame, since game logic might place a game
object in a position different from that it was in during the last frame.

Hello World, as mentioned, doesn't need to be updated in that way.  That's
why onDraw() is not called anymore.

With regards to the zombie sentiment, onDraw() does not actually take up
any more memory than any other function might take; it is called when
needed, I suspect, much like onCreate(), onStart(), onResume, onDestroy() do
(these are methods involved in an activity's life cycle; check out the
Android Application fundamentals page
herehttp://developer.android.com/guide/topics/fundamentals.html#lcycles
to
see where I'm pulling these potentially wrong statements from).  From what
I've read, Android does things in a very, very, very modular manner;
everything is there and safe until it's needed.

I'm guessing that if you were to press Home or Back while *Hello
World!*was running, then you brought it back to the foreground, it
would call
onDraw() again.

If I'm wrong in anything I've said, please correct me!  I hope that helps.

-Danny

On Mon, Apr 19, 2010 at 7:27 AM, BobG bobgard...@aol.com wrote:

 On Apr 19, 9:08 am, ~ TreKing treking...@gmail.com wrote:
  I don't know what you're asking. Activities don't really run like
 threads
  that have a definite function that gets executed to do work. They have
  functions that are invoked in response to system events (onCreate,
 onPause,
  onConfigurationChanged, etc).
 =
 Here is my 'model' that compares an embedded program to an android
 program:
 embedded program: main gets called by os, main calls initstuff(),
 falls into a while(1) loop that calls inputs(), process() and
 outputs() forever. The os can kill it if it has to. In the android
 program, the onCreate is the init, the os scheduler is the while(1)
 loop, and the onSensorChanged events are like the input and process
 functions, and the onDraw is like the output function. Sort of. Does
 this model make sense to anyone else? Can it be explained more clearly
 by another model?

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