[android-developers] NoClassDefFoundError - Rejecting re-init on previously-failed class

2012-09-29 Thread bt
Hi,

Please somebody explain me what this error means and how to avoid it.

After a while my app Force Closes because of this error:

09-28 12:53:45.746 I/dalvikvm(29489): Rejecting re-init on previously-failed 
class Lcom/bartat/android/ui/task/AsyncTaskExt; v=0x0
09-28 12:53:45.748 D/AndroidRuntime(29489): Shutting down VM
09-28 12:53:45.755 I/am_crash( 1146): 
[29489,com.bartat.android.secret,572996,java.lang.NoClassDefFoundError,com.bartat.android.ui.task.AsyncTaskExt,CommandsActivity.java,726]
09-28 12:53:45.755 I/am_finish_activity( 1146): 
[1079225264,123,com.bartat.android.secret/.CommandsActivity,crashed]
09-28 12:53:45.750 W/dalvikvm(29489): threadid=1: thread exiting with uncaught 
exception (group=0x40015560)
09-28 12:53:45.752 E/AndroidRuntime(29489): FATAL EXCEPTION: main
09-28 12:53:45.752 E/AndroidRuntime(29489): java.lang.NoClassDefFoundError: 
com.bartat.android.ui.task.AsyncTaskExt


This problem couldn't be solved by reinstalling the app. 

If I rename the AsyncTaskExt to AsyncTaskExt2 for example then it works 
again for long. But after a few weeks/months it started to get this error 
again.

What does it mean? Why it is thrown and how to avoid it without renaming 
the class?

Please help me,
Tamás

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[android-developers] Camera.ACTION_NEW_PICTURE

2012-08-13 Thread bt
Hi,

I would like to listen to Camera.ACTION_NEW_PICTURE broadcast but I can't.
I have tried with and without the data scheme and both in emulator and 
physical device (ICS)

IntentFilter filter = new IntentFilter(Camera.ACTION_NEW_PICTURE);
filter.addDataScheme(content);

Why doesn't it work?

Thanks,
Tamas

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Re: [android-developers] Camera.ACTION_NEW_PICTURE

2012-08-13 Thread bt
Hi,

It is a broadcast action:

http://developer.android.com/reference/android/hardware/Camera.html#ACTION_NEW_PICTURE

Tamas

On Monday, August 13, 2012 1:07:05 PM UTC+2, Mark Murphy (a Commons Guy) 
wrote:

 That is not a broadcast Intent. It is an activity Intent, to be used 
 with startActivity(). 



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Re: [android-developers] Camera.ACTION_NEW_PICTURE

2012-08-13 Thread bt
I checked what you wrote (the old intent) so I can use this filter now. It 
works well on emulator
but it seems that my HTC doesn't send this broadcast. 

This is the way of usage on ICS:

IntentFilter filter = new IntentFilter();
filter.addAction(Camera.ACTION_NEW_PICTURE);
filter.addDataType(image/*);

Thanks,
Tamas

On Monday, August 13, 2012 2:04:37 PM UTC+2, Mark Murphy (a Commons Guy) 
wrote:

 On Mon, Aug 13, 2012 at 7:58 AM, Tamás Barta bart...@gmail.comjavascript: 
 wrote: 
  No. As I mentioned, the broadcast seems to be sent with only an action 
  string, nothing else. 
  
  With an uri: (com.android.camera.Util.java) 
  
  public static void broadcastNewPicture(Context context, Uri uri) { 
  context.sendBroadcast(new 
  Intent(android.hardware.Camera.ACTION_NEW_PICTURE, uri)); 
  // Keep compatibility 
  context.sendBroadcast(new 
  Intent(com.android.camera.NEW_PICTURE, uri)); 
  } 

 Clearly, I am insufficiently awake. My apologies for screwing up yet 
 again. 

 You'll need to trace down who calls that to see whether that is a 
 content:// Uri or a file:// Uri. I doubt that it would be anything 
 else from a scheme standpoint. You might also hunt for apps that 
 implemented receivers for the old undocumented 
 com.android.camera.NEW_PICTURE broadcast and, if you find some, see 
 how they did it. 

 -- 
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 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 _The Busy Coder's Guide to Android Development_ Version 4.0 Available! 


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[android-developers] Is it a launcher problem or I do something wrong.

2012-08-08 Thread bt
Hi,

I create an 4x4 appwidget with minWidth and minHeight set to 250dp as it 
is suggested in 
App Widget Design Guidelines:

http://developer.android.com/guide/practices/ui_guidelines/widget_design.html

It is ok on every phones and phone-sized emulator I have tried but if I 
test it on a tablet (Xoom or Nexus 7) or on an emulator (resolution: 
1280x752 with dpi 160)
then the launcher detects it as 3x3 widget.

What am I doing wrong?

Thanks,
Tamas

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[android-developers] Re: Volume setting problem

2012-07-24 Thread bt
Ping. Nobody can help?

On Wednesday, July 18, 2012 9:33:35 PM UTC+2, bt wrote:

 Hi,

 I have BroadcastReceiver which listens for PHONE_STATE_CHANGED actions.
 In my test if phone state is RINGING then I set notification volume to 1 
 else I set it to 5.
 I have an observer that listens to changes 
 in Settings.System.VOLUME_SETTINGS[NOTIFICATION].

 The following happens. When it is ringing then sets stream volume to 1 (it 
 is ok):

 07-18 21:24:56.886: Broadcast received: android.intent.action.PHONE_STATE
 07-18 21:24:56.886: Phone state: RINGING
 07-18 21:24:56.916: setStreamVolume(5, 1, false)

 When it is idle then sets stream volume to 5 (it is still ok):

 07-18 21:24:59.956: Broadcast received: android.intent.action.PHONE_STATE
 07-18 21:24:59.956: Phone state: IDLE
 07-18 21:25:00.016: setStreamVolume(5, 5, false)

 The volume changes well to 1 when phone is ringing but this second change 
 doesn't happen.
 The volume setting changes only seconds later (the observer will receive 
 this event): 

 07-18 21:25:03.546: Settings changed: content://settings/system/, refresh: 
 VOLUME

 And If I get stream value for notification than it will be 1 instead of 5.

 Do somebody understand why the second call of setStreamVolume doesn't have 
 effect.
 How can I set volume to work well?

 Thanks,
 Tamas


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[android-developers] Volume setting problem

2012-07-18 Thread bt
Hi,

I have BroadcastReceiver which listens for PHONE_STATE_CHANGED actions.
In my test if phone state is RINGING then I set notification volume to 1 
else I set it to 5.
I have an observer that listens to changes 
in Settings.System.VOLUME_SETTINGS[NOTIFICATION].

The following happens. When it is ringing then sets stream volume to 1 (it 
is ok):

07-18 21:24:56.886: Broadcast received: android.intent.action.PHONE_STATE
07-18 21:24:56.886: Phone state: RINGING
07-18 21:24:56.916: setStreamVolume(5, 1, false)

When it is idle then sets stream volume to 5 (it is still ok):

07-18 21:24:59.956: Broadcast received: android.intent.action.PHONE_STATE
07-18 21:24:59.956: Phone state: IDLE
07-18 21:25:00.016: setStreamVolume(5, 5, false)

The volume changes well to 1 when phone is ringing but this second change 
doesn't happen.
The volume setting changes only seconds later (the observer will receive 
this event): 

07-18 21:25:03.546: Settings changed: content://settings/system/, refresh: 
VOLUME

And If I get stream value for notification than it will be 1 instead of 5.

Do somebody understand why the second call of setStreamVolume doesn't have 
effect.
How can I set volume to work well?

Thanks,
Tamas

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[android-developers] Re: Notification area remains open on ICS

2012-03-25 Thread bt
Nothing happens if I set AUTO_CANCEL.

Sorry for the very late answer.

On febr. 29, 20:04, TreKing treking...@gmail.com wrote:
 On Wed, Feb 29, 2012 at 7:52 AM, bt barta...@gmail.com wrote:
  Is there any solution to close it automatically after click?

 You have this flag 
 set?http://developer.android.com/reference/android/app/Notification.html#...

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[android-developers] Re: Image on external storage

2012-03-07 Thread bt
Nobody can help me?

On Mar 5, 12:39 pm, bt barta...@gmail.com wrote:
 Hi,

 I would like to display an image from external storage which is 72x72
 px.
 My device has high density.
 The image view height and width are wrap_content.

 I got different results if I load the image or use an URL.

 If I use an URL like this then the result will be about 48x48px.

                 imageView.setImageURI(Uri.fromFile(file));

 If I load the bitmap the result is 72x72 px as expected:

                 InputStream is =
 context.getContentResolver().openInputStream(Uri.fromFile(file));
                 Bitmap b = BitmapFactory.decodeStream(is, null, null);
                 is.close();

                 iv2.setImageBitmap(b);

 You can see the results here:

 http://dl.dropbox.com/u/51679071/share/facebook.png

 It would be better if I could use the setImageURI and not to preload
 the image
 and I would like to display the image in appwidgets too.

 Can you tell me what cause the difference and how can I avoid it?

 Thanks,
 Tamas

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[android-developers] Image on external storage

2012-03-05 Thread bt
Hi,

I would like to display an image from external storage which is 72x72
px.
My device has high density.
The image view height and width are wrap_content.

I got different results if I load the image or use an URL.

If I use an URL like this then the result will be about 48x48px.

imageView.setImageURI(Uri.fromFile(file));

If I load the bitmap the result is 72x72 px as expected:

InputStream is =
context.getContentResolver().openInputStream(Uri.fromFile(file));
Bitmap b = BitmapFactory.decodeStream(is, null, null);
is.close();

iv2.setImageBitmap(b);

You can see the results here:

http://dl.dropbox.com/u/51679071/share/facebook.png

It would be better if I could use the setImageURI and not to preload
the image
and I would like to display the image in appwidgets too.

Can you tell me what cause the difference and how can I avoid it?

Thanks,
Tamas

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[android-developers] Notification area remains open on ICS

2012-02-29 Thread bt
Hi,

My app creates an ONGOING notification and when I click on it an
intent is executed which
opens an application.

On ICS the notification area remains open and must be closed manually.

Is there any solution to close it automatically after click?

Thanks,
Tamas

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[android-developers] Re: Multiple APKs installed to the same location

2012-02-02 Thread BT
 I'd still be skeptical from a security perspective
Multiple jurisdictal authorities have approved our file authentication
technology.

 What kind of code do you need?
It's game display logic -- take commands from the game server 
display appropriately.  There are hundreds of games and they will not
all fit on a cell phone.  Players must be able to selectively download
them.  An individual game consists of code (Game.so) and assets, all
contained within a .zip file.

 It's not something you could encode into some bytecode like instruction 
language or dsl?
It doesn't matter that it's C++ code because it's running in a walled-
off sandbox anyway.  The worst-case scenario is someone else's app
tries to load  run our game code, but that will fail because they
cannot authenticate with our servers.

That doesn't mean Google will let me do it, just that it's not the
problem many think it is.

-BT

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[android-developers] Multiple APKs installed to the same location

2012-02-01 Thread BT
Can I create multiple .apk's that install ADDITIVELY to the same /data/
apps/MyApp location?

In my particular case I have add-on modules that are built as C++ NDK
share objects:  Feature1.so, Feature2.so, Feature3.so, etc.  I don't
know what these will be ahead of time and the user must be able to
selectively install only those features they want.

I'm pretty sure iOS does this with in-app purchases, but not sure how
to do it on Android?

Thanks,
BT

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[android-developers] Re: Multiple APKs installed to the same location

2012-02-01 Thread BT
Thanks, John.

That's unfortunate.

How about downloading FeatureX.so to the Downloads directory,
calling dlopen(featurex.so), then calling the additional library
functions?

Thx,
BT

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[android-developers] Re: Multiple APKs installed to the same location

2012-02-01 Thread BT
Good point about security, but this isn't a general consumer
application.  The additional libraries can only be downloaded from our
internal servers and only over our internal wi-fi, plus they're hashed
 verified with our internal security server prior to execution.

We have to run on iOS too, which I believe is even more restrictive,
so we'll probably need to consider more alternatives.  But the ideal
solution would've been some way for us to incrementally add shared
libraries to our app's install directory.

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[android-developers] Can I have multiple .apk files?

2012-01-30 Thread BT
Hello.

I would like my application (video game) to have downloadable levels.
So the user would download the application and select which levels
they'd like to play from within the app, which would download them to
the device and then play.  Basically I want one level's resources
(bitmaps, sounds, etc.) per .apk, so the game is infinitely
expandable.

I currently load all resources by looking into my .apk with libzip and
libpng, so it'd be great if I could just point at a different .apk to
load other levels.

Thx,
BT

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[android-developers] Re: Can I have multiple .apk files?

2012-01-30 Thread BT
Thanks, Kris!

This is a vertical application which doesn't go through the Android
Market.  Levels will be downloaded over local wi-fi and yes, there are
a lot of them and they're huge.  People won't want more than a few at
a time taking up space on smaller devices.

So do I just need to have common company info, etc in the .apks so
Android will let me access them?

Thx,
BT

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[android-developers] Re: Can I have multiple .apk files?

2012-01-30 Thread BT
Since I access bitmaps, etc. within the .apk from native C++ code
(NDK) using libzip, all I really need is a path to the downloaded .apk
so I can pull those resources out on-demand.  The .apk doesn't even
need to be installed AFAIK, I just need to have read privileges.

Is there an SDK call that'll give me the device's Downloads
directory?  Or better yet, can I specify a filename and ask Android to
locate it and return the full path?

Thx,
BT

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[android-developers] Re: Can I have multiple .apk files?

2012-01-30 Thread BT
They could certainly be .zip files as far as my app is concerned, but
as I understand it, in order to be device-agnostic I cannot assume
they have an SD card and cannot assume any particular download
directory (i.e. the default Android Market location).

I don't even think I can assume I'll have the ability to create a
download directory in any particular location (write access
assumption).  So the only safe option I've heard about is asking the
OS where its Downloads folder is located and assuming my levels are
contained within.

As mentioned, this is a vertical-market application, which also means
they will not have Internet access while the devices are in use (it's
a security/regulatory thing).  They will either need to browser our
internal file server to find the .apk/.zip they want  download it, or
we'll need to write a small app that lets them choose what to
download.  I'm thinking either way the files wind up in the default
Downloads folder -- I just need to programatically determine where
that is and ensure I have read access to the files therein.

Thx,
BT

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[android-developers] Re: Can I have multiple .apk files?

2012-01-30 Thread BT
So if it's just a regular .zip file that's downloaded, can I have
access to it?

I don't need write access to the file, just read access to pull the
bitmaps out.

Thx,
BT

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[android-developers] Re: Can I have multiple .apk files?

2012-01-30 Thread BT
 Download it yourself, using DownloadManager (API Level 9) or HttpClient.

Thanks, Mark.

What if the user downloaded it with their browser or another
application within our company (not my game) downloaded it?  Do I
still have read access then?  And how do I ask Android for the path to
the file so I can open it?

Thx,
BT

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[android-developers] Home screen icon dimensions

2012-01-20 Thread bt
Hi,

I would like to display application icons in my app with the same
dimension as they are visible on the home screen.

Is there any way to get that information. I mean it would be fine if
there were an attribute or style I could use, for example:

ImageView layout_width=?android:attr/preferredIconWidth
layout_height=?android:attr/preferredIconHeight/

Thanks,
Tamas

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[android-developers] Re: Activities

2012-01-11 Thread bt
Thank you TreKing. This is exactly what I was looking for. It solved
an other problem of mine too.

All I have to do is set an empty taskAffinity for activity D.

Tamás

On Jan 10, 4:45 pm, TreKing treking...@gmail.com wrote:
 On Tue, Jan 10, 2012 at 9:01 AM, bt barta...@gmail.com wrote:
  It is not good, because if A exists in the task and I launch D then
  A remains on the stack, so the result is A, D.

 This is why I mentioned the task affinities.

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[android-developers] Activities

2012-01-10 Thread bt
Hi,

I have a problem I can't solve, please help me.

My application has an Activity A for example.

I have an activity D with dialog theme. This activity starts an other
activity with startActivityForResult.
I would like to open this activity D from an appwidget from the home
screen.

If I click on the widget then it is possible that D opens on the top
of A. I would like to avoid it but I
can't find a way to do that. FLAG_ACTIVITY_CLEAR_TASK cannot be used
because it needs API 11.

launchMode=singleInstance doesn't work because it doesn't enable to
call startActivityForResult.

Is there any way to launch D with a clear stack and to call
startActivityForResult from it?

Thanks,
Tamás

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[android-developers] Re: Activities

2012-01-10 Thread bt
It is not good, because if A exists in the task and I launch D then
A remains on the stack, so the result is A, D.

On Jan 10, 3:07 pm, TreKing treking...@gmail.com wrote:
 On Tue, Jan 10, 2012 at 4:48 AM, bt barta...@gmail.com wrote:
  Is there any way to launch D with a clear stack and to call
  startActivityForResult from it?

 http://developer.android.com/reference/android/content/Intent.html#FL...
  ?

 Also look into task affinity.

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[android-developers] OpenGL out of memory

2012-01-04 Thread BT
Hello.

My game is starting to run out of OpenGL memory and I can't seem to
detect GL_OUT_OF_MEMORY at LOAD time -- only at RUN/RENDER time.  I'm
simply calling glGetError() after glTexImage2D() when Loading and
after glBindTexture() when rendering.

Unfortunately when I detect the error in my RenderNextFrame()
function, it's already too late and (apparently) unrecoverable -- the
system locks up (don't know why) and Android forces it closed.

Is there a way to check OpenGL memory as I load/create textures rather
than waiting until trying to render them to fail?

Thanks,
BT

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[android-developers] Pause/Resume vs. Stop/Start

2011-12-15 Thread BT
Hello.

I'm hoping to get a better handle on these callbacks in the Activity
life-cycle.  One would think that Pause/Resume is one thing and Stop/
Start is another, but on Android it seems there is no instance of
Pause without Stop, and no instance of Resume without Start.  Or is
there some use case where Pause/Resume can occur outside of Stop/
Start?

If the two pairs do always occur together then the only difference is
*when* they occur.  In what scenarios would one need to distinguish
Activity.Pause from Activity.Stop, since they both always happen?

Thanks,
BT

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[android-developers] Gesture help

2011-11-19 Thread bt
Hi,

I would like to switch screens by swiping left and right.
I have a ScrollView inside a GestureOverlayView and everything is OK
until I use a SeekBar.
But there are SeekBars inside the scroll view and if I change the
seekbar value with my finger by moving it to the left or right then
the gesture view also detects swiping gestures and changes screens.

How can I stop delegating ontouch events when seekbar is changing? Or
are there any other solution?

Please help me,
Thanks, Tamás

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[android-developers] Notification question

2011-11-08 Thread bt
Hi,

Can somebody explain me something?

When I create a Notification I set a contentView with buttons.
I have set onClickPendingIntent for every buttons and I have to set
contentIntent for the notification too.

It seems that this feature works differently on different devices:

- on some devices the contentIntent action is executed when I click on
a button (my Desire with Android 2.3.7)
- on some devices the button intent I click on is executed (my Xoom
with Android 3.1)
- on some devices both the contentIntent and button intent are
executed

What cause this differences? Can I do something If I would like that
only button intents be executed?

Thanks,
Tamás

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[android-developers] Re: Custom header in dialog themed activity

2011-11-03 Thread bt
Sorry, the links of images were bad:

https://picasaweb.google.com/109616049711402953088/Dev?authuser=0feat=directlink


On Nov 2, 1:16 pm, bt barta...@gmail.com wrote:
 Hi,

 I try to create custom header for my activity but I have problems with
 it.
 My activity has a Theme.Dialog theme so normally looks like it:

 https://picasaweb.google.com/lh/photo/Q4RtmPYjkVEL2NXzV9lC8Q?feat=dir...

 When I call

 requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);

 on the onCreate method of my activity (before setContentView) then it
 changes header
 but it makes a padding around the content of my activity. The activity
 background is white
 so I don't know what is this black padding, why it is shown when I
 would like to set
 custom header and how to remove it:

 https://picasaweb.google.com/lh/photo/aPD_vygbcUioZNMoTkhOKQ?feat=dir...

 It doesn't matter if I set a layout for the header or not.

 Thanks,
 Tamás

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[android-developers] Custom header in dialog themed activity

2011-11-02 Thread bt
Hi,

I try to create custom header for my activity but I have problems with
it.
My activity has a Theme.Dialog theme so normally looks like it:

https://picasaweb.google.com/lh/photo/Q4RtmPYjkVEL2NXzV9lC8Q?feat=directlink

When I call

requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);

on the onCreate method of my activity (before setContentView) then it
changes header
but it makes a padding around the content of my activity. The activity
background is white
so I don't know what is this black padding, why it is shown when I
would like to set
custom header and how to remove it:

https://picasaweb.google.com/lh/photo/aPD_vygbcUioZNMoTkhOKQ?feat=directlink

It doesn't matter if I set a layout for the header or not.

Thanks,
Tamás

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[android-developers] Bluetooth HID profile in 3.1

2011-09-04 Thread BT
Hi,

Does anyone know if it is possible to use bluetooth HID profile in
android 3.1? Android claims HID support is there for both USB and
Bluetooth, but I can't really see how to use it in the API. The device
connects properly as a HID device when paired, but how do I get a
handle to it in the API?

/BT

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[android-developers] abd shell USB debugging

2011-09-04 Thread BT
Hello,

I have one question, I'm testing android devices, and is it possible
abd command Enable or Disable USB debugging mode ?

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