[android-developers] Re: Grey buttons when adding actions to a notification in Jelly Bean
Seems this was a bug or a feature when targeting SDK level 8. Ah well, I guess we have to change or target SDK and rewrite to actionbar soon anyway. kl. 23:38:07 UTC+2 mandag 27. august 2012 skrev Christer Nordvik følgende: I have a strange issue where I've started using the support library (v4) to extend our notifications to have actions inside of them. The problem is that the actions are displayed as large grey buttons and the text is white so it's impossible to see it. All the samples I have seen have the nice black buttons, and the API doesn't seem to expose setting any styling of the buttons so I am really confused on how I managed to get them to display grey. The project has gone through a lot of stages since Android 1.1 so it wouldn't surprise me if we got something in our manifest file that could cause it, but I have tried setting various themes like Holo dark but to no avail. Here is the question complete with code and screenshot: http://stackoverflow.com/questions/12133759/grey-buttons-when-adding-actions-to-notifications-in-jelly-bean https://lh6.googleusercontent.com/-9J_aWze4Bl8/UDvolUG5q4I/YuY/da-t7rU8Y6M/s1600/notification.pnghttps://lh6.googleusercontent.com/-9J_aWze4Bl8/UDvolUG5q4I/YuY/da-t7rU8Y6M/s1600/notification.png Hope anyone out there have some insight to share! -Christer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Grey buttons when adding actions to a notification in Jelly Bean
I have a strange issue where I've started using the support library (v4) to extend our notifications to have actions inside of them. The problem is that the actions are displayed as large grey buttons and the text is white so it's impossible to see it. All the samples I have seen have the nice black buttons, and the API doesn't seem to expose setting any styling of the buttons so I am really confused on how I managed to get them to display grey. The project has gone through a lot of stages since Android 1.1 so it wouldn't surprise me if we got something in our manifest file that could cause it, but I have tried setting various themes like Holo dark but to no avail. Here is the question complete with code and screenshot: http://stackoverflow.com/questions/12133759/grey-buttons-when-adding-actions-to-notifications-in-jelly-bean https://lh6.googleusercontent.com/-9J_aWze4Bl8/UDvolUG5q4I/YuY/da-t7rU8Y6M/s1600/notification.pnghttps://lh6.googleusercontent.com/-9J_aWze4Bl8/UDvolUG5q4I/YuY/da-t7rU8Y6M/s1600/notification.png Hope anyone out there have some insight to share! -Christer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Directly accessing the e-mail app.
Try this magic code: Intent i = *new* Intent(android.content.Intent.ACTION_SEND); //i.setType(text/plain); //use this line for testing in the emulator i.setType(message/rfc822) ; // use from live device* i.putExtra(Intent.EXTRA_SUBJECT, Subject of this great email); i.putExtra(Intent.EXTRA_EMAIL, *new* String[]{to_my_em...@myemail.no}); startActivity(Intent.*createChooser*(i, Choose email app)); kl. 07:43:34 UTC+2 fredag 13. april 2012 skrev Put_tiMe følgende: I'm looking at this: if *com.android.email* package exists, then I want to open the compose activity, and automatically fill up the fields, such as 'to', 'subject', etc... If the default mail package doesn't exist, then I don't mind showing the chooser. The reason I want to do this is: I know I want to send an e-mail. I don't want the user to choose 'bluetooth'. Because I know I don't want to use the 'bluetooth'. I need to do at least this: the chooser should should only the e-mail capable apps. is that possible? On Thursday, April 12, 2012 9:07:45 PM UTC+5:30, TreKing wrote: In addition to what's been said, there exists the remote possibility that an email app does not even exist on a device, in which case your attempt to go directly to the 'default' email app will fail miserably. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] App taken down by fake DMCA, no response from Google
Our app FotMob, https://market.android.com/details?id=com.mobilefootie.wc2010, was taken down by a fake DMCA and has been down for 4 days. We have confirmation from the ones who apparently sent the DCMA that they never sent it and have forwarded this information to Google 2 days ago with no response. Does the Android Market team have a phonenumber where they can be reached? I attended Google Dev conference in London so I know where some of them sit, but I don't want to travel all the way to London to knock on their doors :-) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: App taken down by fake DMCA, no response from Google
You're obviously new around here. That made my day. Thanks. I think our app was nr 48 in the appstore when it opened so not that new :-) I've been to Google's offices so I know (contrary to common belief) that there are actually human beings working with the Android Market that can be spoken to and they were actually quite responsive one-on-one. Big mistake to not get their phonenumbers though as contacting them through Google+ doesn't give much response. I really hope that someone from Google reads this and can ask the market team to have a look. That a fake DMCA can take down our app without Google taking any action really is beyond what I thought could happen in the marketplace. And I have been through all the bugs with missing apps, console deleting apps when uploading, apps getting multiple app icons ++. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Svar: Re: == Populated MatrixCursor returned to the Global Search shows wrong results ==
Thanks for this, I spent hours wasting my time on the docs with an Android 2.3 device. Added the columns you specified and everything works great. Hope someone can update the docs someday... it's been a while since Android 2.2 was released... -Christer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Animate Dialogfragment
Is it possible to animate a DialogFragment when it appears? I want a flip animation (from zero width and then flip into view, but nothing happens when I try to animate it. I asked the question here also (no answers): http://stackoverflow.com/questions/6129567/is-it-possible-to-animate-a-dialogfragment My relevant code: FragmentTransaction ft = getFragmentManager().beginTransaction(); InfoDialogFragment newFragment = InfoDialogFragment.newInstance(); ft.setCustomAnimations(R.anim.grow_in, R.anim.fadeout); ft.add(newFragment, dialog); ft.commit(); ... public class InfoDialogFragment extends DialogFragment { -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Actionbar.DISPLAY_HOME_AS_UP causes activity to not call destroy, is this by design?
That's what I get for coding at night. I had forgotten that I had created my own base activity that had implemented starting a new Intent and no finish call. Sorry about that, and thanks for responding :-) -Christer On Jun 5, 1:31 am, Mark Murphy mmur...@commonsware.com wrote: AFAIK, the top left icon has no effect, other than whatever effect you apply yourself. Just marking it as up enabled does not cause Android to somehow magically know how to handle that. Instead, you have to override onOptionsItemSelected() and watch for android.R.id.home and do something there. For example, in one of my activities that uses setDisplayHomeAsUpEnabled(), I have: @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: finish(); return(true); } return(super.onOptionsItemSelected(item)); } In this case, the flow is much like yours -- up equates to back, so I just finish() the current activity to make it happen. If you are using startActivity() with FLAG_ACTIVITY_REORDER_TO_FRONT to go home, that's not going to immediately destroy your original activity, any more than any other startActivity() call does. So... what are you doing in onOptionsItemSelected()? On Sat, Jun 4, 2011 at 7:22 PM, Christer Nordvik cnord...@gmail.com wrote: I have two activities. 1. Home 2. Details In the details activity I set: ActionBar actionBar = this.getActionBar(); actionBar.setDisplayHomeAsUpEnabled(true); and this causes the top left icon to act as a home button. But what I hadn't anticipated was that the details activity isn't destroyed when pressing the home button. If I press the back button then the activity is destroyed. Can anyone explain why the details activity isn't destroyed? Do I need to intercept the user clicking the home button and destroy the activity myself since I want to cleanup the image resources it uses... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.6 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Actionbar.DISPLAY_HOME_AS_UP causes activity to not call destroy, is this by design?
I have two activities. 1. Home 2. Details In the details activity I set: ActionBar actionBar = this.getActionBar(); actionBar.setDisplayHomeAsUpEnabled(true); and this causes the top left icon to act as a home button. But what I hadn't anticipated was that the details activity isn't destroyed when pressing the home button. If I press the back button then the activity is destroyed. Can anyone explain why the details activity isn't destroyed? Do I need to intercept the user clicking the home button and destroy the activity myself since I want to cleanup the image resources it uses... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Amazon Appmarket is now open!
How do all of you take into account: - C2DM (push messaging only available on Android Market) - House-ads via AdMob that links to apps in the Android Market - In-app purchasing that is coming soon on the Android Market - Links to additional content in Android Market from your app Are you all having a lot of if(AmazonMarket) in your code? I am very doubtful that all developers will go this route, but then again Amazon Appstore probably only need the premium apps and not all the garbage that is flooding the Android Market. -Christer On 23 Mar, 09:35, Marcin Orlowski webnet.andr...@gmail.com wrote: Not that I am surprised too much. Frankly, what surprised me most, was the fact that you got no influence on how DRM is applied to your app. With LVL you could at least mess with checking code to some degree, which makes automated attacks futile. With Amazon's approach you got one ring to rule them all thing. Once it failed, it failed for every app too. Regards, Marcin Orlowski Tray Agenda http://bit.ly/trayagenda - keep you daily schedule handy... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?
I am thinking about #1 since you can always slap on a HD at the end like Angry App HD and charge the users more. At least that's the standard practice on iPad. But then you have to have some extra features (or just better graphics) on the HD version of your app. My main problem is that the Xoom doesn't give the tablet-only apps any special treatment so it will probably be drowned in other apps and doesn't take advantage of current rankings of your app. -Christer On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote: I am going with route #2, and I haven't had too many problems up till now. The major stumbling block I see in the business side of things is that I cannot charge more for a Tablet version than I can for the phone version, even though the usuability can be much greater on the tablet version. Option #1 is not the best, as you pointed out, you cannot force the users to pay twice. I can see forcing them to pay the difference in price if they upgrade to a tablet, but to make them buy the app all over is a huge no-no and you would end up with some very unhappy users -- and rightfully so. I think there needs to be a way to set price points based on the form factor of the device. Hopefully, the Amazon market will have this feature. On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote: Now that I'm working on a tablet-centric version of my app, I'm considering how it will impact my existing application in the Market. As far as I can see it, there are two ways this can go: 1) Leave your existing app as-is in the Market. Build a tablet version taking full advantage of Android 3.0, setting your minSdk to 11, using your existing code base (as applicable) as a library to share core code, and sell the apps independent of each other. Here you'll need to manage two code bases, even if only the UI side which we all know varies greatly from app to app. You're also requiring users to purchase twice effectively, assuming they want the app on both their phone and the tablet-centric version on their tablet. I guess the phone version would still work on the tablet, just not optimized for it. 2) Integrate fragments into your existing application and bundle in the tablet version along with the phone version. You'll need to drop support for Android 1.5 for the compatibility library, work around API differences between the phone and tablet APIs at run-time, and handle your UI activities and views differently between platforms. I'm not sure about that last part -- but it seems like with such a different UI concept behind 3.0 with the Action Bar and the general flow of an application can be so different, that you might need to break that apart. Could be very wrong there however and would love for someone to show me otherwise. There are a few things at play here. It's the battle on the technical side of dealing with different applications (package names, projects in Eclipse, apks, etc). It's also bringing into question how you want to manage your app; whether you want to charge for a tablet-optimized version or include it with the phone app someone has already purchased. Depending on what I learn related to packaging tablet specific features to an existing phone app, I'm quite undecided on which way I'll go. I suspect many of you have already been thinking about this very subject and I'm curious how you're planning to handle it. Please do include more options as you see them. How do the different API versions impact your thinking on the subject? -- Chris Stewarthttp://chriswstewart.com- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Renderscript, YouTube example
The 3D carousel should be open sourced with the platform. That's amazing news. I had hoped the source-code would be out already since the Xoom has launched, but I guess it will be out in 1-2 weeks? If the carousel is as good as it looks then it will work wonders for a lot of apps :-) -Christer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] In-app purchase, how to test it on Android 2.3.3?
I have a Nexus One with Android 2.3.3 and Market version 2.3.2. This method always returns false: @Override public void onBillingSupported(boolean supported) How are we supposed to test this then? This code is taken from the sample app so should be correct... -Christer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Renderscript, YouTube example
I noticed that the Renderscript examples (http://developer.android.com/ resources/samples/Renderscript/index.html) just showed very basic usage of Renderscript. Would it be possible to have the source code for the YouTube Renderscript screen where the videos are displayed? Or at least a small article explaining how it was built and some code samples? A lot of companies are building video-content apps that lists the videos like YouTube so I believe an article surrounding this would benefit a lot of developers. Not everybody needs to use Renderscript but it definitively makes the app stand out from the crowd. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Sending emails from the android app
http://groups.google.com/group/android-developers/browse_frm/thread/88bb36c676e3217b -Christer On 21 Feb, 12:37, ronil vanza ronilpva...@gmail.com wrote: This is the code that I am using to send emails, however it says 'No applications can send the email'. I have no idea what that means and would really like some help on that matter to get me started http://www.helloandroid.com/tutorials/how-send-email-your-application... Is some change required in the code itself to get it working or an entirely new code is required. If somebody does have it, could they just send it to me. It would really help me get this done. Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Renderscript documentation
Any news of docs for Renderscript? Since the Xoom is soon launching it would be nice to build some apps using Renderscript for this device. And it would be great if the Renderscript code used in the YouTube app could be shared with the developers :-) -Christer On 28 Jan, 20:18, Xavier Ducrohet x...@android.com wrote: as I said above,Renderscriptrequires tools support which is not ready. Once this is done, the build system in Ant and ADT will automatically compile the .rs files (the same way it deals with .aidl files) Xav On Thu, Jan 27, 2011 at 12:18 AM, jimmy yang jimmy.sh.y...@gmail.com wrote: RS Samples in SDK are not compiled. Samples need some java code preprocessed from RS script. How to preprocess RS script? or process on-the-fly? On Jan 27, 3:03 pm, Romain Guy romain...@android.com wrote: More detailed documentation will come :) RenderScriptis more than just a drawing API, it's also a programming language, compiled on the device (and partly on the host with LLVM.) RenderScriptwas designed for high performance. For instance, all the allocations happen outside of the scripts, which allows the system to run your scripts on multiple cores (CPU or GPU.) On Wed, Jan 26, 2011 at 9:54 PM, Peter Eastman peter.east...@gmail.comwrote: Is there any documentation available forRenderscript? I downloaded the SDK docs, but aside from the Javadocs (which aren't very enlightening), it doesn't seem to be mentioned at all. What are the capabilities ofRenderscript? When would it make sense to use it instead of OpenGL? Peter -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Xavier Ducrohet Android SDK Tech Lead Google Inc.http://developer.android.com|http://tools.android.com Please do not send me questions directly. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en