Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Dianne Hackborn
I am an engineer on the core Android frameworks (android.app, android.view,
android.widget, etc) and am on this list to answer questions that I can for
people in these areas.

On Sun, Sep 4, 2011 at 1:14 AM, Christopher Van Kirk <
christopher.vank...@gmail.com> wrote:

>  Sorry Dianne. I thought you were a general contact person for us peons
> since I see you replying frequently. Could you do me a favor and pass this
> question on to whoever is appropriate to handle it?
>
> Thanks!
>
>
> On 9/4/2011 3:26 PM, Dianne Hackborn wrote:
>
> Um, why are you asking me?  I don't work on media.
>
> On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk <
> christopher.vank...@gmail.com> wrote:
>
>> We're seeing a lot more devices coming onto the scene with two or more
>> CPUs, and the SoundPool is broken on those devices. There is some kind of
>> race condition that's causing a busy hang from time to time when playing
>> sounds. The only workaround is to turn off the sound on such devices or
>> avoid using the SoundPool.
>>
>> I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
>> 1 in 5 works on the SGT10.1...with the sound turned on.
>>
>> Not having a reliable API for these popular devices makes developing for
>> them a nightmare.
>>
>> --
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>> Groups "Android Developers" group.
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>>
>
>
>
>  --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
> --
> You received this message because you are subscribed to the Google
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>
>
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Christopher Van Kirk
Nah, it's a development issue. I need sound in my app, and the spotty 
nature of support for this API is rather a big thorn in my side. 
Probably in yours as well if you're building anything that needs 
attenuation capability.


On 9/4/2011 8:05 PM, Michael Banzon wrote:

OT: Wooaaw! Cross list/support hack! :o)

On Sun, Sep 4, 2011 at 10:14 AM, Christopher Van Kirk
  wrote:

Sorry Dianne. I thought you were a general contact person for us peons since
I see you replying frequently. Could you do me a favor and pass this
question on to whoever is appropriate to handle it?

Thanks!

On 9/4/2011 3:26 PM, Dianne Hackborn wrote:

Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk
  wrote:

We're seeing a lot more devices coming onto the scene with two or more
CPUs, and the SoundPool is broken on those devices. There is some kind of
race condition that's causing a busy hang from time to time when playing
sounds. The only workaround is to turn off the sound on such devices or
avoid using the SoundPool.

I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
1 in 5 works on the SGT10.1...with the sound turned on.

Not having a reliable API for these popular devices makes developing for
them a nightmare.

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--
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

--
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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Michael Banzon
OT: Wooaaw! Cross list/support hack! :o)

On Sun, Sep 4, 2011 at 10:14 AM, Christopher Van Kirk
 wrote:
> Sorry Dianne. I thought you were a general contact person for us peons since
> I see you replying frequently. Could you do me a favor and pass this
> question on to whoever is appropriate to handle it?
>
> Thanks!
>
> On 9/4/2011 3:26 PM, Dianne Hackborn wrote:
>
> Um, why are you asking me?  I don't work on media.
>
> On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk
>  wrote:
>>
>> We're seeing a lot more devices coming onto the scene with two or more
>> CPUs, and the SoundPool is broken on those devices. There is some kind of
>> race condition that's causing a busy hang from time to time when playing
>> sounds. The only workaround is to turn off the sound on such devices or
>> avoid using the SoundPool.
>>
>> I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
>> 1 in 5 works on the SGT10.1...with the sound turned on.
>>
>> Not having a reliable API for these popular devices makes developing for
>> them a nightmare.
>>
>> --
>> You received this message because you are subscribed to the Google
>> Groups "Android Developers" group.
>> To post to this group, send email to android-developers@googlegroups.com
>> To unsubscribe from this group, send email to
>> android-developers+unsubscr...@googlegroups.com
>> For more options, visit this group at
>> http://groups.google.com/group/android-developers?hl=en
>
>
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to android-developers@googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+unsubscr...@googlegroups.com
> For more options, visit this group at
> http://groups.google.com/group/android-developers?hl=en
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to android-developers@googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+unsubscr...@googlegroups.com
> For more options, visit this group at
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-- 
Michael Banzon
http://michaelbanzon.com/

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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Christopher Van Kirk
Sorry Dianne. I thought you were a general contact person for us peons 
since I see you replying frequently. Could you do me a favor and pass 
this question on to whoever is appropriate to handle it?


Thanks!

On 9/4/2011 3:26 PM, Dianne Hackborn wrote:

Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk 
mailto:christopher.vank...@gmail.com>> 
wrote:


We're seeing a lot more devices coming onto the scene with two or
more CPUs, and the SoundPool is broken on those devices. There is
some kind of race condition that's causing a busy hang from time
to time when playing sounds. The only workaround is to turn off
the sound on such devices or avoid using the SoundPool.

I'd say only 3 in 5 of the games in the market work on the SGS2,
and maybe 1 in 5 works on the SGT10.1...with the sound turned on.

Not having a reliable API for these popular devices makes
developing for them a nightmare.

-- 
You received this message because you are subscribed to the Google

Groups "Android Developers" group.
To post to this group, send email to
android-developers@googlegroups.com

To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com

For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en




--
Dianne Hackborn
Android framework engineer
hack...@android.com 

Note: please don't send private questions to me, as I don't have time 
to provide private support, and so won't reply to such e-mails.  All 
such questions should be posted on public forums, where I and others 
can see and answer them.


--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
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Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-04 Thread Dianne Hackborn
Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk <
christopher.vank...@gmail.com> wrote:

> We're seeing a lot more devices coming onto the scene with two or more
> CPUs, and the SoundPool is broken on those devices. There is some kind of
> race condition that's causing a busy hang from time to time when playing
> sounds. The only workaround is to turn off the sound on such devices or
> avoid using the SoundPool.
>
> I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
> 1 in 5 works on the SGT10.1...with the sound turned on.
>
> Not having a reliable API for these popular devices makes developing for
> them a nightmare.
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to 
> android-developers@**googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+**unsubscr...@googlegroups.com
> For more options, visit this group at
> http://groups.google.com/**group/android-developers?hl=en
>



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
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[android-developers] Dianne, when is the SoundPool going to get fixed?

2011-09-03 Thread Christopher Van Kirk
We're seeing a lot more devices coming onto the scene with two or more 
CPUs, and the SoundPool is broken on those devices. There is some kind 
of race condition that's causing a busy hang from time to time when 
playing sounds. The only workaround is to turn off the sound on such 
devices or avoid using the SoundPool.


I'd say only 3 in 5 of the games in the market work on the SGS2, and 
maybe 1 in 5 works on the SGT10.1...with the sound turned on.


Not having a reliable API for these popular devices makes developing for 
them a nightmare.


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