[android-developers] Augmented Reality and Spherical 360º Views

2011-03-26 Thread miguel
Hi, Im working on a AR framework to have the same functionality and
behaviour as Layar or Wikitude does.
Im working hard and now Im totally stuck and missing many hours trying
to fix a problem: I cant get the screen objects to move smooth.

Im trying to figure out how layar, wikitude, skymap or streetview does
to have such a smooth moving overlays that follows the orientation
changes of the devices. But I cant. (PLEASE: google free the skymap
code)
I dont even know if Im focusing the problem well so please, if someone
could help me a bit It would be awesome.

So here are some questions for someone who may answer it:

- Any tip for the sensor noise removal? Low pass filter, threeshold?
both? any value for that filters? I tried EVERYTHING but the smooth
problem may not be just here (so sad)
- Any useful tip to make the overlay views move smooth?

Im using a framelayout witch has a camera overlay on it. Over it I
paint everything else, the radar and its points, a frame, and the
moving views so:
- You think skymap or wikitude use a separated thread just for the
painting?
Should I include all the moving views on a surface or am I doing well?
Do you think they are using openGL?

Thank you very very much in advance. Any help would be appreciated.
Im totally desperate and can go head without this issue solved. Sorry
for my bad english and regards.

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Re: [android-developers] Augmented Reality and Spherical 360º Views

2011-03-27 Thread Greg Donald
On Sat, Mar 26, 2011 at 9:01 PM, miguel  wrote:
> Do you think they are using openGL?

Have you had a look at how AndEngine does it's AR stuff?  I know the
Qualcom AR SDK uses OpenGL.


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Greg Donald
destiney.com | gregdonald.com

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