Hi all,

We are working on a project where we are required to record an OpenGL 
Surface. We are planning to use MediaRecorder API by setting the video 
source to
VIDEO_SOURCE_GRALLOC_BUFFER and generate the compressed file

We are using the following code as the base code.

https://android.googlesource.com/platform/frameworks/av/+/master/media/libstagefright/tests/SurfaceMediaSource_test.cpp

I want to know 
1.) If this is the right approach to record an OpenGL (GLsurfaceView) which 
is being displayed?. If not what are the options available.

2.) With the sample code given above, the video and audio are compressed 
and an MP4 file is being generated. but the OpenGL surface is not 
displayed. What am I missing ?


Any help /pointers is greatly appreciated.

thanks,
Satish
     

-- 
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to