[android-developers] Re: Developer fee payment canceled after 2.5 years
Just received a mail informing me of a fix, and indeed I can once again access the developer console. Thanks support team ! :) On Sunday, January 13, 2013 10:02:50 PM UTC+1, Gyscos wrote: Same problem here. Sent a ticket, still waiting for an answer. The apps seem to still be reachable on the play store, so it's a little better than I thought. It's easy for them to see there's something wrong here, and that we're not just trying to steal the registration fee... On Friday, January 11, 2013 3:20:51 PM UTC+1, David Erosa García wrote: Hi! I'm struggling with this problem since yesterday, when I tried to log into my Google Play Console just to find a message like this: --- THE PAYMENT FOR THE REGISTRATION FEE HAS FAILED In order to access your account, you need a successful registration fee payment --- So my apps are still published, but I can't manage any of them. No price changes, no descripcion updates and, of course, no new .apk... Since I've been a registered Android developer circa July 2010, I wonder what the heck happened. After checking my Checkout order I found that it was canceled because it has been inactive for a long period of time 10 Ene - Google ha cancelado su pedido porque ha estado inactivo durante un largo período de tiempo. This seems like a known issues(Developer Console or Publishing Issues/Unable to complete Google Play Android Developer Account Registration ), but as the description of the issue appears to refer to new accounts, I think it doesn't apply to me: https://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs I've already sent a support ticket, but you all know how long will this take... Searching on Google, forums or mail lists I couldn't find anyone with the same problem, so I decided to try and post it here in case anyone is having the same issue. I'll keep you informed in case this is useful for anyone. Regards. David Erosa -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Developer fee payment canceled after 2.5 years
They didn't *tell me* how to fix it, they said it was fixed. I briefly hoped this wasn't an isolated problem, and the fix would solve everyone's problem, but it seems I'm wrong. I guess everything you can do is make sure you posted your ticket right, and wait. (I didn't reply to the mail right away, but once I did, it was solved in a couple hours). On Tuesday, January 15, 2013 12:42:33 AM UTC+1, Spooky wrote: On Mon, Jan 14, 2013 at 01:16:10PM -0800, Gyscos wrote: Just received a mail informing me of a fix, and indeed I can once again access the developer console. Thanks support team ! :) Ok, so, you know other people here (not me, btw---I checked) are having the same problem, and you didn't post this fix? Nice...really nice. Later, --jim -- THE SCORE: ME: 2 CANCER: 0 73 DE N5IAL (/4) ICBM/Hurr.: 30.44406N 86.59909W || Running Mac OS X Lion Seen in alt.sysadmin.recovery: Priceless; that's better than telling him to use the Read Manual command with the Real Fast option. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Developer fee payment canceled after 2.5 years
Same problem here. Sent a ticket, still waiting for an answer. The apps seem to still be reachable on the play store, so it's a little better than I thought. It's easy for them to see there's something wrong here, and that we're not just trying to steal the registration fee... On Friday, January 11, 2013 3:20:51 PM UTC+1, David Erosa García wrote: Hi! I'm struggling with this problem since yesterday, when I tried to log into my Google Play Console just to find a message like this: --- THE PAYMENT FOR THE REGISTRATION FEE HAS FAILED In order to access your account, you need a successful registration fee payment --- So my apps are still published, but I can't manage any of them. No price changes, no descripcion updates and, of course, no new .apk... Since I've been a registered Android developer circa July 2010, I wonder what the heck happened. After checking my Checkout order I found that it was canceled because it has been inactive for a long period of time 10 Ene - Google ha cancelado su pedido porque ha estado inactivo durante un largo período de tiempo. This seems like a known issues(Developer Console or Publishing Issues/Unable to complete Google Play Android Developer Account Registration ), but as the description of the issue appears to refer to new accounts, I think it doesn't apply to me: https://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs I've already sent a support ticket, but you all know how long will this take... Searching on Google, forums or mail lists I couldn't find anyone with the same problem, so I decided to try and post it here in case anyone is having the same issue. I'll keep you informed in case this is useful for anyone. Regards. David Erosa -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Fragments and rotation
Hello, I made a simple application with layouts, based on screen orientation. Each layout used a different custom Fragment class. When the phone is in a given orientation and I start the application, the correct layout is loaded. If I then rotate the phone (after the application started), then the correct general layout is loaded, but the wrong fragment is used. Here is a very simple application to show the problem. http://www.gyscos.fr/TestAndroid.zip Alternatively, the separate files are available on http://www.gyscos.fr/TestAndroid/ (I know this may look unsafe to link files from unknown sites, but this involve several files, which would have been inconvenient on pastebin). As you'll see, turning the screen after the application started leads to hybrid layouts, with the correct layout file being used, but the incorrect Fragment being included. Is this the expected behaviour ? If so, how could I force the application to load the correct Fragment ? Thanks a lot. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Preload NinePatchs
In the end, I just used getDrawable each time, and indeed the first call is considerably longer... I'll just have to adjust the progress bar :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Preload NinePatchs
Hi people ! I'm trying to use 9-patches in my application. At first, I created one NinePatchDrawable that I used in every Button, but this lead to some problems : http://pastebin.com/pBep1NM0 This happened with any Drawable, including NinePatchDrawable or BitmapDrawable. Someone told me that it was because Drawable was storing some shared values, so I decided to use one Drawable per button... But since I was going to use many NinePatchDrawable with the same NinePatch, I thought it might be a better idea to first create a NinePatch, and then distribute NinePatchDrawable based on this NinePatch. But the NinePatchDrawable(Resouce, NinePatch) constructor produces a null-pointer exception because no padding is entered... (By the way, why is this constructor public then ?... Since it directly calls setNinePatchState, wich calls computeBitmapSize, where the error occurs...). So what's the way to do it ? Directly call Resource.getDrawable() ?... :-/ But then it gets more difficult to control when the data is loaded... (When calling multiple times Resource.getDrawable() with the same file, only the first call loads the file, right ? The others are faster ?) What is the clean way to use Managers to handle this ?... Thanks :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Preload NinePatchs
Thanks for the answer ! :) I didn't see how I could tell the Resource to first load the resource in memory, and then create the drawables objects from it, without creating myself the Bitmap / NinePatch objects... If you're referring to the 'getDrawable' command, does this mean I should use this for every button in the application, and hope that it will only be slow for the first time ? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Visibility change in LinearLayout
Hi ! I'm trying to change the visibility of a SurfaceView in a LinearLayout from View.VISIBLE to View.GONE, but the LinearLayout doesn't seem to refresh when I do this. I made a minimal application to show the problem : http://pastebin.com/DAQSWC0z Thanks :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en