[android-developers] Unable to open sync connection

2010-10-25 Thread Kenny Chang
The console shows
"[2010-10-24 16:37:10 - ChinaSubway] --
[2010-10-24 16:37:10 - ChinaSubway] Android Launch!
[2010-10-24 16:37:10 - ChinaSubway] adb is running normally.
[2010-10-24 16:37:11 - ChinaSubway] Performing
com.com2us.Activity.SubwayMapActivity activity launch
[2010-10-24 16:37:11 - ChinaSubway] Automatic Target Mode: using
device '04037B8411001012'
[2010-10-24 16:37:11 - ChinaSubway] Uploading ChinaSubway.apk onto
device '04037B8411001012'
[2010-10-24 16:37:11 - ChinaSubway] Failed to upload ChinaSubway.apk
on device '04037B8411001012'
[2010-10-24 16:37:11 - ChinaSubway] java.io.IOException: Unable to
open sync connection!
[2010-10-24 16:37:11 - ChinaSubway] Launch canceled!"

Any ideas? Thanks.

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[android-developers] How to deal with the SQLite resource that is too large?

2010-12-06 Thread Kenny Chang
My project has 3 SQLite database files, and each of them is larger
than 2M.
You know, the limit is beyond 1M in apk file.
So how to make my database files setup when the apk is installing?
And I don't want the way of downloading the database file by network.

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[android-developers] How to destroy an activity immediately?

2010-12-10 Thread Kenny Chang
I try to call finish() in an activity in order to destroy the activity
to free resources.
But the Logcat shows it doesn't work immediately to call "onDestroy"
instead of calling "onPause" and after a few seconds "onDestroy" is
called.
What I want is destory and finish the activity just after I call
finish(). But the problem is that when I press "Back" button or call
finish(), it doesn't free bitmap resources and destroy the activity
immediately.

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[android-developers] Re: How to destroy an activity immediately?

2010-12-11 Thread Kenny Chang
The first activity is the welcome activity, which lets users choose a
choice to start a new activity.
If the second activity go straight to onDestroy, the heap resources
that the second activity holds
can be so much that causes OUT_OF_MEMORY ERROR when user choose a
choice to start a new activity in the
first activity.So...

On Dec 11, 6:49 pm, Indicator Veritatis  wrote:
> So what? Why do you need it to go straight to onDestroy? Or rather, I
> should ask, why do you THINK you need it to go
> straight to onDestroy()? For I doubt your need is genuine.
>
> On Dec 10, 10:12 pm, Kenny Chang  wrote:
>
>
>
>
>
>
>
> > I try to call finish() in an activity in order to destroy the activity
> > to free resources.
> > But the Logcat shows it doesn't work immediately to call "onDestroy"
> > instead of calling "onPause" and after a few seconds "onDestroy" is
> > called.
> > What I want is destory and finish the activity just after I call
> > finish(). But the problem is that when I press "Back" button or call
> > finish(), it doesn't free bitmap resources and destroy the activity
> > immediately.

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[android-developers] Re: How to destroy an activity immediately?

2010-12-13 Thread Kenny Chang
Fwd: How to destroy an activity immediately?


-- Forwarded message --
From: Zsolt Vasvari 
Date: Dec 11, 8:22 pm
Subject: How to destroy an activity immediately?
To: Android Developers


I think the system will try everything to satisfy your memory request
and that includes destroying any activities (your first one), still
hanging around.  So I don't think you need to worry about this stuff
at all.

On Dec 11, 8:13 pm, Kenny Chang  wrote:







> The first activity is the welcome activity, which lets users choose a
> choice to start a new activity.
> If the second activity go straight to onDestroy, the heap resources
> that the second activity holds
> can be so much that causes OUT_OF_MEMORY ERROR when user choose a
> choice to start a new activity in the
> first activity.So...

> On Dec 11, 6:49 pm, Indicator Veritatis  wrote:

> > So what? Why do you need it to go straight to onDestroy? Or rather, I
> > should ask, why do you THINK you need it to go
> > straight to onDestroy()? For I doubt your need is genuine.

> > On Dec 10, 10:12 pm, Kenny Chang  wrote:

> > > I try to call finish() in an activity in order to destroy the activity
> > > to free resources.
> > > But the Logcat shows it doesn't work immediately to call "onDestroy"
> > > instead of calling "onPause" and after a few seconds "onDestroy" is
> > > called.
> > > What I want is destory and finish the activity just after I call
> > > finish(). But the problem is that when I press "Back" button or call
> > > finish(), it doesn't free bitmap resources and destroy the activity
> > > immediately.- Hide quoted text -

> - Show quoted text -

Fwd: How to destroy an activity immediately?

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[android-developers] Re: How to destroy an activity immediately?

2010-12-13 Thread Kenny Chang
The problem is raised by the animations started in onCreate

On Dec 11, 8:22 pm, Zsolt Vasvari  wrote:
> I think the system will try everything to satisfy your memory request
> and that includes destroying any activities (your first one), still
> hanging around.  So I don't think you need to worry about this stuff
> at all.
>
> On Dec 11, 8:13 pm, Kenny Chang  wrote:
>
>
>
>
>
>
>
> > The first activity is the welcome activity, which lets users choose a
> > choice to start a new activity.
> > If the second activity go straight to onDestroy, the heap resources
> > that the second activity holds
> > can be so much that causes OUT_OF_MEMORY ERROR when user choose a
> > choice to start a new activity in the
> > first activity.So...
>
> > On Dec 11, 6:49 pm, Indicator Veritatis  wrote:
>
> > > So what? Why do you need it to go straight to onDestroy? Or rather, I
> > > should ask, why do you THINK you need it to go
> > > straight to onDestroy()? For I doubt your need is genuine.
>
> > > On Dec 10, 10:12 pm, Kenny Chang  wrote:
>
> > > > I try to call finish() in an activity in order to destroy the activity
> > > > to free resources.
> > > > But the Logcat shows it doesn't work immediately to call "onDestroy"
> > > > instead of calling "onPause" and after a few seconds "onDestroy" is
> > > > called.
> > > > What I want is destory and finish the activity just after I call
> > > > finish(). But the problem is that when I press "Back" button or call
> > > > finish(), it doesn't free bitmap resources and destroy the activity
> > > > immediately.- Hide quoted text -
>
> > - Show quoted text -

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[android-developers] How to imitate multi-touch by emulator

2011-01-04 Thread Kenny Chang
I want to test my multi-touch program, but I don't know how to do.

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[android-developers] Can not decode high resolution picture

2011-01-04 Thread Kenny Chang
How to open a high resolution png picture, the picture is
4000x3000,but it crashed when it was decoded.

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