[android-developers] why android g+ revokeAccessAndDisconnect still keep my g+ permission

2015-06-04 Thread kevin0228ca
Hi,

I am using G+ login for my app. 

I have a option for user to disconnect g+ account.

 case R.id.action_disconnect:
disconnectDialog = new ProgressDialog(this);

disconnectDialog.setMessage(getResources().getString(R.string.disconnect_dialog));
disconnectDialog.show();
googleApiClient = buildGoogleApiClient();
googleApiClient.connect();


private GoogleApiClient buildGoogleApiClient() {
return new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Plus.API, Plus.PlusOptions.builder().build())
.addScope(new Scope("email"))
.build();
}

public void onConnected(Bundle bundle) {
Plus.AccountApi.clearDefaultAccount(googleApiClient);

Plus.AccountApi.revokeAccessAndDisconnect(googleApiClient).setResultCallback(new
 
ResultCallback() {

@Override
public void onResult(Status status) {
googleApiClient.disconnect();
if (disconnectDialog != null)
disconnectDialog.dismiss();
accManager.Log();;
}

});
}

accManager.log return app to login screen.

 Plus.AccountApi.clearDefaultAccount(googleApiClient); clears user account 
and I verified as I need to select account again when I click g+ login.

but  Plus.AccountApi.revokeAccessAndDisconnect(googleApiClient) does not 
revoke my app permission as when I click g+ login with same account only 
ask me to select account but does not ask for permission.

When I login as a new account app ask for my g+ permission

also uninstalling and reinstall my app still keep my g+ permission.

anyone know? I followed 
https://developers.google.com/+/mobile/android/sign-in

Thank you.

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[android-developers] Re: why android g+ revokeAccessAndDisconnect still keep my g+ permission

2015-06-06 Thread kevin0228ca
I found my answer

buildGoogleApiClient should be

private GoogleApiClient buildGoogleApiClient() {
return new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Plus.API, Plus.PlusOptions.builder().build())
.addScope(Plus.SCOPE_PLUS_LOGIN)
.addScope(new Scope("email"))
.build();
}




On Friday, June 5, 2015 at 11:10:21 AM UTC+8, kevin0228ca wrote:
>
> Hi,
>
> I am using G+ login for my app. 
>
> I have a option for user to disconnect g+ account.
>
>  case R.id.action_disconnect:
> disconnectDialog = new ProgressDialog(this);
> 
> disconnectDialog.setMessage(getResources().getString(R.string.disconnect_dialog));
> disconnectDialog.show();
> googleApiClient = buildGoogleApiClient();
> googleApiClient.connect();
>
> 
> private GoogleApiClient buildGoogleApiClient() {
> return new GoogleApiClient.Builder(this)
> .addConnectionCallbacks(this)
> .addOnConnectionFailedListener(this)
> .addApi(Plus.API, Plus.PlusOptions.builder().build())
> .addScope(new Scope("email"))
> .build();
> }
>
> public void onConnected(Bundle bundle) {
> Plus.AccountApi.clearDefaultAccount(googleApiClient);
> 
> Plus.AccountApi.revokeAccessAndDisconnect(googleApiClient).setResultCallback(new
>  
> ResultCallback() {
>
> @Override
> public void onResult(Status status) {
> googleApiClient.disconnect();
> if (disconnectDialog != null)
> disconnectDialog.dismiss();
> accManager.Log();;
> }
>
> });
> }
>
> accManager.log return app to login screen.
>
>  Plus.AccountApi.clearDefaultAccount(googleApiClient); clears user account 
> and I verified as I need to select account again when I click g+ login.
>
> but  Plus.AccountApi.revokeAccessAndDisconnect(googleApiClient) does not 
> revoke my app permission as when I click g+ login with same account only 
> ask me to select account but does not ask for permission.
>
> When I login as a new account app ask for my g+ permission
>
> also uninstalling and reinstall my app still keep my g+ permission.
>
> anyone know? I followed 
> https://developers.google.com/+/mobile/android/sign-in
>
> Thank you.
>

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[android-developers] Which device is best for testing development?

2010-05-07 Thread kevin0228ca
Hi everyone.
I am starting android development
which phone is good for testing? or is emulator good enough? I am
doing game devlopment, thanks

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[android-developers] question to you android developers

2010-05-07 Thread kevin0228ca
Hi everyone.
Which android device do you use to test your apps?
I am starting to develop android, thinking of getting a xperia x10, or
should I just get a google n1?

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[android-developers] Is there a way to invert a Bitmap when using Canvas.DrawBitmap

2010-05-14 Thread kevin0228ca
Hi everyone.
I am starting to develop a game. Right now I got a sprite animation
going when a player moves
across using sprite sheet.
In my sprite sheet the character is always facing the same way, left.
Now if I want the charatcer to move right, I want it to be facing
right.
So is there a quick way in android to invert the bitmap after it has
been loaded in?
Or do I have to create sprite sheet for character facing right? thanks.

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[android-developers] Re: Can I freely use the Android source?

2010-08-10 Thread kevin0228ca
ok thank you.
After I see those cool auto-google stuff and reading through some of
the links, I am thinking the answer is yes to my original question.

On 10 Aug, 07:46, TreKing  wrote:
> On Tue, Aug 10, 2010 at 12:58 AM, kevin0228ca  wrote:
> > Can I freely use the Android source?
>
> http://tinyurl.com/2w8ddly
>
> ---­--
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Is it normal that a real device fps is much different then emulator?

2010-07-07 Thread kevin0228ca
Hi everyone,
I developed a game. On the emulator (not froyo) I am getting like less
than 10 fps.
But on my Nexus One with froyo I am getting 50 fps.
Is this normal? Which one should I trust, I want my game to perform
good on phones without froyo
Thanks.

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[android-developers] Re: Is it normal that a real device fps is much different then emulator?

2010-07-07 Thread kevin0228ca
btw, I also noticed that emulator with smaller resolution(HVGA) has
better fps than WVGA.
does this imply I should not trust the fps on emulators?

On 7 July, 23:01, kevin0228ca  wrote:
> Hi everyone,
> I developed a game. On the emulator (not froyo) I am getting like less
> than 10 fps.
> But on my Nexus One with froyo I am getting 50 fps.
> Is this normal? Which one should I trust, I want my game to perform
> good on phones without froyo
> Thanks.

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[android-developers] how to return to root activity after the task is cleared?

2010-07-13 Thread kevin0228ca
Hi everyone.
I have a app with 2 activities, A B
A has a button that launches a new intent for B.
When at B I press home, then launch app again, B is resumed with
onResume().
But if after I press home, I use something like taskiller to clear
tasks, then I launch app again, it still shows B, but onCreate() is
called.
What I want for the second situation is for the app to start A instead
of B.
How can that be done?
Thanks.

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[android-developers] Can I freely use the Android source?

2010-08-09 Thread kevin0228ca
Can I freely use the Android source?
i.e: Can I take one of the bulit-in apps, then with no or minimal
modifications to the oringinal contents, enhance it with new features,
and publish as a new app?
Thanks.

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[android-developers] Why is emulator with WVGA loading image from drawable-mdpi?

2010-06-02 Thread kevin0228ca
Hi everyone.
I read about in the google documents that the 3 folders corresponds to
different screen types and that android would select the image from
different folders automatically according to the screen type.
I read that WVGA will load from drawable-hdpi and HVGA will load from
drawable-mdpi. When I tested with 2 emulators both running 2.1, each
with HVGA and WVGA. It turns out that they are both reading the image
in mdpi. If I deleted the image in mdpi then they read from hdpi.
Can someone answer why emulator with WVGA is reading from drawable-
mdpi? thanks

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[android-developers] Re: Why is emulator with WVGA loading image from drawable-mdpi?

2010-06-02 Thread kevin0228ca
Oh thanks, I have it now.
I was not declaring a min sdk, so  are all false as
it should be before sdk 1.6. Now I set it to be all true, and the
images are loaded correctly.
There are quite a lot of topics with this issue, next time I'll search
the posts first. Thanks

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