[android-developers] Google IO sold out!

2010-04-06 Thread kylestew
I tried to register too late for Google IO and its already sold out. I
really wanted to go this year and don't care about getting a free
phone. Anyone know if there is a way to still register? What about
taking the place of those who cancel their registrations?
Next year I will register the day it opens.

Kyle

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[android-developers] Resolution usage breakdown?

2010-03-14 Thread kylestew
Are there statistics as to what percentage of users are using a screen
resolution. I am looking for something like the platform versions
breakdown Google provided a few months ago. What I am wondering is if
its worth the extra effort to ensure proper display of my apps in QVGA
or other odd resolutions.

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[android-developers] Where to host my Open Source app?

2010-01-27 Thread kylestew
Where is the best place to host an Open Source project for an Android
app? I am thinking about setting my app eTools free into an open
source license. I want to know the best place to host that project. I
will probably go with code.google.com but wanted to hear what others
have done.
Thanks

Kyle Stewart

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[android-developers] Re: iPhone to Android: Creating good Android Interfaces

2010-01-09 Thread kylestew
Its good to see people really thinking about interaction design. Apple
has given their developers many more resources in this are than Google
has. As Ben wrote, I try to address some of this at my blog (http://
www.BinarySheep.com) but I have a long way to go.

The + button behavior on iPhone can translate in to Android in a
couple of ways. It seems the Google's preferred method is to hide it
in the menu. In the contact app it is under the menu on the top right.
In Gmail the compose feature is in the same place. The YouTube app has
an Upload option in the top right. So if you are going to borrow
Google's interaction design you should put it in the same place. I
remember reading about the idea of muscle memory that Google was
trying to teach it users. Therefore when the user thinks new they
will map that idea to the same touch activities in every app.

One thing that has always worried me a little is the whole idea of a
menu button. Nothing on the screen tells the user that there is a menu
attached to your app. You just have to hope they are smart enough to
try and tap that menu button. If they aren't then your app is useless
to them.

If the add button is very frequently used I would recommend putting a
Button or ImageButton on the bottom of the screen. This would be the
same as the bottom ToolBar on the iPhone (I think that is what its
called). Of course if you do that you should also duplicate the add
ability in the menu for those used to the standard action.

I am hoping the Android community will come together on the subject of
interaction design. Its going to take developers making apps with good
usability for Android to beat iPhones market share.

Kyle
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[android-developers] Re: Android Books?...

2010-01-06 Thread kylestew
There really aren't any good Android books out there. I bought two of
them and they are just poor copies of what Google wrote for
developers. If you want to build games you should look for books on
making games with open gl es. You should be able to find info on the
internet about any Android specific open gl implementation.

Good luck


On Jan 5, 3:37 pm, Duey Oxburger cg-art...@hotmail.com wrote:
 Can anyone recommend any good Android books for a beginner?  I'm
 mostly interested in games...

 Thx All,

 D
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