Hi,

I have a cube on the center of the screen and the user can rotate it using
the touchscreen.

The problem:
For example, when I rotate the cube 180 degrees (vertical), the horizontal
rotation gets "inverted" (i mean, when moving right the cube rotates left
and vice-versa).

The issue is that I'm using 2D coordinates (touchscreen) to rotate the 3D
cube.
I'm always rotating around the cube's X and Y axis and never around the Z
axis.

The question is:
How do I calculate how much and which axis to rotate from a 2D coordinate
input?




Thanks,

Thiago

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