Re: [android-developers] What is the max number of apps?

2015-02-02 Thread TreKing
On Fri, Jan 30, 2015 at 10:23 PM, Russell Cecala  wrote:

> If there is a finite number of apps I could publish I would have to figure
> out how to pick the ones that would sell best and not publish the less
> popular ones :)


I'm sure there is some limit - there literally has to be - but I would
venture to guess that it is reasonably high enough that this should not be
something you have to worry about.

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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Re: [android-developers] Re: What is wow factor about android studio in compare to Eclipse.

2015-02-02 Thread TreKing
On Mon, Feb 2, 2015 at 9:16 AM, JackN  wrote:

> Uh, ANDROID studio doesn't sound very open to me. Sounds like ANDROID
> only...


Perhaps there is a language barrier here. "Open" usually refers to "open
source", which Android Studio is.

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[android-developers] Re: Gradle template, in 'android create project'..

2015-02-02 Thread joe131
Sorry, I got it..


>

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Re: [android-developers] What is the max number of apps?

2015-02-02 Thread Nathan
Don't judge this whole forum by my response. This is a good discussion to 
have, even if it's not the one you wanted to start. 

If you want a more direct answer to your question, I suggest you ask Google 
Play Developer Support how many apps you can have in one account. If they 
don't know or won't say, well then no one will. 

On Sunday, February 1, 2015 at 12:11:36 AM UTC-8, Russell Cecala wrote:
>
> hmmm ... Do not post repetitive content ... could these apps be 
> considered repetitive:  
>
> https://play.google.com/store/apps/details?id=com.crittermap.airhockey
>
>
> https://play.google.com/store/apps/details?id=com.crittermap.airhockey.dragons
>

Fair question. Could they by any definition of that extremely vague term? 
Sure. 

Does Google Play object to stuff like that? Not generally, otherwise it 
would have to ban stuff like Temple Run Brave and Angry Birds Space. 

Have they been profitable for me? No, but they have for others. 
 

> wow! looks like your using some sort of "wizard" like eclipse or android 
> studio to generate these apps.
>
> I am a simple bash/ant person. :P 
>

You miss my point if you think I am against code reuse, automation, or 
other ways of reducing cost for producing more apps. 
That's not what you would find if you went to my seminars or read my 
published works. 

If you truly have means of creating 1000s of apps at low cost, through 
automated or human means, that in itself is to be admired. 
If you have the skills to know which of them will be best selling before 
they hit the market, even better. That's something we should all strive 
for. 
 

> Too bad whoever it is that enforces those regulations for google does not 
> seem to understand them. Really?
>

The enforcement and lack thereof is a different story. Google tends to rely 
on automated means of identifying likely violaters, does manual review as 
little as possible, and can be quite arbitrary and heavyhanded when it does 
knock developers down - suspend first, ask questions never. In such a 
situation, based on the posts I've seen here, people get an extremely vague 
message that they may be violating one or more guidelines, without 
specifics of what Google actually objects to. In such a case, stating that 
a "App B got away with X" won't do you much good. In your case, they may 
not even say which of the 1000s of apps they object to. 

It's just my opinion that, even with the means to produce more, you should 
prefer quality over quantity. I could be wrong, but these are my reasons. 
A. The cost to publish an app, optimize its listing, graphics, message, 
search rankings, provide support and maintenance, is not going to be zero 
even if you get the coding cost to zero. 
B. Being in Google Play grants an app no real special privileges. By that, 
I mean Google Play gives no special treatment to apps just for being new. 
This is different from iOS. Apps that sell well get respect from Google's 
search algorithm. Apps that don't do well, they might as well be invisible. 
C. Some suspect that the popularity of your individual apps may affect the 
search credibility of all of the apps in the account. This is not proven. 
But if true, it means that you would be better off with 100 popular apps 
than those same 100 popular apps mixed with thousands of unpopular ones. 
D. You are very very likely to attract unwanted scrutiny from Google 
Spambots if you start publishing thousands of apps per month. This scrutiny 
may not be fair if all your apps are truly unique and of high quality. They 
may ding you for things that you could say other apps are getting away 
with. 

I would venture my opinion, and I could be wrong. There may be no published 
limit to the number of apps in an account. But I suspect that there is an 
unpublished number beyond which Google will give your account added 
scrutiny, by automated or manual means. 

If you still want to go for the max, the standard solution is simply to 
have multiple developer accounts. Some will advise you to have no traceable 
connection between them in case you lose one. 

Nathan

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[android-developers] atal error: android/native_activity.h: No such file or directory

2015-02-02 Thread pedr0
Hi,

I am starting developing with the NDK I am struggling with the use of the 
native_activity interface use, I know I will need to make sure I will
not block my thread and that android_native_app_glue.h would be better for 
that but I would like start from that interface as a starting point of my 
learning process.

I am struggling with the follwing error:

myproject/jni/main.c:1:37: fatal error: android/native_activity.h: No such 
file or directory



I guess the problem is in my Android.mk which I report below:

LOCAL_PATH := $(call my-dir)   


  
include $(CLEAR_VARS)   


 
LOCAL_MODULE:= pietrop-activity 


 
LOCAL_SRC_FILES := main.c   


 
include $(BUILD_SHARED_LIBRARY)  





Could you give me a tip ?



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[android-developers] Android transition doesn't care about targetId in transitionSet?

2015-02-02 Thread Ichsan
I'm confused about how transitionSet is used. This is my definition:


http://schemas.android.com/apk/res/android"; 
android:transitionOrdering="sequential">



















This way, all views will slide from bottom edge. But if I change the order 
into this:


http://schemas.android.com/apk/res/android"; 
android:transitionOrdering="sequential">



















Then, all will slide from top edge. It seems that Android only cares about 
the first transition.

This is the layout:


http://schemas.android.com/apk/res/android";
xmlns:fab="http://schemas.android.com/apk/res-auto";
xmlns:tools="http://schemas.android.com/tools";
android:layout_width="match_parent"
android:layout_height="match_parent">











































































































This is how to open the layout:

String transitionName = "transition_album_cover";
if (AnimationViews.albumCover != null) {
  fragmentTx.addSharedElement(AnimationViews.albumCover, transitionName);
}

TransitionInflater inflater = TransitionInflater.from(this);
editorFragment.setEnterTransition(inflater.inflateTransition(R.transition.
editor_fragment_enter));

So... What's going on?

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Re: [android-developers] Re: What is wow factor about android studio in compare to Eclipse.

2015-02-02 Thread JackN
Uh, ANDROID studio doesn't sound very open to me. Sounds like ANDROID 
only...
 

On Friday, January 30, 2015 at 7:21:09 PM UTC-8, TreKing wrote:

>  
> On Fri, Jan 30, 2015 at 12:17 PM, JackN 
> > wrote:
>
>> I think we will stick with eclipse. It is the open solution.
>>
>
> And Android Studio is not?
>
>
> -
> TreKing  - Chicago 
> transit tracking app for Android-powered devices
>

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