[android-developers] Is Nevron.eu Legit?

2013-04-30 Thread Android777
Hello, everyone. I recently received an email from nevron. They said they 
wanted to use my app for their android STBs and I would received payment 
for each copy of my app installed on each STB. Other than their website, I 
was unable to find any information about them online. Has anyone else here 
received communication from them, or is anyone currently in their program? 
If not, what are your thoughts on this?

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[android-developers] Re: Out of memory - despite being way under 16mb

2011-02-25 Thread android777
Can you post your code? It is easier to find what's happening in that
way.

On Feb 24, 2:42 pm, Sheado  wrote:
> Hello. I tried posting this earlier, but it didn't seem to stick (so
> sorry if it double posts).
>
> My app occasionally runs out of memory when loading bitmaps. I call
> recycle() on every bitmap I'm done with and even set them to null.
>
> As far as diagnostics:
> * I ran ddms and never saw the heap go over 5.5mb. The largest image I
> load is 480x320, so there's no way that pushing it over the 16mb
> limit.
> * I dumped the event log and noticed this at one point:
> I/dvm_gc_info( 6655):
> [7290888427799873005,-9036888781628737488,-3939943202692585437,9505022]
> According to somebody else's post this could be bad (sorry I lost the
> link to that post). (gdb) print (0xtop12 & 0x1ff) << ((0xbottom12 >>
> 9) * 4)  ==> resulting in greater than 17mb
> * to confirm this, I dump hprof and analyzed it with Eclipse Mat, but
> all I saw was a peak usage of 2.1mb and a suspected leak of 700k
> * Scouring the forums, I found 
> this:http://groups.google.com/group/android-developers/browse_thread/threa...
> Could my problem really be due to memory fragmentation? My app does
> load and unload(recycle) bitmaps often.
>
> I don't know which of these to believe and what to do to prevent these
> out of memory exceptions from ever happening again - or at the very
> least I'd like to properly interpret the data I'm getting from these
> logs and profilers.
>
> any advice would be awesome!
> thanks.

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[android-developers] Re: how to render video YUV frame?

2011-02-24 Thread android777
Android doesn't support YUV frames. Use ffmpeg's sws_scale function to
convert from YUV format to RGB format then create a bitmap to display
on android.

On Feb 15, 10:10 pm, kkoo kkoo  wrote:
> I want to use FFmpeg to  make a player on android,but  how to render video
> YUV frame?
> Who can give me some idea?

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[android-developers] Bitmap problem - application crashes

2011-02-24 Thread android777
I'm writing an application, where it renders bitmaps to a video. For
that purpose, I created a surface holder and then in a while loop I
call the surfaceholder.lockCanvas and then call ondraw on canvas.

In canvas ondraw I create a bitmap and call a function from native
code which will update the pixels using lockpixels, memcopy and
unlockpixels.

Now my problem is after rendering around 30 frames, application got
stuck and then it restarts the emulator. The allocation tracker from
eclipse shows me that the getrecentallocations are keep on allocating
and also the bitmaps. I tried calling bitmap.recycle, but I reuse the
same bitmap everytime, it doesn't work because of some reason.

Now, Can some one please let me know  what's going on in my case?
Thanks for any help.

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[android-developers] need help to draw bitmaps for video streaming

2011-02-15 Thread android777
Hi,

I am trying to play video, where I get frames as bitmaps from the
native code and I want to display the video on the screen. I do not
understand how to display them, as there are view, surface, animation
and graphics and I have no idea, which one to use from these. I am
very beginner to android. Please help me choosing and let me know if
there are any samples.

Thanks for any help

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[android-developers] Re: Draw bitmaps one after other using canvas

2011-01-28 Thread android777
Sorry to ask such a silly question, but How can I put pause? Is it in
canvas class or a sleep?

On Jan 28, 4:36 pm, "Tommy"  wrote:
> The drawing is probably happening to fast for you to notice. Put a pause in
> there for like ½ a second (500 ms)
>
> From: android-developers@googlegroups.com
> [mailto:android-developers@googlegroups.com] On Behalf Of Kumar Bibek
> Sent: Friday, January 28, 2011 5:32 PM
> To: android-developers@googlegroups.com
> Subject: Re: [android-developers] Draw bitmaps one after other using canvas
>
> What are you trying to achieve? If you want a pause between the switch, you
> have to set it in your code, else, you wouldn't notice the transition.
>
> Kumar Bibekhttp://techdroid.kbeanie.comhttp://www.kbeanie.com
>
> On Sat, Jan 29, 2011 at 3:55 AM, android777  wrote:
>
> How can I draw bitmaps one after other. I was trying to draw three
> bitmaps as follows.
>
> Bitmap flower =
> BitmapFactory.decodeResource(getResources(),R.drawable.flowers1);
>
>                canvas.drawColor(Color.BLACK);
>                canvas.drawBitmap(kangoo, 0, 0, null);
> flower =
> BitmapFactory.decodeResource(getResources(),R.drawable.flowers2);
>
>                canvas.drawColor(Color.BLACK);
>                canvas.drawBitmap(kangoo, 0, 0, null);
> flower =
> BitmapFactory.decodeResource(getResources(),R.drawable.flowers3);
>
>                canvas.drawColor(Color.BLACK);
>                canvas.drawBitmap(kangoo, 0, 0, null);
>
> But it draws only the last image. What is the problem? How can I solve
> it?
>
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[android-developers] Draw bitmaps one after other using canvas

2011-01-28 Thread android777
How can I draw bitmaps one after other. I was trying to draw three
bitmaps as follows.

Bitmap flower =
BitmapFactory.decodeResource(getResources(),R.drawable.flowers1);

canvas.drawColor(Color.BLACK);
canvas.drawBitmap(kangoo, 0, 0, null);
flower =
BitmapFactory.decodeResource(getResources(),R.drawable.flowers2);

canvas.drawColor(Color.BLACK);
canvas.drawBitmap(kangoo, 0, 0, null);
flower =
BitmapFactory.decodeResource(getResources(),R.drawable.flowers3);

canvas.drawColor(Color.BLACK);
canvas.drawBitmap(kangoo, 0, 0, null);

But it draws only the last image. What is the problem? How can I solve
it?

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[android-developers] Draw bitmaps one after other using canvas

2011-01-28 Thread android777
How can I draw bitmaps one after other. I was trying to draw three
bitmaps as follows.

Bitmap kangoo =
BitmapFactory.decodeResource(getResources(),R.drawable.flowers1);

canvas.drawColor(Color.BLACK);
canvas.drawBitmap(kangoo, 0, 0, null);
Bitmap kangoo =
BitmapFactory.decodeResource(getResources(),R.drawable.flowers2);

canvas.drawColor(Color.BLACK);
canvas.drawBitmap(kangoo, 0, 0, null);
Bitmap kangoo =
BitmapFactory.decodeResource(getResources(),R.drawable.flowers3);

canvas.drawColor(Color.BLACK);
canvas.drawBitmap(kangoo, 0, 0, null);

But it draws only the last image. What is the problem? How can I solve
it?

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[android-developers] Video Rendering in Android

2011-01-24 Thread android777
I have been writing a video renderer in android and I saw an
interesting post from this.

http://groups.google.com/group/android-developers/browse_thread/thread/75cdffe486861f50?tvc=2

Can anybody tell me, whether any of the last 2 methods are feasible
with ndk?

I just failed to realise, how this can be done.

Thanks for any help

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