Re: [android-developers] Digest for android-developers@googlegroups.com - 25 Messages in 19 Topics

2011-01-14 Thread Chen, Yang


Sent from my Sony Ericsson Xperia.

"android-developers+nore...@googlegroups.com" 
编写:



  Today's Topic Summary

Group: http://groups.google.com/group/android-developers/topics

 *   Drawing on a canvas like normal VS OpenGl [2 Updates]
 *   Launching an application from a email. Is that possible? [1 Update]
 *   DNS WHOIS query support [2 Updates]
 *   First attempt at LVL Licensing [1 Update]
 *   About viewstubs [1 Update]
 *   How to stop ADB server [1 Update]
 *   What type of messaging would you use? [1 Update]
 *   HTTP parameter question [1 Update]
 *   Interaction with other apps [2 Updates]
 *   convert web page to pdf [2 Updates]
 *   How to access mail ? [2 Updates]
 *   "Use wireless networks" setting not always available? [1 Update]
 *   Can't Uninstall [1 Update]
 *   App Add-on [1 Update]
 *   Gingerbread BroadcastReceiver Issue [2 Updates]
 *   partial wakelock for 3G in Android [1 Update]
 *   Prevent application - after Factory Data reset [1 Update]
 *   Making cross-thread blocking/sync calls [1 Update]
 *   How to interrupt a blocking I/O operation? [1 Update]

 Topic: Drawing on a canvas like normal VS 
OpenGl

Tim  Jan 08 04:52AM -0800 ^

> So I was just wondering is openGL better in terms of making a 2dgame. does
> it render faster then if I were to draw on a Canvas

I would definitely go with OpenGL. I've not used the canvas, but I
seriously doubt it is as fast, and definitely isn't as flexible. It
may be easier to use though if your game is simple (e.g. I would use
it for something like a board game).

Also, using OpenGL will let you easily port your game to other OSes
(except WP7).



David Turner  Jan 08 04:25PM +0100 ^


> So I was just wondering is openGL better in terms of making a 2dgame. does
> it render faster then if I were to draw on a Canvas


It really depends on what you're doing.There are certain things that are
simply not possible or simply slower with OpenGL (e.g. high-quality
anti-aliased vector rendering being one of them). Also not all GLES
driver/chips are the same, and your performance may vary.

--



 Topic: Launching an application from a email. Is that 
possible?

sdphil  Jan 08 07:12AM -0800 ^

okay, i finally got this to work, but it will only work if i use a
unique scheme. if I try to do it without a standard http scheme, then
i can't get it to work -- even if I specify mimeType.




 Topic: DNS WHOIS query 
support

"JAlexoid (Aleksandr Panzin)"  Jan 08 06:58AM -0800 ^




"JAlexoid (Aleksandr Panzin)"  Jan 08 07:07AM -0800 ^

http://www.dnsjava.org/ might help.

Though, how it works on Android I don't know

Record [] records = new Lookup("android.com", Type.NS).run();
for (int i = 0; i < records.length; i++) {
MXRecord mx = (MXRecord) records[i];
System.out.println("Host " + mx.getTarget() + " has preference ",
mx.getPriority());
}





 Topic: First attempt at LVL 
Licensing

Neilz  Jan 08 06:40AM -0800 ^

Hi all. I'm implementing this into my app and reading through the
docs.

As I understand it I should be able to add a test email address (the
one set up in my device) and it should return whatever response I set.
However, all I'm getting back is Application error: NOT_MARKET_MANAGED

Do I have to upload my app to the market for this to work? Currently
it isn't, but the docs seem to tell my that this isn't necessary for
test accounts.

Thanks.



 Topic: About 
viewstubs

Pedro Duque  Jan 08 02:34PM ^

I'm trying to gasp viewstubs but I feel I'm missing something.

As I understand, a viewstub only exists in a hierarchy until inflated
or until made visible. After that is replaced by its referenced
layout. This behaviour makes impossible to reinflate a inflated
viewstub. Is this correct?

The behaviour I was looking for was to have several buttons that would
open diferente viewstubs. When I click a button it would deflate the
previous layout and inflate the new one but this only works the first
time... After that the viewstub is gone...



 Topic: How to stop ADB 
server

Kumar Bibek  Jan 08 06:20AM -0800 ^

What do you mean by dynamically? From inside an app? What would you
try to do that?

Anyway, to shut down the adb server, you just have to use this
commands

adb kill-server
adb start-server

These are command line tools available for you to interact with adb.




 Topic: What type of messaging would you 
use?

Kumar Bibek  Jan 08 06:17AM -0800 ^

Well, for reliable working, I think it would be best to use multiple
channels. SMS, cloud and local netwo

[android-developers] any way to debug the service in system_server?

2009-04-02 Thread Chen Yang

Resent, it seems that the thread to android-discuss is lost.

-- Forwarded message --
From: Chen Yang 
Date: Fri, Apr 3, 2009 at 11:44 AM
Subject: any way to debug the service in system_server?
To: android-disc...@googlegroups.com


I don't know whether this is the right forum for this thread. I am
interested to know how to debug those services in system server, is
there some known good approaches? Thanks.
--
 Chen

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