[android-developers] Re: input method
Or if I have some InputMethodService, is it possible to show it without any need for an edit text, as Android will do? On Dec 14, 10:55 am, kabir kab...@gmail.com wrote: Hi there, I want to implement a custom input method for certain EditTexts within my app. I understand I need to extend the InputMethodService class, but how do I then add this to certain views? I've tried just using the class name in the android:inputMethod XML property, but this seems not to work. Using the SoftKeyboard example in the 1.5 SDK, my manifest is as follows: -- ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=Softkeyboard.example android:versionCode=1 android:versionName=1.0 application android:icon=@drawable/icon android:label=@string/ app_name service android:name=SoftKeyboard android:permission=android.permission.BIND_INPUT_METHOD intent-filter action android:name=android.view.InputMethod / /intent-filter meta-data android:name=android.view.im android:resource=@xml/method / /service activity android:name=.SoftkeyboardEx android:label=@string/app_name intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity /application uses-sdk android:minSdkVersion=3 / /manifest -- and the xml code: -- ?xml version=1.0 encoding=utf-8? LinearLayout xmlns:android=http://schemas.android.com/apk/res/ android android:orientation=vertical android:layout_width=fill_parent android:layout_height=fill_parent TextView android:layout_width=fill_parent android:layout_height=wrap_content android:text=@string/hello / EditText android:id=@+id/EditText01 android:layout_height=wrap_content android:layout_width=fill_parent android:inputMethod=SoftKeyboard /EditText /LinearLayout -- The app fails with a ClassNotFoundException. However removing 'android:inputMethod=SoftKeyboard' fixes it, and I can select SoftKeyboard as an input method for the EditText when it is running. What am I doing wrong? Have I declared something wrongly in the manifest? Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] input method
Hi there, I want to implement a custom input method for certain EditTexts within my app. I understand I need to extend the InputMethodService class, but how do I then add this to certain views? I've tried just using the class name in the android:inputMethod XML property, but this seems not to work. Using the SoftKeyboard example in the 1.5 SDK, my manifest is as follows: -- ?xml version=1.0 encoding=utf-8? manifest xmlns:android=http://schemas.android.com/apk/res/android; package=Softkeyboard.example android:versionCode=1 android:versionName=1.0 application android:icon=@drawable/icon android:label=@string/ app_name service android:name=SoftKeyboard android:permission=android.permission.BIND_INPUT_METHOD intent-filter action android:name=android.view.InputMethod / /intent-filter meta-data android:name=android.view.im android:resource=@xml/method / /service activity android:name=.SoftkeyboardEx android:label=@string/app_name intent-filter action android:name=android.intent.action.MAIN / category android:name=android.intent.category.LAUNCHER / /intent-filter /activity /application uses-sdk android:minSdkVersion=3 / /manifest -- and the xml code: -- ?xml version=1.0 encoding=utf-8? LinearLayout xmlns:android=http://schemas.android.com/apk/res/ android android:orientation=vertical android:layout_width=fill_parent android:layout_height=fill_parent TextView android:layout_width=fill_parent android:layout_height=wrap_content android:text=@string/hello / EditText android:id=@+id/EditText01 android:layout_height=wrap_content android:layout_width=fill_parent android:inputMethod=SoftKeyboard /EditText /LinearLayout -- The app fails with a ClassNotFoundException. However removing 'android:inputMethod=SoftKeyboard' fixes it, and I can select SoftKeyboard as an input method for the EditText when it is running. What am I doing wrong? Have I declared something wrongly in the manifest? Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] files and updating
Hi, Quick question: what happens to files stored locally when you update your app through the market? e.g. files that have been created using for example 'this.openFileOutput(page.txt, MODE_WORLD_READABLE);'? Are they maintained or deleted by default? if deleted, how can i make the system keep those files in place? I hope this does not seem silly, but it would be a big problem to have data lost. Cheers Kabir -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: files and updating
thanks! On Dec 3, 12:08 pm, Mark Murphy mmur...@commonsware.com wrote: Quick question: what happens to files stored locally when you update your app through the market? e.g. files that have been created using for example 'this.openFileOutput(page.txt, MODE_WORLD_READABLE);'? Are they maintained or deleted by default? Maintained. They will be deleted if the user uninstalls the app. -- Mark Murphy (a Commons Guy)http://commonsware.com Android App Developer Books:http://commonsware.com/books.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADC2 Results?
congrats to all the winners! unfortunately my app, mobilematics (http://www.mobilematics.co.uk) did not make it. does anyone know - the order in which apps are listed on the category pages, is that ranked best first after the top 3? cheers On Dec 1, 2:29 pm, Nicholas Albion nalb...@gmail.com wrote: I would definitely focus on simplicity and polish if there's another ADC. Yes, so perhaps it should be renamed from a Challenge to a Gimmick Fest? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ADC2 entries so far...
Education/Reference --- mobilematics - http://www.mobilematics.co.uk On Sep 13, 6:12 pm, Mobidev android.mobi...@gmail.com wrote: Its mid September and ADC team will soon launch the ADC 2 judging application. So far its been a great job by the ADC team with sticking to the submission deadline and swift uploads(leaving aside package name confusion among the participants). Meanwhile, below are about 105 ADC2 entries posted on forum. In case of new additions or corrections please reply to this discussion with category app name links. ADC1 saw about 1788 apps and my guess is ADC2 will see a tleast 2500 apps considering the tight deadline (could have been much higher(4K+) otherwise). From the trend it seems that the Miscellaneous category has far less entries than Prod/Tools and Games(both) categories. Possibly, 21st ranking entry under Prod/Tools could be much better than 3rd ranking entry under Misc category. Unlike ADC1, this time Category will be a key factor in winning; along with Originality, Effective Platform Use, Polish and Indispensability. - Education/Reference Librarium IIhttp://steveoliverc.squarespace.com/ Math Jungle Mystic Maggiehttp://www.phdgaming.com/general_media/mm/ Vivify picture: mathhttp://vivifypicture.com/ Entertainment Daisy Gardenhttp://www.tomgibara.com/android/daisy/garden/ Taps Of Firehttp://code.google.com/p/tapsoffire Games: Arcade/Action CowPotato 3Dhttp://www.froogloid.com/cowpotato FRGhttp://www.woogames.com/ Galactic Guardian: Zap GPShttp://sites.google.com/site/mysticlakesoftware/ Graviturnhttp://www.cyrket.com/package/com.fheft.graviturn Head To Head Racinghttp://headtoheadracing.appspot.com/ Light Racer 3D Trial ProjectINFhttp://www.chickenbrickstudios.com/ UrbanGolf X-Dischttp://www.youtube.com/watch?v=3EkH-b15fPY Zepto Wars - RTS Games: Casual/Puzzle Furdiburbhttp://www.sheado.net/ Goobers Vs. Boogershttp://goobersvsboogers.blogspot.com/ ongPayhttp://www.yakloingames.com/ Relativiahttp://www.polyclefsoftware.com/relativia.html Splat!: Bugs IIhttp://dkdroid.com What the Doodle!? Lifestyle Beer Cloudhttp://greatbrewers.com/story/beercloud-mobile-app Bottle Buzz DoIthttp://curvefish.com/apps/doit.htm FoxyRing http://www.levelupstudio.fr/foxyring Gigboxhttp://www.mygigbox.com/ NetDroid NotiMe!http://www.youtube.com/watch?v=wFjoZmrj40k ReaderScopehttp://www.altcanvas.com/android/readerscope Rhythmatics Alphahttp://www.twitter.com/brownbaggames SpecTrek Media Gallery Map geoPastehttp://www.geopaste.com/ Mediafly Mobile Audio Podcast Client MicroJam MicroJam MyPODhttp://www.my-pod.org/ PackRathttp://packrat.unwesen.de/ Time-Lapsehttp://www.sheado.net/ Uloopshttp://www.uloops.net/ Misc Local Agentshttp://local-agents.appspot.com/ picjiggles litehttp://www.yakloingames.com/ Productivity/Tools Alarmoidhttp://www.youtube.com/watch?v=yNcVkP_vK08 aListhttp://androidalist.blogspot.com AppManagerhttp://curvefish.com/apps/appmanager.htm GeoAlerthttp://sites.google.com/site/appyoursmobile/geoalert Hoccerhttp://www.hoccer.com/ MobileWrite Mobisle Noteshttp://www.facebook.com/pages/MobisleApps/127994296229 MyPageshttp://www.youtube.com/watch?v=75lR4zLy_LQ OpenLoopzhttp://sites.iode.co.uk/openloopz/ Personalyticshttp://personalytics.net/ Skiba PDF Readerhttp://www.anddev.org/skiba_pdf_reader-t6122.html Smart Lockhttp://www.youtube.com/watch?v=ipue9Yhi5VA Talking Calendarhttp://www.pwnwithyourphone.com/ Taskerhttp://tasker.dinglisch.net/ Thinking Spacehttp://homepages.nildram.co.uk/~bakachu/screenshot.png Tracklethttp://tracklet.appspot.com txeethttp://txeet.com Voice Caller IDhttp://www.pwnwithyourphone.com/ WebReaderhttp://webreader.vamsee.in/ What Zip?http://www.usnaviguide.com/zip.htm Xeeku Search Social Networking A-GLOBAL-MINDhttp://a-global-mind.blogspot.com/ Cartoon Ganghttp://www.cartoongang.net/ ClapCard SocialMusehttp://www.mixzing.com/ Swift Twitter Apphttp://www.swift-app.com/ TweetsAloudhttp://www.pwnwithyourphone.com/ Travel AugSatNavhttp://www.phyora.com/ BabelSnaphttp://babelsnap.com/ Location Scouthttp://getlocationscout.com/ Radar Now!http://maps.huge.info/blog/2009/09/new_android_app_radar_now.html Transport
[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience
A bit late I know, but here's the website for my app, mobilematics: http://mobilematics.co.uk/ On Sep 9, 6:59 am, broc.seib broc.s...@gmail.com wrote: For ADC2 I created BabelSnap! for the Travel category. You use the device's camera to snap a bit of text, whether from a public sign, a menu, or newspaper, etc. The image is fed through an OCR, and the resulting plain text can be translated to any language. http://babelsnap.com/ (Yes, the demo video has the world's cheesiest and generic music. :-) Maybe I should have left it with no audio! ) I attended GoogleIO at the end of May where I first learned about ADC2, and received one of the Google Ion devices. Substantial prize money plus free device -- I could not ignore the opportunity to participate. That prize money could afford me some more help, and maybe some better OCR that recognizes non-latin characters, and maybe help pay some bills too! :-) I built BabelSnap in about 5 weeks. I had all the basic stuff functioning in about half that time. The other half I spent learning the idiosyncrasies of an android app -- like what happens when someone presses the back button or home button while your background thread (not your UI thread) is still doing processing... And having to do manual garbage collection when manipulating/copying large images from the camera And the camera API itself -- could use some improvements in documentation, and in the API itself. (That is another topic.) The version of BabelSnap I submitted to ADC works well if you can acquire a good image for the OCR. But this takes a bit of practice, holding the camera steady while focusing, framing the text properly, and hitting the shutter button all at once. I want it to work a little more casually, and not require so much practice. The revision I am currently working on will permit the user to assist in picking out the relevant bits of the snapped pic that contain the text they want to translate, by simply touching/dragging across that part of the image. In all, I have a very positive experience in creating an Android app. I am impressed with what I could assemble in such a short period of time. As for the deadline and submitting updates. Google *had* the draw the line somewhere. I could have gone on indefinitely fixing things up. I was glad to have a hard deadline, and sad to give up some functions that I wish could have been present for the judging. I do like the approach of continuing to make revisions available in the Market independent of the ADC submission. I also think Google has the right approach in trying to cultivate new mobile app ideas -- everyone loves a little competition. And Google seems serious; they've put forth a great deal of cash and hardware. Good luck to all. I look forward to trying out your new apps. -broc On Sep 2, 12:41 am, Lout lout.r...@googlemail.com wrote: While you developers relax... would you mind sharing what apps to expect through this challenge.. and anything else you wish to share about ADC2 submissions... well anything including the fact: 'thank God, no more sleep less nights'! Am collecting information about the challenge (ADC2) for a news article as am with cnet (and AP). Pitch your app if you have already published or would soon publish on the market too. Your app name and description, web link if any, experience with ADC2, ... anything would be useful for our article(s). And do you feel that there would have been more submissions than in ADC1? Is the competition going to be tougher or less profound as you were allowed to put up apps not published before 1st Aug only? Do you think that all apps that didn't try for ADC1 should have had a chance? Congratulations on your submissions while you wait for the next phase. Thanks, Lout Reilly ps: Moderators we request you to let this through so that you too get some feedback. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience
I wrote something I myself would find useful - a maths app, 'mobilematics.' (I am a university student of this subject.) Basically my intention was to replace the need for a graphical calculator (those can be £50+!), with some nice features such as a 'Teacher' mode, matrices, statistics and interpolation, etc. Submitted to education/reference, though I'm a bit annoyed because I've just noticed a small (superficial) mistake! Good luck to everyone Kabir On Sep 2, 1:36 pm, Pieter pie...@gamesquare.nl wrote: A small correction: we thought long and hard in which category to submit SpecTrek. We finally decided on Lifestyle because our app starts off as a game but soon turns into a fitness tool, especially when you play it intensely. On Sep 2, 12:50 pm, Lout lout.r...@googlemail.com wrote: ... *Here is the interpretation so far:* ... Game arcade/action: SpecTrek Description: Augmented reality ghost hunting fitness game By: Pieter Feedback: Faced specific android hardware bugs (on Samsung Galaxy) and had tough time testing. ... --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] textbox error
Hi, I am experiencing a bug with some EditTexts. when you click on them and they take focus, all is fine, but when you navigate away using the track ball to another similar edittext they crash, throwing an error from the onDraw function. the textboxes are referenced minimally by other code, and they live in a linearlayout, in a linearlayout in a relative layout. has anyone experienced something like this before, or know of a possible solution? Cheers, any help appreciated Kabir --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: textbox error
): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.View.draw(View.java:5841) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1486) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.View.draw(View.java:5841) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.widget.FrameLayout.draw(FrameLayout.java:352) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1486) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.drawChild(ViewGroup.java:1484) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at android.view.View.draw(View.java:5841) 08-29 14:15:15.797: ERROR/AndroidRuntime(742): at andro On Aug 29, 3:02 pm, Balwinder Kaur (T-Mobile USA) balwinder.k...@t- mobile.com wrote: What's the error - please paste the logcat output. Thanks, Balwinder Kaur Open Source Development Center ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Aug 29, 6:56 am, kabir kab...@gmail.com wrote: Hi, I am experiencing a bug with some EditTexts. when you click on them and they take focus, all is fine, but when you navigate away using the track ball to another similar edittext they crash, throwing an error from the onDraw function. the textboxes are referenced minimally by other code, and they live in a linearlayout, in a linearlayout in a relative layout. has anyone experienced something like this before, or know of a possible solution? Cheers, any help appreciated Kabir --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Screen rotation
Thanks On Aug 22, 11:27 pm, kabir kab...@gmail.com wrote: Hi, I have an activity which I have defined to keep in portrait position. However I would still like to change things (slightly) when the screen is rotated, what is the best way of doing this? I notice onConfigurationChanged is still called, but this still reports portrait mode. I want to keep the notification bar etc in the same position if possible. Cheers Kabir --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Screen rotation
Hi, I have an activity which I have defined to keep in portrait position. However I would still like to change things (slightly) when the screen is rotated, what is the best way of doing this? I notice onConfigurationChanged is still called, but this still reports portrait mode. I want to keep the notification bar etc in the same position if possible. Cheers Kabir --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: dip and setting values in code
thanks, appreciate that! On Jul 8, 2:13 am, Romain Guy romain...@google.com wrote: int dip = (int) (20 * aContext.getResources().getDisplayMetrics().density + 0.5f); On Tue, Jul 7, 2009 at 1:57 PM, kabirkab...@gmail.com wrote: Hi I have read about using a 'dip' scale rather than just px, this is straightforward to implement in XML. But how do I adjust values accordingly in the java code? For example: tv.setTextSize(20) will result in text of size 20 px right? What's the quickest way of making this 20 dip, other than adding a resource? Thanks Kabir -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] dip and setting values in code
Hi I have read about using a 'dip' scale rather than just px, this is straightforward to implement in XML. But how do I adjust values accordingly in the java code? For example: tv.setTextSize(20) will result in text of size 20 px right? What's the quickest way of making this 20 dip, other than adding a resource? Thanks Kabir --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---