I'm starting a new Android project and I need an opinion. The project needs a 2d physics engine and OpenGL.
I looked into libgdx and andengine and both seem to fit although I don't think I'll need the cross platform features from libgdx. Which one is more suitable? Advantages/disadvantages? Opinions? Thank you, Pedro Duque -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en