I was doing some memory profiling recently for another issue, and I found that, on my phone running ICS, as soon as I launch the app the memory is already at about 7 MB, when it was usually about 4 MB in others. I looked at the HPROF file and it seems like the app is keeping a bunch (all?) of my app's drawables in memory.
Is there some pre-fetching going on? Why was this changed? Is there any way to disable this? How does this affect calls to recycle() (see this stackoverflow question<http://stackoverflow.com/questions/9106674/recycle-bitmap-ice-cream-sandwich-force-close>)? Is there some official documentation for the change? Or maybe there's something else going on... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en