[android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-14 Thread Gyscos
Just received a mail informing me of a fix, and indeed I can once again 
access the developer console. Thanks support team ! :)

On Sunday, January 13, 2013 10:02:50 PM UTC+1, Gyscos wrote:

 Same problem here. Sent a ticket, still waiting for an answer.
 The apps seem to still be reachable on the play store, so it's a little 
 better than I thought. It's easy for them to see there's something wrong 
 here, and that we're not just trying to steal the registration fee...

 On Friday, January 11, 2013 3:20:51 PM UTC+1, David Erosa García wrote:

 Hi! 

 I'm struggling with this problem since yesterday, when I tried to log 
 into my Google Play Console just to find a message like this: 

 --- 
 THE PAYMENT FOR THE REGISTRATION FEE HAS FAILED 
 In order to access your account, you need a successful registration fee 
 payment 
 --- 

 So my apps are still published, but I can't manage any of them. No 
 price changes, no descripcion updates and, of course, no new .apk... 

 Since I've been a registered Android developer circa July 2010, I 
 wonder what the heck happened. After checking my Checkout order I 
 found that it was canceled because it has been inactive for a long 
 period of time 

 10 Ene - Google ha cancelado su pedido porque ha estado inactivo 
 durante un largo período de tiempo. 

 This seems like a known issues(Developer Console or Publishing 
 Issues/Unable to complete Google Play Android Developer Account 
 Registration ), but as the description of the issue appears to refer 
 to new accounts, I think it doesn't apply to me: 


 https://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs
  

 I've already sent a support ticket, but you all know how long will this 
 take... 

 Searching on Google, forums or mail lists I couldn't find anyone with 
 the same problem, so I decided to try and post it here in case anyone 
 is having the same issue. 

 I'll keep you informed in case this is useful for anyone. 

 Regards. 

 David Erosa 



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Re: [android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-14 Thread Gyscos
They didn't *tell me* how to fix it, they said it was fixed. I briefly 
hoped this wasn't an isolated problem, and the fix would solve everyone's 
problem, but it seems I'm wrong.
I guess everything you can do is make sure you posted your ticket right, 
and wait. (I didn't reply to the mail right away, but once I did, it was 
solved in a couple hours).

On Tuesday, January 15, 2013 12:42:33 AM UTC+1, Spooky wrote:

 On Mon, Jan 14, 2013 at 01:16:10PM -0800, Gyscos wrote: 
  Just received a mail informing me of a fix, and indeed I can once again 
  access the developer console. Thanks support team ! :) 

 Ok, so, you know other people here (not me, btw---I checked) are having 
 the same problem, and you didn't post this fix?   Nice...really nice. 

 Later, 
--jim 


 -- 
 THE SCORE:  ME:  2  CANCER:  0 
 73 DE N5IAL (/4) 
 ICBM/Hurr.: 30.44406N 86.59909W ||  Running Mac OS X Lion  

 Seen in alt.sysadmin.recovery:  Priceless; that's better than telling 
 him to use the Read Manual command with the Real Fast option. 



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[android-developers] Re: Developer fee payment canceled after 2.5 years

2013-01-13 Thread Gyscos
Same problem here. Sent a ticket, still waiting for an answer.
The apps seem to still be reachable on the play store, so it's a little 
better than I thought. It's easy for them to see there's something wrong 
here, and that we're not just trying to steal the registration fee...

On Friday, January 11, 2013 3:20:51 PM UTC+1, David Erosa García wrote:

 Hi! 

 I'm struggling with this problem since yesterday, when I tried to log 
 into my Google Play Console just to find a message like this: 

 --- 
 THE PAYMENT FOR THE REGISTRATION FEE HAS FAILED 
 In order to access your account, you need a successful registration fee 
 payment 
 --- 

 So my apps are still published, but I can't manage any of them. No 
 price changes, no descripcion updates and, of course, no new .apk... 

 Since I've been a registered Android developer circa July 2010, I 
 wonder what the heck happened. After checking my Checkout order I 
 found that it was canceled because it has been inactive for a long 
 period of time 

 10 Ene - Google ha cancelado su pedido porque ha estado inactivo 
 durante un largo período de tiempo. 

 This seems like a known issues(Developer Console or Publishing 
 Issues/Unable to complete Google Play Android Developer Account 
 Registration ), but as the description of the issue appears to refer 
 to new accounts, I think it doesn't apply to me: 


 https://support.google.com/googleplay/android-developer/bin/static.py?hl=enpage=known_issues.cs
  

 I've already sent a support ticket, but you all know how long will this 
 take... 

 Searching on Google, forums or mail lists I couldn't find anyone with 
 the same problem, so I decided to try and post it here in case anyone 
 is having the same issue. 

 I'll keep you informed in case this is useful for anyone. 

 Regards. 

 David Erosa 


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[android-developers] Fragments and rotation

2012-03-27 Thread Gyscos
Hello,

I made a simple application with  layouts, based on screen orientation. 
Each layout used a different custom Fragment class.

When the phone is in a given orientation and I start the application, the 
correct layout is loaded.
If I then rotate the phone (after the application started), then the 
correct general layout is loaded, but the wrong fragment is used.

Here is a very simple application to show the problem.
http://www.gyscos.fr/TestAndroid.zip

Alternatively, the separate files are available on
http://www.gyscos.fr/TestAndroid/

(I know this may look unsafe to link files from unknown sites, but this 
involve several files, which would have been inconvenient on pastebin).

As you'll see, turning the screen after the application started leads to 
hybrid layouts, with the correct layout file being used, but the incorrect 
Fragment being included.

Is this the expected behaviour ? If so, how could I force the application 
to load the correct Fragment ?

Thanks a lot.

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[android-developers] Re: Preload NinePatchs

2010-07-11 Thread Gyscos
In the end, I just used getDrawable each time, and indeed the first
call is considerably longer...
I'll just have to adjust the progress bar :)

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[android-developers] Preload NinePatchs

2010-07-10 Thread Gyscos
Hi people !

I'm trying to use 9-patches in my application.

At first, I created one NinePatchDrawable that I used in every Button,
but this lead to some problems :
http://pastebin.com/pBep1NM0

This happened with any Drawable, including NinePatchDrawable or
BitmapDrawable.

Someone told me that it was because Drawable was storing some shared
values, so I decided to use one Drawable per button...

But since I was going to use many NinePatchDrawable with the same
NinePatch, I thought it might be a better idea to first create a
NinePatch, and then distribute NinePatchDrawable based on this
NinePatch.

But the NinePatchDrawable(Resouce, NinePatch) constructor produces a
null-pointer exception because no padding is entered... (By the way,
why is this constructor public then ?... Since it directly calls
setNinePatchState, wich calls computeBitmapSize, where the error
occurs...).

So what's the way to do it ? Directly call
Resource.getDrawable() ?... :-/ But then it gets more difficult to
control when the data is loaded... (When calling multiple times
Resource.getDrawable() with the same file, only the first call loads
the file, right ? The others are faster ?)

What is the clean way to use Managers to handle this ?...

Thanks  :)

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[android-developers] Re: Preload NinePatchs

2010-07-10 Thread Gyscos
Thanks for the answer ! :)

I didn't see how I could tell the Resource to first load the resource
in memory, and then create the drawables objects from it, without
creating myself the Bitmap / NinePatch objects...

If you're referring to the 'getDrawable' command, does this mean I
should use this for every button in the application, and hope that it
will only be slow for the first time ?

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[android-developers] Visibility change in LinearLayout

2010-03-10 Thread Gyscos
Hi !

I'm trying to change the visibility of a SurfaceView in a LinearLayout
from View.VISIBLE to View.GONE, but the LinearLayout doesn't seem to
refresh when I do this.

I made a minimal application to show the problem :
http://pastebin.com/DAQSWC0z

Thanks :)

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