[android-developers] How to publish app on android market from India
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[android-developers] Re: Urgent help required
Thomas napisał(a): Hello, You state you want to share this on a public network. What is the URL where the html and and other files live? The code is straight forward enough if that is what you want to do. Best, Tom B OP problem is that he has at least some files as app resources stored in /res/raw folder and typical HTTP server can only access files stored in the file system so he needs either to copy all resources he wants to share to some location in the file system or modify his server to access app resources. When trying the second scenario, docs/guide/topics/resources/providing- resources.html says: raw/ Arbitrary files to save in their raw form. To open these resources with a raw InputStream, call Resources.openRawResource() with the resource ID, which is R.raw.filename. However, if you need access to original file names and file hierarchy, you might consider saving some resources in the assets/ directory (instead of res/raw/). Files in assets/ are not given a resource ID, so you can read them only using AssetManager. so probably it would be better to save his resources in /res/assets/ folder since those resources can be accessed by name and not by id. pskink -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] How to publish app on android market from India
The same way you would for any other country. Sign up for an account, and upload it with the details. You cannot sell paid apps from India. Thanks On Sat, Nov 12, 2011 at 1:51 PM, Rahul Verma rahulsgonnar...@gmail.comwrote: -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Raghav Sood http://www.androidactivist.org/ - Author http://www.appaholics.in/ - Founder -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Is it possible that LINK/CALL a class in another package as a library or plug-in?
I'm considering a kind of plug-in system. Is there any example to implement this? (I had reviewed tic-tac-toe and others, but I couldn't found clear answer). Pls comment me more about how to implement detail or code snippet. Thx On Nov 12, 4:13 pm, BCS fa829...@gmail.com wrote: there are (definitely) possibilities ~ pls provide some technical scope of how powerful need to be - situation better if all packages signed with same key = there are ways to do it On Nov 12, 1:06 am, Build account newandroi...@gmail.com wrote: Hello. Can we call a package 'com.sample.lib' from 'com.sample.main' which installed as separate apks? In order to split a large support class file from main app since this is optional function. Any possiblities, please let me know!!- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Is it possible that LINK/CALL a class in another package as a library or plug-in?
In my keyboard app (http://www.maxikeys.com) the keyboard LAYOUTS are services provided as seperate apks, which dynamically plugs in the keyboard ENGINE service. You have to make an intent to the plugin service and a serviceConnection with callback methods , and then call the bindService method. I'm not able to give you the code - but the rest is just details. Hardy Henneberg http://www.maxikeys.com On Nov 12, 12:19 pm, Build account newandroi...@gmail.com wrote: I'm considering a kind of plug-in system. Is there any example to implement this? (I had reviewed tic-tac-toe and others, but I couldn't found clear answer). Pls comment me more about how to implement detail or code snippet. Thx On Nov 12, 4:13 pm, BCS fa829...@gmail.com wrote: there are (definitely) possibilities ~ pls provide some technical scope of how powerful need to be - situation better if all packages signed with same key = there are ways to do it On Nov 12, 1:06 am, Build account newandroi...@gmail.com wrote: Hello. Can we call a package 'com.sample.lib' from 'com.sample.main' which installed as separate apks? In order to split a large support class file from main app since this is optional function. Any possiblities, please let me know!!- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Sending SMS message: Delivered pending intent is not broadcasted on emulator
Hi, I'm experimenting with sending SMS text messages from one emulator to another. The blueprint of the code is as given below. The SMS message is sent successfully to the target emulator. In the code I receive the broadcast received when the SMS is sent sucessfully (e.g. I see the message Received SENT-onReceive in the logcat). However, I never receive the broadcast receiver when the SMS is delivered sucessfully (e.g. I don't see the message Received DELIVERED-onReceive in the logcat). Has anyone experienced a similar behavior before? My source emulator is (Target Name: Google APIs; Platform: 2.1-update1; API Level: 7) and my target emulator is (Target Name: Android 2.1-update1; Platform: 2.1-update1; API Level: 7). Thank you in advance, String phoneNum = 5556; String SENT = SMS_SENT; String DELIVERED = SMS_DELIVERED; this.registerReceiver(new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { Log.i(TAG, Received SENT-onReceive); . . } }, new IntentFilter(SENT)); this.registerReceiver(new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { Log.i(TAG, Received DELIVERED-onReceive); . . } }, new IntentFilter(DELIVERED)); String message = Test SMS message; PendingIntent sentPI = PendingIntent.getBroadcast(this, 0, new Intent(SENT), 0); PendingIntent deliveredPI = PendingIntent.getBroadcast(this, 0, new Intent(DELIVERED), 0); SmsManager sms = SmsManager.getDefault(); sms.sendTextMessage(phoneNum, null, message, sentPI, deliveredPI); - Ali Chousein Weather-Buddy http://weatherbuddy.blogspot.com/ | http://twitter.com/weather_buddy Geo-Filtered Assistant http://geo-filtered-assistant.blogspot.com/ https://marketplace.cisco.com/apphq/store/products/994 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] What unit is on AudioTrack.getMinBufferSize()
Does anyone know what the number that AudioTrack.getMinBufferSize() returns represents ? Is it bytes, shorts, frames, samples, ... ? see: http://developer.android.com/reference/android/media/AudioTrack.html#getMinBufferSize(int,%20int,%20int) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] What unit is on AudioTrack.getMinBufferSize()
bytes On 12 November 2011 14:17, Ólafur Egilsson olaf...@gmail.com wrote: Does anyone know what the number that AudioTrack.getMinBufferSize() returns represents ? Is it bytes, shorts, frames, samples, ... ? see: http://developer.android.com/reference/android/media/AudioTrack.html#getMinBufferSize(int,%20int,%20int) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Android operating system
On Thu, Nov 10, 2011 at 09:54:26AM -0800, pavan kumar wrote: 1) How android operating system different from other operating system? 2) What are the advantages that we have with this operating system? 3) How the hardware parts supports. What is the basis for it. Suggest me a site to make me build hardware parts. Let me see if I've got this right Since you are posting in a list where the topic is application development for the Android OS using the Android SDK, I must assume that you are trying to create an Android app that will go out and actually BUILD Android hardware, is that correct? If so, good luck. If not, and if you really expect to get an answer, find and post in the CORRECT group (hint: THIS IS NOT THAT GROUP). Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4)MiSTie #49997 Running FreeBSD 7.0 spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W The iPad is a status symbol for yuppies. The Android is for people who actually want something that works. Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] how to implement sync mobile data base and online mysql server
plse go thrugh this http://www.helloandroid.com/tutorials/connecting-mysql-database -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: gathering all chats messages to be in one application
Thank for your reply, i didn't ask but i will. i hope they will tell me. On Nov 11, 6:03 am, TreKing treking...@gmail.com wrote: On Thu, Nov 10, 2011 at 12:17 AM, yael876 yael...@gmail.com wrote: can you help me with that please? how can i get messages of other applications? You ask the developers of those other applications how they're providing their data. There is nothing in the SDK that allows you just read the data of another app willy nilly. --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Urgent help required
On Fri, Nov 11, 2011 at 02:30:05AM -0800, Sunil Mishra wrote: home.html !DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN http:// www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd html xmlns=http://www.w3.org/1999/xhtml; xml:lang=en head titleODMS/title This is code for you web server? I never knew that a complete web SERVER could be written in HTML. Strange. VERY strange. So what processes the HTML that your web server is written with? Post the relevant parts of the java code for your web server's web server if you need help developing your app. Or you might just try writing a web server that doesn't need a web server to run it if, for some reason, you feel the need to write your own web server for the Android Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4)MiSTie #49997 Running FreeBSD 7.0 spooky1...@gmail.comICBM/Hurr.: 30.44406N 86.59909W Now what *you* need is a proper pint of porter poured in a proper pewter porter pot.. --Peter Dalgaard in alt.sysadmin.recovery Android Apps Listing at http://www.jstrack.org/barcodes.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to read data off a website into an Android app
Take a look at the WebView sample here: http://developer.android.com/resources/tutorials/views/index.html On Nov 11, 6:06 am, Jungle Jim jjjungle...@gmail.com wrote: I need to write an android app that will read data off a webpage and then display it in an activity in my app. Unfortunately, I am fairly new to both android and java. Does anyone know of a sample program that can get me started? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Does this Bluetooth call execute in the UI thread?
I am trying to understand the Bluetooth example given in the Android Developer docs and I am wondering about this issue: The example shows a ConnectedThread class which extends the standard Thread class. There is a custom constructor and a run() method which executes in the newly-created thread, managing the input stream. But this ConnectedThread class also exposes another method - write(byte[] bytes), which is supposed to be called from the main UI thread. But doesn't the code in this methods actually execute in the main UI thread? If so, then why does write(byte[] bytes) look like this: /* Call this from the main Activity to send data to the remote device */ public void write(byte[] bytes) { try { mmOutStream.write(bytes); } catch (IOException e) { } } and are told that mmOutStream.write() is a blocking call. So why does the official Bluetooth sample show the main UI calling a blocking method, unless this code is somehow executed by the worker thread. But I thought that only the code within the run() method is executed in the worker thread. Can someone clear up this confusion for me? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Thresholding a Bitmap
Take a look at the ZXing library. They use a monochrome bitmap class that is the basis of the barcode scanning, and the algorithms to turn photo bitmaps into the monochrome form. Using that might help you. http://code.google.com/p/zxing/ On Nov 11, 12:13 am, melakamc melak...@gmail.com wrote: How to Threshold a bitmap in android? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Password Swipe Panel
I'd like to build a password swipe panel for my application. My basic requirement is when user tries to start my application, rather than presenting a traditional login page with username and password and submit button, I'd like to challenge the user with a panel of 9 balls, user needs to swipe on the balls and records what balls are on the swipe path from the beginning of the swipe till the swipe is ended. There are many mobile devices using this to unlock the devices. I wonder if someone can share their code, and/or experience with me. Or direct me to a right direction. Thank you very much. D -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] NFC App self-launched
You can restrict launching of your app when the card is brought close by mentioning the Data type as well in the NDEF intent ... i was also facing the same problem so i included the data field in the NDEF intent part and everytihng worked fine . On Fri, Nov 11, 2011 at 10:27 PM, k0nig k0nig.cor...@gmail.com wrote: Hello, I'm a begginer in android, I have a NFC App works correctly except for one thing, when I close a tag to my phone this suggest other app but not mine. I had search about this but don't find a solution, my manifest is: ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=leer.Etiqueta android:versionCode=1 android:versionName=1.0 uses-sdk android:minSdkVersion=10 / uses-permission android:name=android.permission.NFC/uses- permission application android:icon=@drawable/icon android:label=@string/ app_name activity android:name=.LeerEtiquetaActivity android:label=@string/app_name intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter intent-filter action android:name=android.nfc.action.NDEF_DISCOVERED / category android:name=android.intent.category.DEFAULT / /intent-filter intent-filter action android:name=android.nfc.action.TECH_DISCOVERED/ /intent-filter intent-filter action android:name=android.nfc.action.TAG_DISCOVERED/ /intent-filter meta-data android:name=android.nfc.action.TECH_DISCOVERED android:resource=@xml/tecnologia / /activity /application uses-feature android:name=android.hardware.nfc android:required=true / /manifest I thought that a TECH_DISCOVERED launch my application but it does not Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] transferring information from one application to another
Hi all, I used intent for switching from one application to another by the following code: Intent i = new Intent(Intent.ACTION_MAIN); PackageManager manager = getPackageManager(); i = manager.getLaunchIntentForPackage(package name); i.addCategory(Intent.CATEGORY_LAUNCHER); startActivity(i); Can anyone plz suggest me how to transfer access to particular information in another application/package. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Get position in GLSurfaceView
what do u mean by position?? ..pain is temporary.quitting lasts forever.. On Fri, Nov 11, 2011 at 5:42 AM, Victor Basurto victor.b.r@gmail.comwrote: Hi, i am doing an app with the camera with GLSurfaceView, but when i want to get the position of an image that i drawn previously in the camera view i don't know how can i get the position of the image respect to the camera view , Thanks for your help. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Obsoleting 1.5
Because on a 7 the older tabbed system looks and works just fine. 10 and larger it is absurd so using the different layout worked. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] A Universal Contact us first before rating poorly statement for Customers?
I'm pretty fed up with the marketplace and the way it works. We're starting to place a disclaimer at the bottom of our app description text: We strive to provide a solid gaming experience to everyone but this ultimately impossible due to the way Android OS was made available on multiple devices, running various hardware specs across multiple mobile carriers. If our game does not work on your particular Smartphone or device please contact us directly before writing a negative review. We take ALL customer feedback seriously and we will help you, really, we mean it. Thanks for downloading our games and supporting independent developers! The reason we need to put this on our marketplace description page is because people keep writing comments like Force closed on my Mytouch 4g with 1 star. That phone just came out! How the heck are we suppose to know that phone would force crash? It's getting ridiculous that I have to read comments like these while being unable to respond to them. What developer in this group wants an unhappy customer? Google, do something to help. If the app force closes at least give the customer the option to contact the developer before throwing them right back to the marketplace page with the rate this app button staring the disappointed customer in the face. I'm so fed up with this that I'm seriously going to stop considering android as our target OS. It's going to be an afterthought like blackberry and windows phone. I can much more easily just concentrate on iPhone development like everyone else so please stop tempting me. Does anyone here have a way they catch these types of force close issues that don't result in a send feedback screen being shown? We do get feedback from the crash reports, but some crashes don't show the send feedback window, and some people don't send the reports in. We do fix the problem when the pop up immediately as well. So aside from having to add the above disclaimer does anyone else have alternative solution? I know some of you are going to say don't put out buggy apps (and we do test constantly) but anyone who's been doing this for a while knows that you can't support all phones and devices, especially if they are new model phones just released, its impossible, especially when you add in customers that have rooted phones with memory managers on them, when you add that in its almost like developing for windows 95 all over again. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] A Universal Contact us first before rating poorly statement for Customers?
On Sat, Nov 12, 2011 at 1:02 PM, Binxalot binxa...@gmail.com wrote: Does anyone here have a way they catch these types of force close issues that don't result in a send feedback screen being shown? Sure. Catch the exception. Typically, for unhandled exceptions, you use Thread and setDefaultUncaughtExceptionHandler(). Then, take a look at solutions like ACRA for capturing and collection the stack trace and related data. I know some of you are going to say don't put out buggy apps (and we do test constantly) but anyone who's been doing this for a while knows that you can't support all phones and devices, especially if they are new model phones just released, its impossible, especially when you add in customers that have rooted phones with memory managers on them, when you add that in its almost like developing for windows 95 all over again. Then only distribute to devices that you have tested it on. Or, add in some amount of analytics to see what devices you are currently supporting successfully, and distribute to them as well. Plus ensure you have all the right uses-feature, uses-configuration, and compatible-screens elements in the manifest. You can filter devices via the Developer Console for the Market. Then, start using solutions like apkudo, TestDroid Cloud, and LessPainful to extend your testing to more devices. Or, borrow devices at local GTUG/Android Developer Group meetings. Those that seem to work OK you can add back into your distribution. Eventually, once you get enough devices that you are comfortable with, across a range of screen sizes/densities and other configurations/features/versions of relevance, you might consider lifting your device exclusions and distributing to all devices again, addressing problems only as they arise. It is not impossible to support all phones and devices, especially if they are new model phones just released. However, it is probably more difficult for games and other apps that push the envelope on device capabilities. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training...At Your Office: http://commonsware.com/training -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] transferring information from one application to another
On Sat, Nov 12, 2011 at 11:19 AM, Narendra Singh Rathore nsr.curi...@gmail.com wrote: Can anyone plz suggest me how to transfer access to particular information in another application/package. Transfer access ? If you're looking to pass data, just put them in the intent object itself. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] transferring information from one application to another
ok, so u mean..in the same way transferring data from an activity to another. I need to try it first. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Please help me out with problem of indefinite service
On Fri, Nov 11, 2011 at 10:15 PM, phannguyen pcnguye...@gmail.com wrote: Dear all, I have an app that contains Activity A and MyService which this service runs in background indefinitely. No it doesn't - that's not possible. I want myservice run in background indefinitely Again, that's not possible. and activity A can bind and unbind every time it Start and Stop. this service run on the same process of my application. I believe you just call bindService(), which states that it will create the Service if it needs to. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: A Universal Contact us first before rating poorly statement for Customers?
I think we have an issue here that should be expanded -some- as I was looking at Mark's work and that person pumps out a feed of well- done work that is consistent with what you are asking but when I went yesterday trying once-again to see what was going on I found reason to believe Android our only competitor hold literally twice the market of tv internet combined then some other stuff better not discussed .duh,.. It is inconsistent to have Georgia Cracker running side-by-side with 4 billion device users who for any practical will eventually leave a device on the counterit just does not make sense If we are taking the lead on the industry and have already wiped traditional media from the leader-board then it is time we examined the model Even for your example I immediately think of Dianne Hackborn ['s] reply I saw early in my efforts here on the matter of the image scaling tool not being implemented by all vendors ~ as for your windows 95 the first thing I did was start writing a build-driver as do it for you is - rather obviously - not working and not going to work Not surprisingly the first code I wrote here was a throwaway for a GUI designer - implemented SHA-256 on a base class . here we go again you can forget placing disclaimers = we need to find another approach what that is I do not know On Nov 12, 12:02 pm, Binxalot binxa...@gmail.com wrote: I'm pretty fed up with the marketplace and the way it works. We're starting to place a disclaimer at the bottom of our app description text: We strive to provide a solid gaming experience to everyone but this ultimately impossible due to the way Android OS was made available on multiple devices, running various hardware specs across multiple mobile carriers. If our game does not work on your particular Smartphone or device please contact us directly before writing a negative review. We take ALL customer feedback seriously and we will help you, really, we mean it. Thanks for downloading our games and supporting independent developers! The reason we need to put this on our marketplace description page is because people keep writing comments like Force closed on my Mytouch 4g with 1 star. That phone just came out! How the heck are we suppose to know that phone would force crash? It's getting ridiculous that I have to read comments like these while being unable to respond to them. What developer in this group wants an unhappy customer? Google, do something to help. If the app force closes at least give the customer the option to contact the developer before throwing them right back to the marketplace page with the rate this app button staring the disappointed customer in the face. I'm so fed up with this that I'm seriously going to stop considering android as our target OS. It's going to be an afterthought like blackberry and windows phone. I can much more easily just concentrate on iPhone development like everyone else so please stop tempting me. Does anyone here have a way they catch these types of force close issues that don't result in a send feedback screen being shown? We do get feedback from the crash reports, but some crashes don't show the send feedback window, and some people don't send the reports in. We do fix the problem when the pop up immediately as well. So aside from having to add the above disclaimer does anyone else have alternative solution? I know some of you are going to say don't put out buggy apps (and we do test constantly) but anyone who's been doing this for a while knows that you can't support all phones and devices, especially if they are new model phones just released, its impossible, especially when you add in customers that have rooted phones with memory managers on them, when you add that in its almost like developing for windows 95 all over again. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Selecting a location from google map and send it to an Application
On Fri, Nov 11, 2011 at 10:00 AM, Hacktor dr.sukruer...@gmail.com wrote: Is there any sample code or tutorial for Selecting a location from google map (like restaurant, school etc) and forward to the application which includes more information about that place? That would require the Maps app to return that as a result, which AFAIK it does not. You can achieve this functionality with your own MapActivity and perhaps using the Google Places API. Not exactly as easy as asking Google Maps, but it's doable. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Way to save edittext box data in the xml code itself?
On Mon, Nov 7, 2011 at 9:42 AM, Neeta sgupta.t...@gmail.com wrote: Is there a way of saving data users have entered in an EditText box in the xml itself? What is the xml itself ? I don't want to have to write Java code to have to grab the entered data and save it. That would be like 5 lines of Java code. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] transferring information from one application to another
just add the data by using the functions putExtra() on the intent object and extract it at the receiving activity by using getIntent().getExtra() On Sun, Nov 13, 2011 at 12:10 AM, Narendra Singh Rathore nsr.curi...@gmail.com wrote: ok, so u mean..in the same way transferring data from an activity to another. I need to try it first. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Looking for more coders
Sounds really cool, but how would you ensure anyone that he would really get paid? As in, you could just elope with the code and all, without having to pay a penny to the resource you get along ! If you got any convincing ideas, i would be more than happy to join in. On Thu, Nov 10, 2011 at 6:19 PM, Alexander Turda gamingpione...@gmail.com wrote: Hi to all. If you are dev(beginner exp,medium exp,or even high) and you don't have a job/want to make money/start making apps,games for android,you might want to join us. What you may ask: Do I get money? You get money only if the app/game is sold,in fact,all of us get money only if the game/app is sold. If it's sold,how much I get? Simple,we split the proffit.Now we are only 2,so it's not really a big deal. What kind of games/apps are we going to make? The first rule is to make something that doesn't exist. Ok,but what if I have to make something,but I don't really know how to? We're a team,if you don't know how to do something,we are going to help you.Keep in might that we're not looking for super exp. devs! What about you guys? What do you know? Like I said,I'm still a learner,and even after 5 years I will still be a learner. I developed 1 game(sudoku with a tutorial) and I developed 1 game myself.The other guy worked more on apps.This is the game made by me: http://imageshack.us/f/717/gameprew.png/ Ok what else is needed? We're a team,so we must talk at least 1 time every day.Also,everything you develop,will have to be uploaded to our code page(I'll show you how if you don't know). Respect ofcourse. Keeping up to date the other members.If you finished a small part of the app,post on our group page,let us know what you made. We also require some wanting,I mean ok,you don't know how to make something,you don't have any ideea how you can make it work,but YOU must search for that.Ofcourse we'll help you,but there are many things that you can find on google,so don't ask for any stupid thing,help! Some exp: Yes,we're not expecting expers here,but we're looking for someone with a little exp. We would be very happy,if you would send us some details about ONE app or game that was made by you(don't care if it's a simple app). That's what we require,if you think you can do what I said above,you are free to mail me to join.Like I said, money will come only if we work together,and only if we all trully want to finish a project we start. Waiting for your e-mails! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Does this Bluetooth call execute in the UI thread?
I don't remember offhand, but the code might just be like that, it's supposed to be a simple example. There's an easy way to find out. Take your debugger, put a breakpoint on that line of the code and find out what thread you're in! kris On Sat, Nov 12, 2011 at 11:20 AM, RLScott fixthatpi...@yahoo.com wrote: I am trying to understand the Bluetooth example given in the Android Developer docs and I am wondering about this issue: The example shows a ConnectedThread class which extends the standard Thread class. There is a custom constructor and a run() method which executes in the newly-created thread, managing the input stream. But this ConnectedThread class also exposes another method - write(byte[] bytes), which is supposed to be called from the main UI thread. But doesn't the code in this methods actually execute in the main UI thread? If so, then why does write(byte[] bytes) look like this: /* Call this from the main Activity to send data to the remote device */ public void write(byte[] bytes) { try { mmOutStream.write(bytes); } catch (IOException e) { } } and are told that mmOutStream.write() is a blocking call. So why does the official Bluetooth sample show the main UI calling a blocking method, unless this code is somehow executed by the worker thread. But I thought that only the code within the run() method is executed in the worker thread. Can someone clear up this confusion for me? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] onCreate vs onStart
How does a layman decide which initialization code goes in onCreate and which initialization code goes in onStart? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Does this Bluetooth call execute in the UI thread?
the official Bluetooth sample show the main UI calling a blocking method because it is wrong ~ I went through a not-dis-similar issue with an experienced code engineer with a lifetime of writing code trying to explain to a musician from euro trying to get a midi device coded - a thread is a path of exec and other than a few system issues around security and reliability has ( usually ) almost no effect on what happens or how and why it happens = the sooner you can call start() on a thread and let it run the sooner the main() thread can release if you block it you throw ANR = simple / factual / real there are several issues that get too convoluted to figure out in a simple discussion group post but I got it working after a while ~ this android thing already has a major portion of what is hard to figure out already boiler-plated in with an event-handler implemented as interfaces maybe not here ~ fast read looks like: BluetoothAdapter.getDefaultAdapter() which would be in a run method of a class you write then you just do Thread yourClassObject dot start() on it which sets it running and do everything in the code of that class and let main() return a thread is actually an instruction pointer in the cpu ~ not the code you are looking at -the code only describes a path of exec for the instruction pointer to follow On Nov 12, 5:15 pm, Kristopher Micinski krismicin...@gmail.com wrote: I don't remember offhand, but the code might just be like that, it's supposed to be a simple example. There's an easy way to find out. Take your debugger, put a breakpoint on that line of the code and find out what thread you're in! kris On Sat, Nov 12, 2011 at 11:20 AM, RLScott fixthatpi...@yahoo.com wrote: I am trying to understand the Bluetooth example given in the Android Developer docs and I am wondering about this issue: The example shows a ConnectedThread class which extends the standard Thread class. There is a custom constructor and a run() method which executes in the newly-created thread, managing the input stream. But this ConnectedThread class also exposes another method - write(byte[] bytes), which is supposed to be called from the main UI thread. But doesn't the code in this methods actually execute in the main UI thread? If so, then why does write(byte[] bytes) look like this: /* Call this from the main Activity to send data to the remote device */ public void write(byte[] bytes) { try { mmOutStream.write(bytes); } catch (IOException e) { } } and are told that mmOutStream.write() is a blocking call. So why does the official Bluetooth sample show the main UI calling a blocking method, unless this code is somehow executed by the worker thread. But I thought that only the code within the run() method is executed in the worker thread. Can someone clear up this confusion for me? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] onCreate vs onStart
On Sat, Nov 12, 2011 at 6:56 PM, bob b...@coolgroups.com wrote: How does a layman decide which initialization code goes in onCreate and which initialization code goes in onStart? I wouldn't think as much about onStart() as onResume(). Stuff that you want ONLY going on while the activity is in the foreground would be initialized in onResume() and cleaned up in onPause(). Stuff that has little ongoing cost and therefore can remain set up even while the activity is in the background can be initialized in onCreate() and cleaned up (if needed) in onDestroy(). -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training...At Your Office: http://commonsware.com/training -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Does this Bluetooth call execute in the UI thread?
On Nov 12, 7:57 pm, BCS fa829...@gmail.com wrote: the official Bluetooth sample show the main UI calling a blocking method because it is wrong .. Well, if it is wrong, then what would be the proper solution? I have one that suits my application, but it is not very general. It works like this: The worker thread that is processing the InputStream blocks on every read() call. But after each read() call I will insert a check for any data the UI thread has set aside for output. If there is anything there, then I will write it out, signal the main UI thread that I have sent out that data, and then loop back to the blocking call on read(). The reason that this solution is not general is that it relies on the application being one where InputStream data is coming in regularly, regardless of data being sent out. Otherwise the worker thread might block indefinitely on the read() even though there is data waiting to be sent out on the OutputStream. Fortunately my application is not of this sort. The InputStream receives data every 100 msec., and my OutputStream data can afford to wait until the next completed read() to send out its data. I suppose a more general solution would be to create two separate threads - one for the InputStream and one for the OutputStream. Has anyone here ever taken that approach? (By the way, BCS, I am well aware that a chunk of code is not inherently in one thread or another, but in the example cited, it is clear that the write() method was called from main UI thread.) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Location - GPS/Network
Hi I'm trying to take the current location using GPS or Network which ever is connected. The following code works fine to me if my mobile connected with WiFi or GPS turned ON. But if both of them turned ON/Connected then it doesnt give me any result locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 3000, 0, new GeoUpdateHandler()); Location location = null; location = locationManager.getLastKnownLocation(provider); if (location == null) { locationManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 200, 0, new GeoUpdateHandler()); location = locationManager.getLastKnownLocation(provider); } Always Im getting location NULL if both off them connected. What is wrong here ? Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Does this Bluetooth call execute in the UI thread?
insert a block of code in ( where ever you want it ) then ... uh, so I can think, a lot of people dont get it on that thread thing which you clearly seem to grasp,... anyway you write code for any data the UI thread has set aside for output and just put that right after the read ( where ever you put that ) and so it is like: Thread WorkerThread( Object referenceToWhereItAllStarted){ // now you can drive the UI from the WorkerThread .. Object UIThing = referenceToWhereItAllStarted; // All you have to do to implement the two thread solution is go read enough bouncing balls demo code until one is not propagating blunders like double checked locking and it is even possible to have both threads driving the same exact code with nothing more than storage class synchronized Everybody give Barrier as the canonical Thread Demo but that is not how my mind works ~ barriers are true evil cloaked in code you write a few checks and if code does not complete in some reasonable time then doSomethingElse(); ( or just runs in a loop on boolean done ) doSomethingElse(); does not have to be exit - you can write handlers for that state to suit both your code style as well as customer/ application constraints a lot of people would not be able to sync() on new Thread(this).start(); my suggestion for what you have described is not to do waits on 100ms but rather just do checks on the style of if ( time dot now ) ( time + wait ) {return;} else { doSomething();} you usually get the timecheck backwards but they have it right in the Timer classes you just have to give yourself dozens of times coding it and not think you got it right until you cannot prove your code wrong for the code you are describing the os / system should have effective wrappers around all the driver code such that it runs correctly and if not trying to fix it results in good guesses that end up with weekend calls or whole company in ruination if you have crash-boxes you can test to destruction on it you are way ahead of the unlucky ... On Nov 12, 8:24 pm, RLScott fixthatpi...@yahoo.com wrote: On Nov 12, 7:57 pm, BCS fa829...@gmail.com wrote: the official Bluetooth sample show the main UI calling a blocking method because it is wrong .. Well, if it is wrong, then what would be the proper solution? I have one that suits my application, but it is not very general. It works like this: The worker thread that is processing the InputStream blocks on every read() call. But after each read() call I will insert a check for any data the UI thread has set aside for output. If there is anything there, then I will write it out, signal the main UI thread that I have sent out that data, and then loop back to the blocking call on read(). The reason that this solution is not general is that it relies on the application being one where InputStream data is coming in regularly, regardless of data being sent out. Otherwise the worker thread might block indefinitely on the read() even though there is data waiting to be sent out on the OutputStream. Fortunately my application is not of this sort. The InputStream receives data every 100 msec., and my OutputStream data can afford to wait until the next completed read() to send out its data. I suppose a more general solution would be to create two separate threads - one for the InputStream and one for the OutputStream. Has anyone here ever taken that approach? (By the way, BCS, I am well aware that a chunk of code is not inherently in one thread or another, but in the example cited, it is clear that the write() method was called from main UI thread.) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Thresholding a Bitmap
thank you very much. On 12 November 2011 21:55, Brion Emde brione2...@gmail.com wrote: Take a look at the ZXing library. They use a monochrome bitmap class that is the basis of the barcode scanning, and the algorithms to turn photo bitmaps into the monochrome form. Using that might help you. http://code.google.com/p/zxing/ On Nov 11, 12:13 am, melakamc melak...@gmail.com wrote: How to Threshold a bitmap in android? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- *Kind Regards * *Melaka Atalugamage* Freelance Software Developer/Photographer(find me on deviantArthttp://melakamc.deviantart.com/ ) (email: melak...@gmail.com)* * -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Custom made Clikable buttons
HI , Is it possible to make the custom clickable buttons (from the clip art , button image, or any fancy looking figure) and add to the android UI, just like paper camera Application http://www.youtube.com/watch?v=Y2a4QGGLQUM. I have been trying the same on Honeycomb and they ave something good xml editor features where we can do such type of thing , not sure, plz share your thoughts or slap a lmgtfy link for me. sorry for my desperation and laziness..But trust me , something else is keeping me busy...Tech of-course..will post my experiences...!! Rgds, Softy -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Library projects -- Build path error
Hi, I've just upgraded my instalation of the Android SDK and I'm facing a new problem. Let's see if someone else have faced it. I've created a project AppCore, and a projects App. AppCore is a library project (project - properties - android - Is Libray), while App and AppAds have AppCore as library (project - properties - android - Library - Add - AppCore). (1) Clean, rebuild,... and App does not build (AppCore does build without problem). The error is: The project cannot be built until build path errors are resolved project - properties - Java Build Path shows no errors. The Libraries tab shows a new entry Library Projects pointing to AppCore. This problem happens both to new project I create after the upgrade of the SDK and the ADT plugin, as well as to old projects that I have created before the upgrade. No need to tell that those old projects were compiling without problem with the old SDK/ADT. So I open .classpath and find this: classpath classpathentry kind=src path=src/ classpathentry kind=src path=gen/ classpathentry kind=con path=com.android.ide.eclipse.adt.ANDROID_FRAMEWORK/ classpathentry kind=con path=com.android.ide.eclipse.adt.LIBRARIES/ classpathentry kind=output path=bin/classes/ /classpath After a lot of trial-error, I've found that if I remove the LIBRARIES entry, the build path error does not show (of course, it complains about a lot of missing classes). Any further idea? Any hint? (1): You probably guess that I will create a project AppAds, and that AppCore is the shared code, while App is the paid version and AppAds is the free version with Ads. App clases extends AppCore classes. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en